Quote:
if they are innaccurate to reality then fine but in a game situation they work ok.
As an abstract game rule, they're doubtless fine, and balanced.
As a rule that's meant to represent something, the rule, as Rug says, "offends common sense".
Epic is supposed to be more sensible, and "simulation style" than Warhammer 40,000, and this rule is anything but... it's just a "rule", with no grounding in logic or historical accuracy.
Warhammer 40,000 takes archetypes from history and legend and mixes them in a game setting to fantastic effect.
Epic takes those same archetypes, and treats them seriously, and makes a true wargame with them.
So it's exactly the kind of "rule" you'd expect to find in Warhammer 40,000, in fact!
Quote:
If you make it so they can be shot off the tanks there is zero chance of taking them
So if the Ulani are supposed to be famous for using tank riders, why not do something like...
- Ulani infantry may ride tanks.
- When riding tanks, the enemy gains +1 when attempting to shoot at them or may not claim cover from touching vehicles or something.
- When killed, Ulani infantry do not generate blast markers.
- When killed, Ulani infantry do not count for combat resolution in engagements.
So basically, make 'em more vulnerable (historically accurate) but then treat them like expendable grots (also historically accurate!) that help keep the tank formations moving for longer/works for suppression, etc.