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Savlar Chem-Dogs http://www.tacticalwargames.net/taccmd/viewtopic.php?f=74&t=10583 |
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Author: | Dave [ Thu Sep 20, 2007 2:54 pm ] |
Post subject: | Savlar Chem-Dogs |
Fanatic Online Issue 93 announced that SG would be running an EA army list competition until the end of October. http://specialist-games.com/default.asp This is one of my entries that I plan on submitting, a Savlar Chem-Dog Conscript Regiment army list. I'd like to get the communities thoughts (an spelling/grammar checks if you don't mind) about it before I submit it. So that being the case, here you go ![]() Given the rules, I can't add any new units. However, I do have a version in which I added a Leman Russ Exterminator, Chem-riders and Hardened Criminals. If there's interest I can post that here as well. Edit: I forgot to point out, the content is from Chapter Approved. I condensed and edited it a little however to make it flow better within one page. The army list is meant to represent the force's current doctrine list. |
Author: | Chroma [ Thu Sep 20, 2007 3:37 pm ] |
Post subject: | Savlar Chem-Dogs |
Looks really cool! One comment: A formation of 15 Rough Riders, even without scouts, is going to be *murderous*, especially at 300 points. If you're going with the proposed "no extra attack" on the Power Lance, maybe, but using current "One first strike and one normal" attack, that is a horrific formation in my opinion. |
Author: | Evil and Chaos [ Thu Sep 20, 2007 3:42 pm ] |
Post subject: | Savlar Chem-Dogs |
The DK list has 12 bases for 250pts (without scout)... they rarely do anything useful. |
Author: | Chroma [ Thu Sep 20, 2007 3:57 pm ] |
Post subject: | Savlar Chem-Dogs |
(Evil and Chaos @ Sep. 20 2007,15:42) QUOTE The DK list has 12 bases for 250pts (without scout)... they rarely do anything useful. That's 24, 4+, infiltrating attacks! With the Chem-Dogs it's 32 attacks... Sure, I'm just looking at it "on paper"... but that seems steam-roller to me! |
Author: | Evil and Chaos [ Thu Sep 20, 2007 4:31 pm ] |
Post subject: | Savlar Chem-Dogs |
With 6+ armour. ![]() They die in droves. |
Author: | BlackLegion [ Thu Sep 20, 2007 4:38 pm ] |
Post subject: | Savlar Chem-Dogs |
Polish Cavalry against Germans Tanks anyone? ![]() |
Author: | Dave [ Thu Sep 20, 2007 6:15 pm ] |
Post subject: | Savlar Chem-Dogs |
Thanks guys, Chroma, I was actually going by your stats you suggested earlier this year in the RR review thread. I kind of forgot they weren't official :-P. Dave |
Author: | Chroma [ Thu Sep 20, 2007 6:27 pm ] |
Post subject: | Savlar Chem-Dogs |
(Dave @ Sep. 20 2007,18:15) QUOTE Thanks guys, Chroma, I was actually going by your stats you suggested earlier this year in the RR review thread. ?I kind of forgot they weren't official :-P. Dave Then the formation is fine! *laugh* |
Author: | Legion 4 [ Thu Sep 20, 2007 8:51 pm ] |
Post subject: | Savlar Chem-Dogs |
You can use DRM Industrial Infantry for them. ![]() |
Author: | Dave [ Fri Sep 28, 2007 4:40 pm ] |
Post subject: | Savlar Chem-Dogs |
Since BlackLegion cleared up the new units question. Here's my second take, with a little new unit flavor. http://www.tacticalwargames.net/wiki....eryId=3 I made a file gallery for contest entries, if people would like to add there's to it feel free. |
Author: | Chroma [ Fri Sep 28, 2007 6:15 pm ] |
Post subject: | Savlar Chem-Dogs |
Looks good! One point: disrupt on CC/FF weapons doesn't actually exist anywhere in the rules and and can lead to some oddities that have never been addressed; I'd advise against being the one to set that precedent. |
Author: | Dave [ Fri Sep 28, 2007 6:48 pm ] |
Post subject: | Savlar Chem-Dogs |
Arg, I see your point. I intended them to apply before the assault resolution, but that would make them hard as nails in assault. And after would mean LOTS of hack downs. I removed Disrupt and gave them Ignore Cover instead. Think creative uses of hand grenades, decoys and other acts of misdirection to eliminate a defender's cover save. You can still download at the same place, the file has been updated. |
Author: | Dave [ Fri Sep 28, 2007 6:55 pm ] |
Post subject: | Savlar Chem-Dogs |
(Hena @ Sep. 28 2007,13:40) QUOTE and drop the Lasguns from the Hardened Criminals as well (as it really doesn't do anything on the unit). True, I keep it in there for completeness/anal retentiveness sake. |
Author: | Chroma [ Fri Sep 28, 2007 7:11 pm ] |
Post subject: | Savlar Chem-Dogs |
(Hena @ Sep. 28 2007,18:40) QUOTE Chaos has disrupt in assault weapon. It was the favoured GD Great Unclean One (which has the flamer template as well) ![]() Ah yes... all those untested rules, in one pustulant package! |
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