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Cadian Shock Troops v1.2

 Post subject: Re: Cadian Shock Troops v1.2
PostPosted: Thu Jul 07, 2011 12:36 pm 
Purestrain
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Points adjustments? I'd not be against dropping Kasrkin Companies to 200pt to save questions later. It would also raise the effective cost of the Leviathan, making zombo at least slightly happy. ;)

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 Post subject: Re: Cadian Shock Troops v1.2
PostPosted: Sat Jul 09, 2011 2:36 am 
Purestrain
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Alright, currently updating the list to v1.3. Here is the change list I've drawn up.

v1.3 Changes

Core:
Kasrkin Companies dropped to 200pt.

Upgrades:
None.

Support:
Replaced Storm Trooper Platoon with Airborne Kasrkin; 1 Commander, 7 Kasrkin, 4 Valkyries, 350pt.
Sentinel Platoon changed to 4 Sentinels or 6 Cadian Sentinels for 100pt.

Fortifications:
None.

Allies:
None.

Units:
Kasrkin: Removed Elite. (Note this effectively removes the rule itself)
Leviathan: Doomsday Cannon range reduced to 90cm.
Stormlord: 2x Twin Heavy Flamers changed to 2x Twin Heavy Bolters. 2x Lascannon changed to 2x Heavy Flamer.

Are there any last minute changes people would like? I'm still against changing the makeup of the Cadian RHQ formation, BTW.

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 Post subject: Re: Cadian Shock Troops v1.2
PostPosted: Sat Jul 09, 2011 2:49 am 
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I still don't see the point of having two almost identical unit types in storm trooper and kasrkin. Abstract it out.


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 Post subject: Re: Cadian Shock Troops v1.2
PostPosted: Sat Jul 09, 2011 2:52 am 
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There aren't. The Storm Troopers are gone from the list. Unless you mean overall, in which case having so many scouts would be potentially very unbalanced.

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 Post subject: Re: Cadian Shock Troops v1.2
PostPosted: Sat Jul 09, 2011 11:14 am 
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Good changes, nothing else to add, thanks.

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