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Epic : Siege

 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 1:57 am 
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Quote: (BlackLegion @ Oct. 01 2009, 00:38 )

Just as in WW1. No one carried their machine guns forward during an assault. They are only for defence.

*cough* Stormtrooper tactics *cough*

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:08 am 
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That would be Death Korps Grenadiers. They can be equipped with a Heavy Flamer or Heavy Stubber. Note that this isn't the heavier Twin Linked Heavy Stubber.

And to quote Wikipedia about german Stormtroopers:
Quote: 

The detachment was reinforced with a machinegun platoon, and a flamethrower platoon. The old infantry guns had been shown to be too difficult to move across the battlefield, and a new model was developed based on captured Russian 76.2mm fortress guns and issued to the Assault Detachment.[2][3][4]


ASrce: http://en.wikipedia.org/wiki/Stormtrooper

Which exactly fits the DK Grenadiers  :cool:

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 8:06 am 
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Quote: (BlackLegion @ Oct. 01 2009, 00:38 )

No one carried their machine guns forward during an assault. They are only for defence.

*cough* Chauchat *cough*

*cough* BAR *cough*

Though these kinds of weapons can well be represented with the 5+ FF value of Krieg infantry.


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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 11:08 am 
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These are Light Machineguns. Have you read the Wikipedia quote at all? To repeat myselfe: DeathKorps Grenadiers can use them as NON-twin Heavy Stubbers.

The Twin Heavy Stubber (all Heavy Weapons) are more something like this:
http://www.amazon.de/gp/reader/18417619 ... eader-link
This thing has weight of 62kg.
http://en.wikipedia.org/wiki/MG_08

As you can see 4 people are needed to carry this thing and its equipment around

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 12:38 pm 
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*cough* *cough* *cough* *cough* *cough* *arrg* *choke*

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 12:40 pm 
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Anyway, I seem to remember in one of my dull military history books them talking about the troops taking an MG with the cooling stripped off to save weight forward. Overheated if used for sustained fire but wasn't the intent.

(A WW1 discussion, I'm overjoyed :) )

Back to 40k - have you seen the siege loaders, the buggers are superhumanly strong :)

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:09 pm 
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Okay then, what with all the requests, this will not be the final version of the Krieg list.


Changes I'm mulling:

ADD:
- Fire Support Support Formation
- Heavy Mortar Support Formation
- Thudd Gun Support Formation

- Artillery Company Core Choice




Chroma had a good suggestion of making the new Support Formations something like 4 Guns, plus 4 DK Infantry units, in order to help avoid spamming/popcorning.


These changes will allow the Infantry formations to more specifically focus on Engagements.


This really would invalidate a lot of previous testing and we'd need a couple of months of playtesting to check if the list is OK.




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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:12 pm 
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Quote: (Evil and Chaos @ Oct. 01 2009, 14:09 )

This really would invalidate a lot of previous testing and we'd need a couple of months of playtesting to check if the list is OK.

Well, you could always pull a "Swordwind": rename the Kriegers to some *other* Siege Regiment, publish the current rules, then make *another* Death Korps army list that is appropriately set up.   :laugh:

And, honestly, it doesn't "invalidate" testing, it just lessens the "fullness" of the testing.

The "no ranged weapons" is just as significant; without actual battle reports it's hard to know how often the formations were shooting instead of assaulting.




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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:13 pm 
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Nah I'd rather get it right, and delay for a couple more months.

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:14 pm 
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Quote: (Evil and Chaos @ Oct. 01 2009, 14:13 )

Nah I'd rather get it right, and delay for a couple more months.

It was a joke...  :peace:

But it *is* what they did in Swordwind with the never-heard-of-before Barans...

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 Post subject: Epic : Siege
PostPosted: Thu Oct 01, 2009 2:15 pm 
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Mmmmmm. :)

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 Post subject: Epic : Siege
PostPosted: Fri Oct 02, 2009 12:38 am 
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Quote: (Evil and Chaos @ Oct. 01 2009, 15:09 )

Okay then, what with all the requests, this will not be the final version of the Krieg list.


Changes I'm mulling:

ADD:
- Fire Support Support Formation
- Heavy Mortar Support Formation
- Thudd Gun Support Formation

- Artillery Company Core Choice




Chroma had a good suggestion of making the new Support Formations something like 4 Guns, plus 4 DK Infantry units, in order to help avoid spamming/popcorning.


These changes will allow the Infantry formations to more specifically focus on Engagements.


This really would invalidate a lot of previous testing and we'd need a couple of months of playtesting to check if the list is OK.

Make Centaurs mandatory for Fire Support Batteries (so you don`t need those alibi Infantry). Make Quad-launcher and Heavy Mortar Move 0cm. They are Immobile in Wh40k.

And if you don't change the number of units in the Death Korps Platoo...ehm Company then add a second Command unit because  20 units suggests that there are at least two Platoo...ehm Companies in the formation.

And i would think about giving the Quad-launcher 30cm 2 x AP5+ IndirectFire, Disrupt, Slow-firing.
Strength 5 isn't enough to hurt vehicles. Even the Autocannon with Strength 7 has only AT6+ in Epic. The Quad-launcher has a really highrate of fire (4 x Frag-Missile shots with higher strength) but needs time to reload. It can Fiore-Fire-Reaload-Fire-Fire-Reload. So two shots but with Slow-firing is justified.
The high rate of fire causes an extra -1 on Pinning tests so might justify Disrupt.

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 Post subject: Epic : Siege
PostPosted: Fri Oct 02, 2009 12:45 am 
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Quote: (BlackLegion @ Oct. 02 2009, 00:38 )

Make Quad-launcher and Heavy Mortar Move 0cm. They are Immobile in Wh40k.

Makes sense

Quote: 

And if you don't change the number of units in the Death Korps Platoo...ehm Company then add a second Command unit because  20 units suggests that there are at least two Platoo...ehm Companies in the formation.

They're not going to get a second command unit.

Quote: 

And i would think about giving the Quad-launcher 30cm 2 x AP5+ IndirectFire, Disrupt, Slow-firing.
Strength 5 isn't enough to hurt vehicles. Even the Autocannon with Strength 7 has only AT6+ in Epic. The Quad-launcher has a really highrate of fire (4 x Frag-Missile shots with higher strength) but needs time to reload. It can Fiore-Fire-Reaload-Fire-Fire-Reload. So two shots but with Slow-firing is justified.
The high rate of fire causes an extra -1 on Pinning tests so might justify Disrupt.

I think your stats are a bit off there.

It'd be more like 30cm, 4xAP4+, Indirect Fire, Slow Firing.

Or just 2x shots, without Slow Firing. As you say, it has 4 frag missile template shots in 40k, plus a form of Slow Firing, so either 4x shots with SF, or 2x shots without.

Disrupt would be optional.




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 Post subject: Epic : Siege
PostPosted: Fri Oct 02, 2009 12:50 am 
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I took some liberty with the number of shots per Quad-launcher. Remember that the Fire Support Squad has 3 heavy weapons but gets only 2 shots in Epic.

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