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Steel Legion Artillery Company

 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 4:58 pm 
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I wouldn't say I'm an EUK stalwart.

I have tried playing against 600pt arty companies though using the Netea list. Still pretty rubbish.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 6:35 pm 
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nealhunt wrote:
Man of kent wrote:
with 2 Batteries you can happily take Manticores in both: then you get the joys of Disrupt and quite a lot of flexibility in how you spread yr 6bp of fire power each turn:
-firing off all 6bp gives: an extra blast marker, 2 templace
-firing off 4bp gives an extra template and leaves a token 2bp for next turn
-Or firing off 3bp each turn gives a steady stream of relatively OK AP/AT shots across the board.

You can't do 3BP/3BP as a split.

Unlike the Warhound plasma weapons or other slow fire weapons with multiple shots, the Manticore has one weapon with shot at 2BP. It would need to be 2xweapon or the weapon would need to be 2x1BP to allow splitting the slow fire.



Thanks for poiting that out Neal :}

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 11:16 pm 
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Evil and Chaos wrote:
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It took me 5 SM formations to break a single LR company at Cancon.... This after crossfires from 2 different formations. And they still had 4-5 tanks left

I would almost never shoot at russ companies with marines other than to prep an air assault... Sounds like you're playing to the marine's weakness there really.

When it's all you got, it's all you got. Would you leave a formation that threatens to lose you the game sitting where it wants? I think not. I had activation supremacy so...

On the Arty... 9BP gives 3 templates so it's a lot easier to cover a spread out formation. Also you get 2 extra BMs per hit on the formation. That's A LOT versus weak units and small formations


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 12:01 am 
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I still don't really get why you were shooting ranged weapons from let's assume 1200pts of marines at russes instead of air assaulting them with terminators or something.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 12:47 am 
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Evil and Chaos wrote:
I still don't really get why you were shooting ranged weapons from let's assume 1200pts of marines at russes instead of air assaulting them with terminators or something.

Every game is different. You use the tools you have when you require them. My Air Assault and Terminators were tasked elsewhere desperately trying to eek out a win ;) Plus I don't commit troops to a possible loss situation when the odds are against you.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 2:30 pm 
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Hena wrote:
For Artillery Company. I think it's too vulnerable to enemy fire / air assault to take it.

I really think this is the major issue.

The payoff for putting serious effort into hitting a company is relatively high. Nearly any army has some sort of heavy hitter for taking on a high-value target and the high number of units in the company means there is generally very little overkill. However, due to the general fragility and poor assault values, those extra units aren't enough to provide real resistance to a concerted attack.

Conversely, 2 batteries means the opponent has to split forces across 2 formations, and using the common deepstrike "hammer" formations on a battery almost always results in some overkill. That goes a long way towards offsetting what would normally be highly fragile 3-unit formations versus a 9-unit formation.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 6:13 pm 
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nealhunt wrote:
Hena wrote:
For Artillery Company. I think it's too vulnerable to enemy fire / air assault to take it.

I really think this is the major issue.

The payoff for putting serious effort into hitting a company is relatively high. Nearly any army has some sort of heavy hitter for taking on a high-value target and the high number of units in the company means there is generally very little overkill. However, due to the general fragility and poor assault values, those extra units aren't enough to provide real resistance to a concerted attack.

Conversely, 2 batteries means the opponent has to split forces across 2 formations, and using the common deepstrike "hammer" formations on a battery almost always results in some overkill. That goes a long way towards offsetting what would normally be highly fragile 3-unit formations versus a 9-unit formation.

So what to do about it? :)

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 6:21 pm 
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Make it cheaper until it's less of a waste of points.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Thu Feb 16, 2012 7:04 pm 
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LatD have basilisks of their own to hit back with, and also aircraft.

Feral Orks are really a marginal case.

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