Hena wrote:
For Artillery Company. I think it's too vulnerable to enemy fire / air assault to take it.
I really think this is the major issue.
The payoff for putting serious effort into hitting a company is relatively high. Nearly any army has some sort of heavy hitter for taking on a high-value target and the high number of units in the company means there is generally very little overkill. However, due to the general fragility and poor assault values, those extra units aren't enough to provide real resistance to a concerted attack.
Conversely, 2 batteries means the opponent has to split forces across 2 formations, and using the common deepstrike "hammer" formations on a battery almost always results in some overkill. That goes a long way towards offsetting what would normally be highly fragile 3-unit formations versus a 9-unit formation.