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Cadian Shock Troops v1.1

 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Wed Mar 23, 2011 7:19 pm 
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I'd prefer the 8 man kasrkin squad. That way you can also get 2 SLords for an Infantry company without issue :)


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Wed Mar 23, 2011 7:43 pm 
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Spectrar Ghost wrote:
25-50 more, actually. It could probably stand to go up even more. However, we run into the WE as transport vs. WE as formation issue again. A WE transport simply is not worth as much as it would be on its own. It's not comparing apples to apples.


No, it's exactly 200 points.

8 Kaskrin + a commander is 250 points. Upgrading from a commander to a supreme commander is 100 points, as seen in many other guard lists, making a total of 350 points for the infantry. That means the Leviathan costs 200 points.

It's worth a LOT more than that.

Spectrar Ghost wrote:
It has a lot of potential against bunched infantry or lighter AVs, but so do Manticores. So do Stormswords. I'm not averse to reducing the BP or increasing the points, but I want to see more tests done.


The oribital template covers 2.8 times the area of the small template, and with MW that's just devestating. It'll break/remove multiple formations twice in a game, and just the threat of it will force the opponents to spread out hugely.

There's a very good reason that orbital bombardments have to be pre-plotted.


Spectrar Ghost wrote:
Agreed. I really don't think the list is overpowered as is. Try it. I will be using it as often as I can. I'm not averse to changes. I want to see how it plays and get more supported feedback before I do though. Again. I'm not askig full Batreps, simply play it and tell me what you thought. Try to break ir. I will be.


Several parts of this list are very overpowered and underpriced.


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Wed Mar 23, 2011 8:29 pm 
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zombocom wrote:
Spectrar Ghost wrote:
25-50 more, actually. It could probably stand to go up even more. However, we run into the WE as transport vs. WE as formation issue again. A WE transport simply is not worth as much as it would be on its own. It's not comparing apples to apples.


No, it's exactly 200 points.

8 Kaskrin + a commander is 250 points. Upgrading from a commander to a supreme commander is 100 points, as seen in many other guard lists, making a total of 350 points for the infantry. That means the Leviathan costs 200 points.

It's worth a LOT more than that.


Versus the Kasrkin HQ in Chroma's list, which this is based off of in part, its +225. Again, alone it is worth more. As part of a formation, perhaps not so much. It will be going up by 50pt in the next version to 600pt total. Please note that the stats Nealhunt just posted gave a 175pt price in an RHQ, and that's with out restrictesd fire arcs on the Lascannon.
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Spectrar Ghost wrote:
It has a lot of potential against bunched infantry or lighter AVs, but so do Manticores. So do Stormswords. I'm not averse to reducing the BP or increasing the points, but I want to see more tests done.


The oribital template covers 2.8 times the area of the small template, and with MW that's just devestating. It'll break/remove multiple formations twice in a game, and just the threat of it will force the opponents to spread out hugely.

There's a very good reason that orbital bombardments have to be pre-plotted.


I will be testing it again tomorrow. It will be against Orks, so there's a good vulnerable enemy. If it proves overpowered I'll likely go to Ignore Cover instead of Macro.

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Spectrar Ghost wrote:
Agreed. I really don't think the list is overpowered as is. Try it. I will be using it as often as I can. I'm not averse to changes. I want to see how it plays and get more supported feedback before I do though. Again. I'm not askig full Batreps, simply play it and tell me what you thought. Try to break ir. I will be.


Several parts of this list are very overpowered and underpriced.


Playtests. Some structural points can be hammered out without testing, but for balance issues, please try to provide support where possible instead of categorical statements of opinion. I reiterate, a casual game with notes as to impressions is nearly as helpful as a full batrep.

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Wed Mar 23, 2011 9:13 pm 
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Spectrar Ghost wrote:
Versus the Kasrkin HQ in Chroma's list, which this is based off of in part, its +225.


Then the HQ is underpriced in Chroma's list.

Quote:
I will be testing it again tomorrow. It will be against Orks, so there's a good vulnerable enemy. If it proves overpowered I'll likely go to Ignore Cover instead of Macro.


Orks will lose a lot, but marines will be slaughtered by it, as their great armour saves are made worthless.

The combination of the orbital template and the MW is just too much, no matter how much it costs. An orbital template is roughly equivilent to 3 normal templates, so you effectively have something nearly as good as an 8BP MW, and it can be dropped anywhere on the table. The sheer effect that'll have on the game is not balancable.


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 12:55 am 
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I thought a bit more about the Leviathan. As the Imperium/Mechanicum likes to use existing STC components for their equipment and that i always saw twin Lascannon sponsons obthe Leviathan as odd: How about giving the Leviathan standard super-heavy tanksponsons? That would be three Lascannons and three Twin Heavy Bolters per side.

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:11 am 
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It's also a squat design originally, so they may have just used what fit the existing turret rings. More importantly there are already a handful of different Leviathan stats out there, and I'd like to keep as close to existing stats and existing models(?) as possible.

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:14 am 
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Spectrar Ghost wrote:
It's also a squat design originally, so they may have just used what fit the existing turret rings. More importantly there are already a handful of different Leviathan stats out there, and I'd like to keep as close to existing stats and existing models(?) as possible.

I think Neal is trying to narrow the Leviathan to one set of stats(Imperial) for all lists. So maybe take that debate over there? and worry about the rest of the list? I really don't like being forced into buying a Reg HQ and Leviathan in one go. Should be separate options or at least upgrade option.


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:24 am 
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There are a couple of points here. First, it's fluffy, and not dissimilar to the Steel Legion list, but with a more expensive transport. Second, the list is shaping up to be relatively high activation. My 4k list for tommorrow is 14 activations, without really trying. A scond list with Kasrkin mounted in Stormlords is still a dozen activations. Making the Leviathan required makes a good centerpiece, and helps to tone that down some.

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:36 am 
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Spectrar Ghost wrote:
There are a couple of points here. First, it's fluffy, and not dissimilar to the Steel Legion list, but with a more expensive transport. Second, the list is shaping up to be relatively high activation. My 4k list for tomorrow is 14 activations, without really trying. A second list with Kasrkin mounted in Stormlords is still a dozen activations. Making the Leviathan required makes a good centerpiece, and helps to tone that down some.

Maybe more list tweaking is needed then. I just don't like the idea of being forced into having a Leviathan in every list or having SC being stuck in it.


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:41 am 
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Why not, specifically? Is it the BTS/SC being together?

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:48 am 
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Spectrar Ghost wrote:
Why not, specifically? Is it the BTS/SC being together?

Wasn't that even tho that's a good point. I just don't think every Candian Battlegroup would have a Leviathan in it. Also I think a SC wouldn't leave a LCC in a fight either so I find it rather odd that you load a Reg HQ into one because I doubt they would get out. I kinda like the idea of giving Leviathan the SC ability and making it Reg HQ or LCC. Then you could load it up with troops and drive them around more realistically??

And I'm not sold on the Stormlord Transport Load. How many guys can fit in 40k? 20?=4 stands? I would like to see them in line with other SHT costings.


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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 1:58 am 
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The 40k Stormlord can carry 40 men/8 stands. 20/4 stands can use the fighting platform.

I think it's more unrealistic to have the SC locked inside the LCC as it is assaulted and destroyed than to have him get out and defend it, personally. I think this falls under the intentional limitation category, rather than a design flaw. I'll keep it in mind, however.

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 Post subject: Re: Cadian Shock Troops v1.0
PostPosted: Thu Mar 24, 2011 2:12 am 
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The SC issue is why i the Steel Legion PDF has no fixed SC formation.
You either buy the SC as an upgrade to a Commander unit or replace the whole formation for a Leviathan (so any foot Infantry formation can use it as a transport).

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Thu Mar 24, 2011 2:35 am 
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OP now has v1.1, with the following changes:

Core:
CRHQ raised to 600pt, reduced by one stand
Kasrkin Coy reduced by one stand, lowered to 225pt. Stormlord option removed.

Upgrades:
Special Weapons teams removed
Stormlord added (1-2 @ 200ea.) Sponson weapons added; see units.

Support:
No Change

Fortifications:
No Change

Allies:
No Change

Units:
Stormsword - Sponson weapons (2x Twin Heavy Flamers, 2x Lascannon) added.
Leviathan - Fixed forward added to Doomsday Cannon
WE Transport notes for Leviathan and Stormsword added.

The remaining issues are mostly less structural and more balance related. Any and all testing will be helpful.

They are:
Leviathan Costing vs. Ordinatus - the effective 75pt increase (50pt actual+25pt reduced Company size) should adress this adequately. Nominal points cost is now 275.

Colossus Balance - I'll be testing this unit extensively. If it proves overpowered, it will change from a MW attack to Ignore Cover.

Sentinels - Again, I'll be testing whether the Scout version is necessary, and reevaluate.

Required Leviathan - This is the only structural issue left unresolved. I'm inclined to leave it as is, but appreciate further input on the problem.

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 Post subject: Re: Cadian Shock Troops v1.1
PostPosted: Thu Mar 24, 2011 3:21 am 
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How do you justify 10cm move on the Sabre Gun Platform? It has only one crew member (the gunner) and not even wheels.
I would make it a Light Vehicle with 0cm as all Weapon Platforms (like Hydra Platform, Earthshaker Platform, etc from the Death Korps list).

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