Ulrik wrote:
Okay, I wrote a quick list based on the 3.1.5 list. Basically I took 50 points off all companies, added Marauder Transports for 50 points and increased the Valkyrie/Venator cost for transports by 50 points.
-snip-
Hey Ulrik, I looked over your army list mod and had a few concerns with such a change.
1. Models. Doing such a change would add around 3-7 new models to the board. It is strange since the Elysians have very little metal on the board, but it is one of the most expensive armies I own. Valkyries and Vultures are pricey, and FW ones are even more expensive. It's not a deal killer, but I thought I'd point it out.
2. Activation drag. Currently the Elysians can parachute down en masse and frequently do. It is normal to hold back a formation or three for tactical reasons, or mass drop them on turn two, but typically they come down in large groups as if multiple planes came by and dropped them from the sky. This is actually pretty realistic since paratroopers were never dropped at 6 hour intervals. They were dropped all at once so they could support each other.
The concept is similar to predation which occurs in the wild, where insects like cicadas come out all at once. Predators can only eat so many of them before they are full and the survivors move on. Elysians are like the cicadas. They all drop at once and, along with supporting formations, do their best to take advantage of their position.
The concept you and others like Zombocom are advancing precludes that ability. You might be able to fit 2 formations per Marauder, which means it is possible to drop 4 formations at the beginning of turn 1. Here is where it gets ugly though. Four formations in two bombers means the the chances of not getting the first two on the board is 1 in 6. The chance of not getting the second two on the board is 1 in 3 (33% chance of failure).
If you commit your first plane and it succeeds, you have those two formations sitting out there, waiting for support. The second formation has a much lower chance of successfully dropping its cargo. If it manages to activate, it can still be CAP'd and destroyed, taking with it 10-15% of your army.
It gets worse though. If you fail your first activation, you can't even try to get a second formation on. Your turn is over and your support formations are all just hanging out there. If you manage to activate and get CAP'd, you are hosed once again.
I understand that one of the complaints about the Elysians is that "they always play the same". While I have never heard that complaint, let's just assume we wanted to move away from the always-play-the-same-model. What will this change result in?
1. The first activation will be a CAP, with the Elysian player insisting that you can CAP and CAP to protect their transport.
2. The second activation will be an attempt to drop a largish (or two 8-strong infantry) formation(s) to hold ground. Unless your enemy has screwed up you won't assault because your opponent will still have most/all his formations within 15cm of the board edge. This ground holding will always be followed by a retain in order to support those formations, either with another drop formation or a supporting formation.
3. The fourth activation will be a response to whatever has happened on the board to the existing formations. Why can I say that with certitude? Because the opponent has had an opportunity to activate 2-6 times by the time you have managed to get any drop formations into position.
It will become incredible difficult for an already tough army to play. My guess is after one game like this people will not bring very many drop formations. Probably token formations for objective grabbing or to mix things up. It will pressure players to bring even more Valkyries, which will make the army even more expensive to own.
All this for what? So you can see a Marauder bomber on the board that can't shoot, can't assault; just to get blown up? I don't see how this adds to the game in any meaningful way, for any list. Harkoni's, Elysians, you name it.
The
teleport is a game mechanic that mimics guys falling from the skies on grav chutes. There is an assumption in Epic that 'other stuff' is going on while your battle rages. In this case, there is the assumption that there are Valkyries dropping troops while getting shot at by your opponent's own 'invisible planes' and the ones that get through is the army that you are going to tactically match against the other player. Where is the added value in tactics or gaming in allowing your paratroopers to get plucked from the sky?
Here are your outcomes-
"My opponent brought airplanes and CAP'd before me. He is tactically superior and I will now lose."
or
"My opponent failed to bring planes and/or didn't CAP and/or I won a Strategy Roll. My guys made it! I am a way better player."
What am I missing here? It isn't that I am opposed to this for the Elysian list. I would be opposed to this concept for any list. If you think I am wrong, give it a whirl for a few games. I am predicting hideous results.