Spectrar Ghost wrote:
Zombo, I'd have the same problem with large, multitemplate barrage that you have with the current 'nid spawning rules. It does feel wrong to me to turn a large bomb into a bunch of small ones, just like it feels wrong to you to have resurrection style spawning, even though that potentially has an established mechanic in the Necron list and is easier to balance in the GT scenario.
There's a big distinction to be made there; spawning definitely requires a new special rule, and in that case you should make it as accurate to what it's representing as possible. There's a big difference to me between using existing rules to represent something and using new special rules. Once you've made the decision that a special rule is utterly neccesary to represent something you should make it represent it properly.
If there was any way to represent spawning in the standard rules I'd be in favour of using that instead. For example, if the necron regeneration mechanism was in the standard rules I'd agree to its use in a heartbeat. The fact that a similar (but not the same) mechanism is used in another list is not justification for its use.
Spectrar Ghost wrote:
Yes, the old rule was felt to be overpowered. I wanted to get at least one test in for my own satisfation before I moved on it. We did, you'll note test, the more overpowered version alongside the more toned down version. We then toned it down further.
My point is that your test showed exactly what I and your opponent predicted, which I think hopefully shows that I have a good feel for what will be a problem.
I'm big on maths, and running the numbers on your large template MW wasn't hard, and tells you a lot more than a single playtest will. For example, in your test a fluke shot killed the plane. If it had done that before it dropped the bomb, would that have made it underpowered? Of course not, because a single playtest proves nothing compared to statistical averages.
Spectrar Ghost wrote:
My feeling is if those are the only problems you have with the list, that's pretty good. One I'm really not willing to move on yet, for the reasons I've stated. Both need more testing, and broader testing. If you can help in that testing, you would find one of two things: Either the Leviathan is fine as it is, as I currently believe, or it's not, and as I've said, it can be changed if neccessary. Looks like a win/win to me.
Those are not my only problems with the list, others include the lack of stormlord sponsons (mostly because it could be used in other lists so should have standardised stats), special weapons squads and the lack of chimera mounted troops.