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EpicUK IG analysis

 Post subject: EpicUK IG analysis
PostPosted: Fri Jan 01, 2010 11:31 pm 
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Did the Baneblade stats change? That wasn't mentioned in the commentary section. Can the residents of EpicUK Towers make it policy to put all changes to the original list in that section? I for one missed the Baneblade change - any others I may have missed?


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 Post subject: EpicUK IG analysis
PostPosted: Fri Jan 01, 2010 11:39 pm 
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Quote: (NickRice @ Jan. 01 2010, 22:31 )

Did the Baneblade stats change? That wasn't mentioned in the commentary section. Can the residents of EpicUK Towers make it policy to put all changes to the original list in that section? I for one missed the Baneblade change - any others I may have missed?

The original Baneblade stats from the rulebook had:

Main Cannon
Heavy Bolter
2x Lascannon, Demolisher Cannon, Autocannon

As that is the weapons setup on the metal model GW sells.


The NetEA project uses these stats:

Main Cannon (upgraded from 4+/4+ to 3+/3+)
3x Twin Heavy Bolter
2x Lascannon, Demolisher Cannon, Autocannon

As they decided the Baneblade needed upgrading and that is the weapons setup on the resin model Forgeworld sells.


The EpicUK stats are:

Main Cannon (upgraded from 4+/4+ to 3+/4+)
3x Heavy Bolter
2x Lascannon, Demolisher Cannon, Autocannon

Which doesn't match the weapons setup on any Epic Baneblade GW or FW has ever released, to my knowlege?




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 Post subject: EpicUK IG analysis
PostPosted: Mon Jan 04, 2010 9:24 pm 
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Just revising my IG army for the Warhound points change. There's actually nothing in the IG list for 25 points, so a Warhound now effectively costs 300, unless you take two of them. They're good, but are they that good?


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 Post subject: EpicUK IG analysis
PostPosted: Mon Jan 04, 2010 9:28 pm 
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Quote: (NickRice @ Jan. 04 2010, 20:24 )

Just revising my IG army for the Warhound points change. There's actually nothing in the IG list for 25 points, so a Warhound now effectively costs 300, unless you take two of them. They're good, but are they that good?

They're not so good that they're worth more than Feral configuration Warhounds!

When implemented in the NetEA rules this change was intended to work with Snipers becoming a 1-2 unit choice for 25pts each, and a couple of other possible 25pt nudges, IIRC.




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 Post subject: EpicUK IG analysis
PostPosted: Mon Jan 04, 2010 9:40 pm 
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Quote: (Rug @ Jan. 02 2010, 11:00 )

...the Baneblade doesn't need twin heavy bolters to make it worth it, I'd go as far as saying it would be unbalanced.

I've been playing the NetEA Baneblade ststs for what, at least two and a half years now, with IG of various flavours as my primary army (mostly, Steel Legion).

It's not overpowered, and still isn't as good as the Shadowsword, IMO.

Quote: 

I would like to suggest an update to the Tank Rider fluff though... currently it just offends common sense!

Quite.  :(

Quote: 

"exceptional, freak, elite, unusual, riding specifically modified tanks, unique, uncanny, lucky"


How about:  "All Ulani tanks are equipped with small void shields which are impenetrable to small arms fire" ?

Either that or all the Ulani troopers carry personal shields, but they're not battery powered so they only work when plugged in to the tanks!  :grin:  :glare:




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 Post subject: EpicUK IG analysis
PostPosted: Mon Jan 04, 2010 9:52 pm 
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Quote: (NickRice @ Jan. 04 2010, 20:24 )

Just revising my IG army for the Warhound points change. There's actually nothing in the IG list for 25 points, so a Warhound now effectively costs 300, unless you take two of them. They're good, but are they that good?

You could add a chimera to transport your 2 snipers if you had them  :)

Although that is interesting about the 25pts upgrades - if you take a single warhound you are almost forced to take another single warhound to get rid of the 25pts problem.

only other ways are

2 snipers + Chimera = 75pts
6 infantry + 3 Chimera = 175pts

Personally I would just see it as a sign to take 2 warhounds  :)

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 Post subject: EpicUK IG analysis
PostPosted: Wed Jan 06, 2010 11:52 pm 
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Quote: 


By yme-loc | Posted on Jan. 04 2010, 20:52

You could add a chimera to transport your 2 snipers if you had them  :)

Although that is interesting about the 25pts upgrades - if you take a single warhound you are almost forced to take another single warhound to get rid of the 25pts problem.

only other ways are

2 snipers + Chimera = 75pts
6 infantry + 3 Chimera = 175pts

Personally I would just see it as a sign to take 2 warhounds  


I just went 25 points short for last night's game. Seems preferable to the sniper/extra infantry options!

I assume there's no tournament rule that says a 3,000 point army must be exactly 3,000 points?!


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 Post subject: EpicUK IG analysis
PostPosted: Wed Jan 06, 2010 11:57 pm 
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Quote: 

I assume there's no tournament rule that says a 3,000 point army must be exactly 3,000 points?!

Only the really, really nerdy tournaments.  :grin:

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 Post subject: EpicUK IG analysis
PostPosted: Thu Jan 07, 2010 2:19 am 
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Quote: 


Quote: 

(Rug @ Jan. 02 2010, 11:00 )

...the Baneblade doesn't need twin heavy bolters to make it worth it, I'd go as far as saying it would be unbalanced. .
I've been playing the NetEA Baneblade ststs for what, at least two and a half years now, with IG of various flavours as my primary army (mostly, Steel Legion).


It's not overpowered, and still isn't as good as the Shadowsword, IMO.


Agree 100% that NetEA stats are fine and balanced.





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 Post subject: EpicUK IG analysis
PostPosted: Thu Jan 07, 2010 10:43 am 
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Yeah, I think the NetEA stats (for the Baneblade) are the best of the choices available. No need to change them.




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 Post subject: EpicUK IG analysis
PostPosted: Thu Jan 07, 2010 11:04 am 
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Ditto! I just wish Epic-UK had followed the Net-EA stats for the superheavies, which have been tested fine for years and which match the actual guns those tanks carry.

I'm pleased to see the air-cav list, but think the tank list (especially the tank riders special riders special rule!) could have been executed a lot better. There are some good ideas and changes but overall I'm generally a bit underwhelmed by this round of lists and various things that could have been tweaked or done better that weren't.

I am tempted by an air-cav list though... not that I need to collect yet another army.


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 Post subject: EpicUK IG analysis
PostPosted: Thu Jan 07, 2010 11:27 am 
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Quote: (GlynG @ Jan. 07 2010, 10:04 )

Ditto! I just wish Epic-UK had followed the Net-EA stats for the superheavies, which have been tested fine for years and which match the actual guns those tanks carry.

I'm pleased to see the air-cav list, but think the tank list (especially the tank riders special riders special rule!) could have been executed a lot better. There are some good ideas and changes but overall I'm generally a bit underwhelmed by this round of lists and various things that could have been tweaked or done better that weren't.

I am tempted by an air-cav list though... not that I need to collect yet another army.

What other issues do you have with the tank list?
IMO the tank riders are being blown out of all proportion - if they are innaccurate to reality then fine but in a game situation they work ok. As they stand they are an ok option - I wouldn't rush to take them but they aren't awful either.If you make it so they can be shot off the tanks there is zero chance of taking them with the stats the have they are something amusing that can be used.

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 Post subject: EpicUK IG analysis
PostPosted: Thu Jan 07, 2010 1:39 pm 
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Quote: 

if they are innaccurate to reality then fine but in a game situation they work ok.

As an abstract game rule, they're doubtless fine, and balanced.

As a rule that's meant to represent something, the rule, as Rug says, "offends common sense".



Epic is supposed to be more sensible, and "simulation style" than Warhammer 40,000, and this rule is anything but... it's just a "rule", with no grounding in logic or historical accuracy.

Warhammer 40,000 takes archetypes from history and legend and mixes them in a game setting to fantastic effect.
Epic takes those same archetypes, and treats them seriously, and makes a true wargame with them.


So it's exactly the kind of "rule" you'd expect to find in Warhammer 40,000, in fact!

Quote: 

If you make it so they can be shot off the tanks there is zero chance of taking them


So if the Ulani are supposed to be famous for using tank riders, why not do something like...

- Ulani infantry may ride tanks.
- When riding tanks, the enemy gains +1 when attempting to shoot at them or may not claim cover from touching vehicles or something.
- When killed, Ulani infantry do not generate blast markers.
- When killed, Ulani infantry do not count for combat resolution in engagements.

So basically, make 'em more vulnerable (historically accurate) but then treat them like expendable grots (also historically accurate!) that help keep the tank formations moving for longer/works for suppression, etc.




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