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General Mossinian Thoughts

 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:02 pm 
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Quote: (Evil and Chaos @ 02 Jun. 2009, 12:57 )

The model is a twin autocannon on an AA mount, so it'd be something like:

45cm AP4+/AT4+/AA6+

Twin autocannon would be

45cm AP4+/AT5+/AA5+

i.e. half a hydra

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:06 pm 
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Quote: (zombocom @ 02 Jun. 2009, 13:02 )

Quote: (Evil and Chaos @ 02 Jun. 2009, 12:57 )

The model is a twin autocannon on an AA mount, so it'd be something like:

45cm AP4+/AT4+/AA6+

Twin autocannon would be

45cm AP4+/AT5+/AA5+

i.e. half a hydra

Sorry I wasn't paying attention to what I was typing ; corrected.

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:10 pm 
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Quote: (Evil and Chaos @ 02 Jun. 2009, 12:57 )

It's called the Siegfried Light Tank (not Scout Tank) in the document I have on my HD.

Maybe it should get a new name entirely.

I have a damaged set of hard drives :)

If someone wants to paint up some great looking 1st ed models I'll replace 'em.

But the core rulebook models are obsolecent. :)


Ben I can probably give you one of each if you want :)

The model is a twin autocannon on an AA mount, so it'd be something like:

45cm AP4+/AT4+/AA6+
Its twin? Those stats are fine then, epic seems to have the convention of lose one pip of AA or 15cm of range when 360 flak. How many to a formation? In emplacements?

Attack a Thunderhawk from the correct angle and you will recieve 1 AA4+ attack... and then you'll shoot at it with 6x/8x AA5+ attacks. Who cares if they're rubbish at ground attack if their AA is so good?
I guess I don't rate that as particulary good, especially with so poor a ground attack. Hell I'd rather 4 Ork fighters, even though I get 2 attacks vs 2 2/3AA, I get 3 times the ground attack and can go after stuff in cover. Likewise if both them and a 2 plane thunderbolt squadron was in there I would go for the thunderbolts for more firepower overall and the 30cm attack.

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I could go for 3 for 275pts.

Oh yeah you've got armour 5+ on them. 275 for three would be fine.

Having a Raven Guard or similar 'rapid strike' army list could work, but the White Scars are the most playtested list around.

Sadly yes.


Overall how do you expect the list to play in an ideal world? Do you expect higher unit count to show less sophisticated human wave attacks? More activations or less activations than siegers? (Hence both running up what we see as the best army for each and comparing.) Do you agree with peoples comments that it should be a considerably different list or not (essentially keeping it as the Krieg Epic codex in a nice setting)?

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:11 pm 
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Quote: (zombocom @ 02 Jun. 2009, 13:02 )

Quote: (Evil and Chaos @ 02 Jun. 2009, 12:57 )

The model is a twin autocannon on an AA mount, so it'd be something like:

45cm AP4+/AT4+/AA6+

Twin autocannon would be

45cm AP4+/AT5+/AA5+

i.e. half a hydra

Hydra don't use regular autocannon (they use longer ranged ones). Check out all the old air threads, essentially Epic AA has to sacrifice 15cm range or a point of AA to be a 360 degree platform.

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:13 pm 
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Overall how do you expect the list to play in an ideal world? Do you expect higher unit count to show less sophisticated human wave attacks? More activations or less activations than siegers? (Hence both running up what we see as the best army for each and comparing.) Do you agree with peoples comments that it should be a considerably different list or not (essentially keeping it as the Krieg Epic codex in a nice setting)?



- Less activations than the Siegemasters.
- Low tech.


I have little concern beyond that and I'm happy for the community to mold the list, my priority with Siege has always been in getting the Death Korps right.



I've no objection to a 30cm range Sabre platform; I ordered a pack to paint up a couple of weeks ago.




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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:28 pm 
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Currently the highest possible activation count (its a rubbish army, don't worry, I tried it, before the AA downgrade it was great though) for siegers is 20 activations (7 core 13 support). Mossies manage 20 as well, though with 5 core and 15 support. (Steel legion can go all out for I think 17 formations, though I have to re-download the rulebook to check but I'm sure its 2 support per company.)

The Mossies can do a tank attack army better than the siegers. Here You could have something like 4 rag formations, 2 super heavies and some arty and flak for 2725, though the quality of the infantry could let you down here, with enough for some mortars and other upgrades/1 lot of fortifications. Would be 12 activations, 24 tanks and 2 SHT's backed up with two lots of flak and some guns. The same with the siegers would be 2925 without upgrades though 14 activations (both armies would need tweaking to get some fast formations).

Static siege armies are better with more firepower and of course liberal amounts of fearless (6 units).




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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:53 pm 
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Since the infantry are so bad I do think you should consider having big formations of them. Nothing says insurrection like a poorly armed human wave assault.

And it must be a very heavily mechanised planet to be farmed with so few people, does that gel with the low tech army?

A typical agricultural country in our world has the following population breakdown (below). Assuming everyone has basic education and goes out to work in fields at 10 (remember the Imperium is an awful place) and are worked to death that's a mixed gender workforce of only 4.71 million (and no childcare).
For comparison take a look at some African countries that fought wars and were agricultural
http://en.wikipedia.org/wiki/List_of_co ... population




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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 1:56 pm 
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30cm AA seems fine, so long as it separately has a twin-autocanon ground range with range 45cm.


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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:01 pm 
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In that case the Hydra should have 60cm ground range and 45cm flak range, but it doesn't (using as it does the long range autocannon). Its an odd convention and is counter intuitive (rapid firing flak makes a great ground support weapon typically) but its always been there.

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:07 pm 
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A normal autocannon is range 45cm, but I guess you're right with the hydra, 30cm it would be then.


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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:08 pm 
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Quote: (The_Real_Chris @ 02 Jun. 2009, 13:53 )

Since the infantry are so bad I do think you should consider having big formations of them. Nothing says insurrection like a poorly armed human wave assault.

I still think the Mossinian basic infantry should have one Stubber per unit, just like the Siegemaster infantry.

Seems wrong to me that PDF soldiers would be eqipped worse than *Cultists*!

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:20 pm 
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Not sure about balance-wise but it does get across how poorly equipped they are (though actually in W40k and background for most units 1 in 10 is standard). Personally I think both Cultists and PDF should have 1 in 10.


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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:20 pm 
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I still think the Mossinian basic infantry should have one Stubber per unit, just like the Siegemaster infantry.


I guess that could happen, but...

Personally I think both Cultists and PDF should have 1 in 10.

I agree, I think both the L&TD and the Siegemasters have gratuitous ammounts of heavy weapons, and really should be 1 in 10.


QUESTION:
Why do Cultists get better Anti-Tank firepower than properly-equipped Imperial Guard Steel Legion troopers?

ANSWER:
Mary-Sue.




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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:24 pm 
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I don't think the mossinians should go for larger infantry formations, simply because that's currently one of the things that makes the death korps stand out.

1 stubber per bases ala siegemasters is probably sensible though. It's not like stubbers are really that overpowering.

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 Post subject: General Mossinian Thoughts
PostPosted: Tue Jun 02, 2009 2:30 pm 
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Might not be overpowering, but 1 in 10 is more true to how it should be and also more flavourful for the poorly-equipped planetary defence force, who protect their planet in-case of attack but aren't always expected to be sent to new battlezones and wars - which both the Siegers and the Imperial Guard as a whole are.


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