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Tank Rider special rule

 Post subject: Tank Rider special rule
PostPosted: Sat May 10, 2008 2:51 pm 
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But the point is that this is being suggested as an additon to nomal AVs - like Rhinos or Leman Russ. Indeed, I would have thought that WE were so big that they could balance 10 men (two stands) on their exterior.

We could always ban the idea of jumping onto vehicles in other formations on the grounds that a) the "other" infantry do not have the training and b) the "other" AVs do not have the required handholds welded on for the trained infantry to use.

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 Post subject: Tank Rider special rule
PostPosted: Sat May 10, 2008 6:31 pm 
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Well, any troop should be able to jump on the back of an AFV ... little training is needed. The problem is with the E:A rules ... about formation coherency. A similar thing occurred in SM2 when Rhinos had to stay within 6cm of their infantry(or as close as terrain would permit ... This is not only "unrealistic", but "unwieldy" for game purposes.  We play it, when a unit dismounts, it's carriers become a separate unit ... Now I know my outlook has been "tainted" by commanding a Mech Co.(M113s) and being attached to a Tank Bn(M60s). But as always DWWFY + KISS ... IMO ! :;):

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 Post subject: Tank Rider special rule
PostPosted: Mon May 12, 2008 11:03 pm 
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So options.

Option 1) Ultra nasty for transported troops (AT and AP).

One unit of infantry with Tank Rider may be transported on the hull of any ground based (no skimmers or fliers) armoured vehicle in addition to any troops carried inside. The infantry embarks and disembarks as normal. The infantry cannot be pinned on the vehicle and if the formation is attacked in an assault they automatically dismount after any counter charges.

The infantry may be still be targeted by AP weapons and cannot claim any cover from being on the tanks hull. Whenever the armoured vehicle is hit the infantry must also take an unmodified saving throw or be destroyed. If the armoured vehicle is removed for any other reason (e.g. a failed dangerous terrain test) the infantry are placed on the last possible spot occupied.

Option 2) Medium nasty for transported troops (AP).

One unit of infantry with Tank Rider may be transported on the hull of any ground based (no skimmers or fliers) armoured vehicle in addition to any troops carried inside.  The infantry embarks and disembarks as normal. The infantry cannot be pinned on the vehicle and if the formation is attacked in an assault they automatically dismount after any counter charges.

The infantry may be still be targeted by AP weapons and cannot claim any cover from being on the tanks hull.
Whenever the vehicle must take a saving throw the infantry must also take a saving throw or be destroyed. If the armoured vehicle is removed for any other reason (e.g. a failed dangerous terrain test) the infantry are placed on the last possible spot occupied.

Option 3) Nice for transported troops and easiest (plus 'least realistic')

One unit of infantry with Tank Rider may be transported by an armoured vehicle in addition to any troops carried inside. The infantry embarks and disembarks as normal and is treated as any other transported infantry stand.

Variations
AV becomes war engine and 1 per point of DC.

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 Post subject: Tank Rider special rule
PostPosted: Wed May 14, 2008 12:26 pm 
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So any simpler ways of writing options 1 or 2 (my favourite).

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 Post subject: Tank Rider special rule
PostPosted: Wed May 14, 2008 12:55 pm 
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To simplify 2 I would take 3 as the basis and add caveats, i.e.

One unit of infantry with Tank Rider may be transported by an armoured vehicle in addition to any troops carried inside. The infantry embarks and disembarks as normal and is treated as any other transported infantry stand with the following modifications:
-Transported infantry cannot be pinned during assaults
-The infantry may be still be targeted by AP weapons and cannot claim any cover from being on the tanks hull.
-Whenever the vehicle must take a saving throw the infantry must also take a saving throw or be destroyed.
- If the armoured vehicle is removed for any other reason (e.g. a failed dangerous terrain test) the infantry are placed on the last possible spot occupied.


That way you don't need to specify counter charges etc as that is part of teh transport rules.  It also avoids having to specify other things like whether infantry can fire while mounted.

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 Post subject: Tank Rider special rule
PostPosted: Tue May 20, 2008 3:24 pm 
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There are so many caveats there is there any way to make it more simple?

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 Post subject: Tank Rider special rule
PostPosted: Wed May 21, 2008 6:28 pm 
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I would still allow cover modifiers for the to-hit roll against Infantry for being in contact with an AV.

I would word it so:
One unit of infantry with Tank Rider may be transported by an armoured vehicle in addition to any troops carried inside. The infantry embarks and disembarks as normal and is treated as any other transported infantry stand with the following modifications:
-Transported Tank Rider infantry cannot be pinned during assaults (transported infantry IN the vehicle still can)
-The infantry may be still be targeted by AP weapons (but counts as in base contact with an Armoured Vehicle).
-Whenever the vehicle must take a saving throw the infantry must also take a saving throw or be destroyed.


Thelast one of J0k3rs proposal isn't nessesary because if the transporter vehicle is destroyed the transported infatry should still follow the usual rule for destroyed treansports. Regardless of Tank Rider or regular infantry.

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