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Armoured Regiment 1.5

 Post subject: Armoured Regiment 1.5
PostPosted: Mon Jul 23, 2007 11:18 pm 
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Apologies for the long wait for the update, I've been rather busy!

Right, so let's get started!

Latest Version: Armoured Regiment 1.5


Version 1.5:

Changed Scout Company to 225pts.
Leman Russ Executioner main gun changed to MW status.
Executioner goes to 60pts
Exterminator added.
Leman Russ Platoon added.
Duplicate entries removed.


Probably lots more because it's been a while since I last updated the list and I may have nudged it here and there.






Things I'd like to discuss:

- General Comments.
- The Stormhammer (TRC has a set of stats that could be better...).
- The Weather.


Right, get to it men!

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 12:47 am 
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looks like a bit more rain on the way mate!!

we should play test this list some more soon!!

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 8:39 am 
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So no change to the Medusa?
And wasn't the Executioners Plasma Destructor already MW? But aside from this. The Wh40k stats doesn't justify MW-status. Infact the Plasma Destroyer is weaker than a Battlecannon (1 less Strength, no Ordnance, smaller blast-template).

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 9:38 am 
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-Keep the Vultures :) They add feeling, not power (like modern helicopter support) For me this list is about heavy gear, modern (haha) equipment and this little helicopters are clearly a unit for this list

-Executioner already was MW4+ Slow firing. Why it got more expensive? (even in 1.31 he had the same stats  :;):  )

-If you drop the platoon even more it becomes really senseless. Now without possible upgrades they are on the brink of "no usage". Without armor save, difficult to get in cover and really lousy stats they would be under 200pts if you drop the size further. Even eldar guardians are better. Keep them as they are.

- Hena, what do you mean with supreme commander nagging?

AND:

Where did you leave the Titan configurations?  :(

Just a thing I stumbled over when doing my lists:

As scouts are available on company level, you can add 3 Conqueror battle tanks (150pts) without loosing significant speed. What do you think, does this make them too hard for their points?





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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 10:20 am 
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(Hena @ Jul. 24 2007,09:02)
QUOTE
And also drop the Stormhammer (or more to appendix)

That's a remote possibility, though I would more like to hear what you think of its stats.


and add TRA to Stormsword.


Not a bloody chance. It has an identical armour profile to a Shadowsword, a Baneblade and a Stormblade.

So unless you want TRA on all of those... I'm not going to make changes that are unsupported by the background.

...make the command vehicle mandatory (this sized IG should have their command with them always).

Nope.

As a primarily tank-based army, infantry should have less C&C available unless you specifically add it, IMHO.

And once more I'd drop the Vultures.

Combined arms. No. :D

And now only more time to play and I'd field this in a game :D.

Looking forwards to reading one of your famous battle reports. :)





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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 10:25 am 
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(Soren @ Jul. 24 2007,09:38)
QUOTE
-Keep the Vultures :) They add feeling, not power (like modern helicopter support) For me this list is about heavy gear, modern (haha) equipment and this little helicopters are clearly a unit for this list

Yes, the Vultures are staying.


-Executioner already was MW4+ Slow firing. Why it got more expensive? (even in 1.31 he had the same stats  :;):  )


Uh, oops.

I thought I did something with its firefight, splitting off the slow-firing etc? *shrug* :)

-If you drop the platoon even more it becomes really senseless. Now without possible upgrades they are on the brink of "no usage". Without armor save, difficult to get in cover and really lousy stats they would be under 200pts if you drop the size further. Even eldar guardians are better. Keep them as they are.

Without playtesting I'm not going to change it.


- Hena, what do you mean with supreme commander nagging?

Hena doesn't like being able to place the Supreme Commander anywhere you like. He wants it to be available to Super-Heavy Tanks only.

I'm drawing from real history, where regiment commanders would pop up in all sorts of personal vehicles... thus you can place him almost anywhere you like (Not in a Vulture though, lol).

Where did you leave the Titan configurations?  :(

They diluted the list... though IMHO all of those Titan Configurations (Plus a few more) should be allowable with any Imperial army (As long as it has Titans listed in its allies section).

As scouts are available on company level, you can add 3 Conqueror battle tanks (150pts) without loosing significant speed. What do you think, does this make them too hard for their points?

I think a little manuever could see the scout vehicles coming back under fire. Without playtesting it won't change for the moment.

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 1:54 pm 
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Exterminators finally make it to Epic, awesome :).  Nice work on this Ben.

A couple of notes:

You could remove the "or"s from the Super Heavy Company:

Three Stormblades, Stormswords, Baneblades, Shadowswords, Stormhammers or any combination of the five

It there anywhere in the fluff at numbers tank platoons at 6 tanks?  I've only ever seen references to squadrons of 3 tanks with 3-6 squadrons making a tank company.  Is this detachment really needed?

The Self-Propelled Artillery Platoon should be called a Battery, and again you could eliminate the "or"s there as well as in the Super-Heavy Platoon.

I support taking the Titans out to be put into a patch like supplement.  There's no reason why all Imperial armies shouldn't have access to different Titan configurations.  I wouldn't let every army use an Ordinatus though, but that's just me.

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 2:04 pm 
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Three Stormblades, Stormswords, Baneblades, Shadowswords, Stormhammers or any combination of the five


Looks better to me.


It there anywhere in the fluff at numbers tank platoons at 6 tanks?  I've only ever seen references to squadrons of 3 tanks with 3-6 squadrons making a tank company.  Is this detachment really needed?

'Platoon' is my own invention, though it could be termed a 'reinforced squadron' or somesuch.

Gameplaywise, I think it could have a home here.

The Self-Propelled Artillery Platoon should be called a Battery, and again you could eliminate the "or"s there as well as in the Super-Heavy Platoon.

*Nods* I'll look into that.




I support taking the Titans out to be put into a patch like supplement.  There's no reason why all Imperial armies shouldn't have access to different Titan configurations.  I wouldn't let every army use an Ordinatus though, but that's just me.

Aye, a proper Ad Mech patch will probably be one of my next projects. (I do love 'em!)

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 24, 2007 8:00 pm 
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A note: Please no modular sponson. Nobody needs that in that list

It adds nothing but complexity and another set of senseless rules.

Just a note ;)

Soren

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 Post subject: Armoured Regiment 1.5
PostPosted: Wed Jul 25, 2007 12:10 am 
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(Soren @ Jul. 24 2007,20:00)
QUOTE
A note: Please no modular sponson. Nobody needs that in that list

It adds nothing but complexity and another set of senseless rules.

Just a note ;)

Soren

Your opinion has been noted. :)

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 Post subject: Armoured Regiment 1.5
PostPosted: Wed Jul 25, 2007 9:18 am 
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I'd add my voice to giving the Stormsword Thick Rear Armour. You would only have to add Thick Rear Armour to the other tanks if this suggestion was based on the 40K stats. From my point of view, it's not. It's based on its role. I think it's appropriate.

I'd also reiterate my comments in the Medusa thread that I've misgivings about its Medusa Siege Gun being a barrage weapon and would prefer it to be a macro weapon.

Minor copy edits;

On Stormsword's Siege Cannon, change BP3 to 3BP.
Remove the two instances of "1 x . . . " on Salamander Command Vehicle's weapons.
Rename "Demolisher" as "Demolisher Cannon" on Thunderer and Stormhammer.


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 Post subject: Armoured Regiment 1.5
PostPosted: Wed Jul 25, 2007 10:48 am 
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In the DKoK armylist the Medusa is different. We talked about better fitting stats in this thread:
http://www.tacticalwargames.net/cgi-bin....;t=9699

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 Post subject: Armoured Regiment 1.5
PostPosted: Fri Jul 27, 2007 10:20 am 
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hm, just a word to Hydra. You field fewer companies in a tank list than a normal list. Due to this circumstands your possible Flak upgrades are fewer than in the standard list and tanks are far more vulnerable to fighter and bomber attacks than other units. So maybe we could increase the upgrade to 1-2 per company?

At least it would make sense on a tactical review.





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 Post subject: Armoured Regiment 1.5
PostPosted: Fri Jul 27, 2007 10:51 am 
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Soren: Noted.

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