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Elysian Drop Troop Army List

 Post subject: Elysian Drop Troop Army List
PostPosted: Wed Dec 13, 2006 6:29 pm 
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It was a suggestion to make the list more competative.

The Tau do have Airborne Titan Killer and it makes sense - flying super-heavies.

On a 6' x 4' (or 180 cm x 120 cm), a standard Volcano Cannon fires half way across the table. Possibly shortening the range even further to 30 cm or 15 cm (range of bombs).

I understand the conern of them being powerful, but at the moment the the Marauder frame is very fragile at Ar 4+, it has no DC or even Reinforced Armor.  

Elysians armies do not have tanks and artillery. Imperial Navy units make up for this.  In my opinion a good tourney force needs to be able to deal with Air Units.  Right now it has one Titan Killing shot (Lunar Pin-Point) and no superheavies itself.  The Marauder Volcano is an idea to add something capable of killing superheavies.  Would you prefer off-table Deathstrike Batteries (as in 1 per turn)

The list in AI:3 did not require any Anti Titan Naval support - it was fighting Tau and was for 40k and a specfic scenarios.

If the Elysians were told to secure an Ork Gargant factory they may need more than just Valkyries and Vultures with IN Lightings and Thunderbolts giving top cover.  Going against Traitor Guard regiment base with a whole range of units, need something that provides a direct punch against Superheavies and the like.

The Elysian list is the Imperial List that should have the largest variety of Naval Support available.

If it is meant to be only for scenarios, no points need to be assigned to the entire force and playtesting can stop.

It is in worse shape than Marines (have the Warlord mounted Volcano Cannon (TK), ranged >15cm range MW Strike Cruisers, & Battlebarge (MW)) for kiling Warmachines. Marines have units to deal with Warmachines upclose.  Elysians have Sentinels (<15cm MW) and Spacecraft (MW & 1 TK). Spacecraft are single shot, leaving the Sentinels, which may get 2 turns of effective firing.  A single Volcano Cannon can take 2-3 turns to kill any superheavy.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Wed Dec 13, 2006 11:03 pm 
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The Tau do have Airborne Titan Killer


This is depicted as being a stunning revelation to the Imperium... they are implied as having no analogous weapons system.

The list in AI:3 did not require any Anti Titan Naval support - it was fighting Tau and was for 40k and a specfic scenarios.

In the extensive story that accompanies the IA:3 list, the Elysians certainly did need anti-Titan support... they were wiped out largely due to a sustained bombardment by a Tau Manta that they had no method of effectively countering.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Wed Dec 13, 2006 11:12 pm 
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Just because it is a revelation to the Imperium does not mean that they do not exist, just that they have been found to be impractical for use.  The STC was suppose to provide everything mankind could need, so it is a lost STC.  Nuts...

What about adding the Gothic to the list?  or the ability to take a squadron of Cruisers (2 Lunars, 1/1 Lunar/Gothic, 2 Gothics), that pass over in successive turns?

Definitely think the standard Marauder should be added as well as the Thunderbolt.





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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 12:12 am 
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So ... you mean the Elys, have no way to whack a Titan or Manta ?  Organically ?  CAS and Orbital Support would seen like the answer to me ? :)

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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 2:23 am 
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No... I was saying they have nothing that has a MW in it aside from the Orbital Support, Sentinels, and Commander Close Combat equipment.

Yes AT fire will eventually take down a Titan.

Using Lunar from Rulebook (I assume it has not been upgraded as reflectd in the Elysian list with 2 Pin-Point Attacks)
Fighters in list are bought in 3 - not 2 as is being discussed on the SG forum as a standard.
Marauder Destroyer not based on current Marauder frame - has Arm 6+ (or 5+ in AMTL) and DC2 - are we going to give this to the Marauder Bomber?

Looking at their current options:

Orbital Support has
Orbital Bombardment - mixed AP/AT hit that gets half DC (I think) against the Titan in question if it is in on the spot the template lands.  Downside: 1 time (unless I miss understand Aerospace rules), position is fixed before the Titan even deploys.
Pin-Point Attack - the only Titan Killer, likely to , D3 Downside: 1 time (again unless I miss understand Aerospace rules)
The Lunar is not particularly effect at OB, but has both.
The Emperor just has Orbital Bombardment
Best choice is Lunar, because it is the most accurate and is most likely to do damage.
Lighting has 2 AT Weapons
Strike Lighting has 3 AT Weapons
Marayder Destroyer has 7 AT Weapons

CAS - spending 1000 points on what is currently available in the list
Lunar Cruiser - Orbital Bombardment near take and hold obj away from blitz obj: 150
3 Lightings (6 AT Weapons) - CAP: 225
3 Strikes (9 AT Weapons 5 hits on avg) -  to Titan Hunter: 275
2 Marauder Destroyers (14 AT Weapons 6 hits on avg) - to Titan Hunt: 375
1025 getting 11 hits not 1/3 of 3000 points
replace Marauder Destroyers with Strikes - 925 getting 10 hits and within rules.

Focused fire on Warhound Titan Pack in one turn using just the Aircraft (not including the Spacecraft), assume Void Shields dropped by unit of Valkyries. Total DC of 6.
11 hits - 3.67 saved - 2.44 saved - 4.888 good hits... so roughly 5, killing one Wahound, significantly damaging the other.

Reaver Titan - 2.75 good hits, may bring it down to DC 3 on average.

Warhound - (going to need to add firepower to kill 2 more Void Shields from somewhere) - 2.75 good hits, may bring it down to DC 5 on average.

Gargant - as hard as the Warlord, Great Gargant even harder.

The Pinpoint attack will get a Warhound most of the time, and provide decent damage - so assuming all Air Assets can be brought to bear on a Gargant - it may get taken down... maybe

This would assume their are no opposing air units on CAP, no Flak in route to the Titan, etc.  But even using all the Navy Assets against a Gargant or Warlord in a single Turn will not kill it.  Even a simple Thunderbolt Unit, 1-2 Hunters, Hydras, Flak Wagons, and the odds go down.  An Ork Army could easily have 2 Gargants.  

I do not even want to think about fighting an AMTL list.

So I would say that the list may even find itself having trouble against a tank heavy Guard army, minus superheavies.

And Airpower is not the way to kill a Manta - it has its own AA defenses.  And the Deflector Shield makes even Titan Killing Weapons less effective.

The list is very fluffy - just not competative, it needs some kind of edge.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 2:38 am 
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With my Elysian army in 40k, I use Multi-Melta Sentinels, and Veterans Squads with Meltaguns to Deep Strike and take out enemy armour.


If the Elysian list is weak on anti-WE / Anti-Tank ability, give the Veterans Squads Meltaguns (10cm MW5+).


That aside, Elysians do struggle to deal with enemy armour, it's one of the hallmarks of the list.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 2:45 am 
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Understandable that it struggles, but upclose solutions are fine.  They fly in and deal with it up close.

Tanks without Infantry support become exposed to Infantry with Antitank weapons.

May want to consider allowing the Elysians to take more Aircraft than 1/3.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 1:52 pm 
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I have just recently had a chance to get caught up on these comments and I just wanted to let you know that I will respond in detail soon.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Thu Dec 14, 2006 3:28 pm 
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Don't forget that barrage weapons do a pretty good job of stripping shields.  A couple mortar detachments and an alpha strike from some Vultures is a serious threat to all but the largest WEs.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Fri Dec 15, 2006 12:54 am 
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No 10cm ranges please. Make it a FF macro weapon instead.


I'm cool with that.


But like I say, there's one use for Veterans Squads in an Elysian army in 40k... and wasting their superior Ballistic Skill stat on Sniper Rifles isn't it.

Veterans are the army's Infiltrating / Deep-Striking tank-hunters.





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 Post subject: Elysian Drop Troop Army List
PostPosted: Fri Dec 15, 2006 4:45 am 
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Ok, I?m going to address a number of notes/comments in general, then get a little more specific.

Rule #1: IA3 The Taros Campaign is the reference material from which this list was developed. Except for a very few circumstances (mostly deletions), what the TO&E shows for the Elysians is what they will have in the list.

Reason: When I first started this endeavour, I discovered that although I thought of Drop companies as conforming roughly to what FW produced in IA3, many others had widely varying opinions on how a list should be constructed. There?s nothing wrong with having differing opinions, but in order to prevent some of the circular discussions that I saw occurring in other lists at the time I started, I made a hard and fast rule that as closely as possible, the equipment in IA3 is what this list would feature.

Why? Again to focus players who wanted to play the kind of list that I was developing, to play and validate, not argue. Did I say that Elysians are blunt? :p

So, that means that this list would not include super weapons to compensate for real or perceive weaknesses. This list does not have all the bases covered. It has gaps that you, as an Elysian general will have to find ways to work through. That doesn?t mean that it is a weak list or not competitive. It is, but developing an understanding of how to take advantage of the synergies that are built into the list will take some time. I say that from personal experience.

I have been trashed using the various versions of this list more than anyone around. However, I didn?t build a list so that I could find a way to beat everyone, I put the list together so that I could have fun and cause opponents fits during the game. The Elysian list is a fragile sledgehammer, but a sledgehammer nonetheless. It has the tools that it needs to get the job done, but it?s not obvious just looking at the list what those tools need to be. Some of it comes down to play style. If you don?t use your Elysians in an aggressive manner, you?ll die, pure and simple.

So, what does that mean as far as units goes? No volcano marauder, no Arvus, no super Pegasus lander to bring down huge formations safely. They?re not in the book, they won?t become part of the set of tools.

Now I?d like to mention something specific about the Arvus. It?s a cool looking model. There?s a problem with it, though in that it isn?t a combat vehicle. Also if you have a copy of IA3, the fluff is quite specific about the Valkyrie being the ?workhorse? of the Elysian forces. So, taking the emotion out of the equation (e.g. I ?love? the Arvus), it isn?t reasonable to assume that soldiers would choose a non-combat aircraft over a combat aircraft when going into harms way.

Now if you want to include the Arvus in a scenario, by all means, go for it, but it?s not going to get added to the list.

Competitiveness of the list: I hear your concerns, but based on some of the other comments, I am left with the impression that an examination of the Elysians has not taken place on the table yet. The Elysians don?t line up well with other lists that have all the toys. Neither do the Space Marines. That doesn?t mean that the list is incapable of winning.

I will develop a post or document (not sure of which just yet) that will go into my play test experiences with this list to help others get past the learning curve quicker than I did. I basically started testing on the boundaries (e.g. all drop troop companies) and have been working my way towards a more ?normalized? (for lack of a better term) list. So, I wasn?t surprised when I got beaten badly, I was testing for failure points. However, what I did learn along the way is that certain tactics worked well, certain formations worked well together, and that there were times when the list positively sparkled?and of late, I have even seen some wins. I?m seeing the synergies come together as I start doing more correct things vs. incorrect things.

The Elysians are not a beginners list. They are a finesse list, much like the Space Marines. I have learned that a lot of the guidelines that you need to play with to be successful with the Space Marines are the same one?s that you need to use to be successful with the Elysians.

Now to get to a few specifics:

Q: Why are the aircraft formations the size that they are?
A: The Elysians are heavily dependent on their air support to be successful. One can even read that in IA3, if you weren?t able to discern that from the list. So given that assumption, it is critical that the aircraft formations remain effective long enough (all things being equal, which they are not) to allow the Elysian general a chance to do what he/she needs to do. That means you either make them cheap like the Ork model or you find some way to make them stronger without borrowing from the Eldar model and getting really effective aircraft. So the formations started out as two ship flights, but after play testing, we realized that they were too fragile. So we bumped them up in unit count to make them more durable.

Comment: The Elysian list is the Imperial List that should have the largest variety of Naval Support available.

Response: I have just recently started adding the lunar to some lists. It has added value and it is cheap for what you get.

Comment: Definitely think the standard Marauder should be added as well as the Thunderbolt.

Response: We already did that and have removed them as a result of testing and comments from other players. No one ever took them and until the time that the ERC reviews all aircraft to address some potential balance issues, then these won?t be included. Besides the FW Marauder Destroyer and the Lightning are the coolest looking Imperial aircraft there are. :p




Comment:

Focused fire on Warhound Titan Pack in one turn using just the Aircraft (not including the Spacecraft), assume Void Shields dropped by unit of Valkyries. Total DC of 6.
11 hits - 3.67 saved - 2.44 saved - 4.888 good hits... so roughly 5, killing one Wahound, significantly damaging the other.

Reaver Titan - 2.75 good hits, may bring it down to DC 3 on average.

Warhound - (going to need to add firepower to kill 2 more Void Shields from somewhere) - 2.75 good hits, may bring it down to DC 5 on average.

Gargant - as hard as the Warlord, Great Gargant even harder.


Response:

Although I appreciate what you are attempting to do, statistics by themselves do not tell the entire story. In a recent game, I brought down a double Warhound formation and single Warhound using timing and coordinated attacks from drop troop companies, storm troopers, and the MM armed Sentinels. The Elysians are a FF oriented army. If you do not take advantage of supporting fire in your assaults, then you will find the formations extremely fragile.

Now, I will be the first to admit that I have not attempted to take out larger Titans yet, but at the same time, I don?t think a competent general should necessarily look for the most difficult task facing him/her and then try to prove that they can better it.

Epic is not just about killing things. That?s what keeps people on their toes with the Elysians, with their high mobility, if I let you kill lots of stuff, but win two objectives in the game to your zero, then I win.

Also, as with pure airborne forces today, there are specific roles that they excel at, and then there are those that they are destined to fail at. The Elysians will never be a take on all comers list.


Comment: The list is very fluffy - just not competitive, it needs some kind of edge.

Response: This has yet to be determined. I am (along with others) planning an extensive testing period for this list over the next 9 months. The purpose will be to prove whether or not it is capable of sustaining itself in a tournament situation.

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 Post subject: Elysian Drop Troop Army List
PostPosted: Fri Dec 15, 2006 5:19 am 
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Comment: Definitely think the standard Marauder should be added as well as the Thunderbolt.

Response: We already did that and have removed them as a result of testing and comments from other players. No one ever took them and until the time that the ERC reviews all aircraft to address some potential balance issues, then these won?t be included. Besides the FW Marauder Destroyer and the Lightning are the coolest looking Imperial aircraft there are.


So the option is not given since no one ever took them?

I am now considering changing my Steel Legion list to include 4 Marauders instead of my Artillery Company, simply to play with them all the time. It will change my game plan quiet a bit, but sounds like I need to do it.

I think the FW Marauder Bomber is an awesome looking aircraft as well as the T-bolt.
Maybe I want my Imperial Navy fighters to be more like an F-4 than an F-16.

But this extends to all list being developed.  The Thunderbolt and the Marauder should be the basics of the Imperial Navy list, if the list needs a little more in terms of Airpower or CAS adding the Marauder Destroyer is fine, adding the Lightning as a CAP aircraft is fine, adding the Strike to go Tank huntings is fine. I just think that the Thunderbolt and Marauder should be the basis of the Imperial Navy selection.

Otherwise, yes I agree I felt like i needed to ask the questions and bring them up. I think C&E has a good idea with the meltas.

My concern now for the list is that the list may end up having only 1 successful force selection, but it may be the only way to have a decent fluffy list.

I was putting ideas out there to try and help. And yes it is not table tested... I currently have no one to even play against in 40k, let alone Epic, regularly.





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 Post subject: Elysian Drop Troop Army List
PostPosted: Fri Dec 15, 2006 2:06 pm 
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@O


But this extends to all list being developed.  The Thunderbolt and the Marauder should be the basics of the Imperial Navy list, if the list needs a little more in terms of Airpower or CAS adding the Marauder Destroyer is fine, adding the Lightning as a CAP aircraft is fine, adding the Strike to go Tank huntings is fine. I just think that the Thunderbolt and Marauder should be the basis of the Imperial Navy selection


I don't disagree with anything that you have said. I am by nature an airhead and would prefer that we have a broader selection of aircraft to choose from.

However, what happened (rule of unintended consequences) is that in an effort to make the aircraft in the Elysian list strong enough to remain a viable choice and help out the army, we unintentionally made the other choices less attractive.

Given that the ERC will be doing an aircraft review, in the future and adjusting accordingly, should the Thunderbolt and Marauder Bomber become viable choices and there is a need, then I am not against bringing them back into the list. I think having options is a good thing.

@Hena



Is it really needed to have 45cm range on those aircraft weapons. I'd really prefer at least the AA weapons to have 30cm range. As it seems that the escalating quality of the aircrafts is rather evident here.

The commissar doesn't need to have teleport listed in the abilities, since it's character.

There is a typo in weapon name in Valkyrie '2 x HeAvy Bolter' (that uppercase A).


1. Is the 45 cm range necessary? Yes, I believe that it is. If the Elysians had artillery, SHT's, titans, or tanks available, then I would be more inclined to set them to shorter ranges to balance. However, the Elysians don't have any of those things, so they need a viable answer when faced with those kinds of threats. As a balancing factor, the costs of the air units is not cheap. I'm not saying they are where they will end up, but we spent a fair bit of time hashing through the costs given the design limitations.

2. Agree. I put it in there because I kept getting questions about what could or could not teleport. I figured if it was there, then I would have prevented a question.

3. Good catch. I will update.

I'm not exactly sure who asked it, but there was a question about adding macro weapon attacks because of plasma guns.

First off, I don't see that there is a need at this time, though I am open to being convinced in play testing, but also that doesn't match up very well with the existing storm trooper units in the Steel Legion list that already have that capability. So I wouldn't expect to see that show up.

Cheers,

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