Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Epic: Siege v1.16 Preview

 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Quote: (BlackLegion @ Nov. 06 2009, 14:20 )

An other thing i had to think about today: The Marauder.
Ever heard of a He111 supporting a ground assault? Or bombing a convoy?

No, but the B-25 did.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
From Wikipedia:
http://en.wikipedia.org/wiki/B-25_Mitchell
Quote: 

Although the B-25 was originally designed to bomb from medium altitudes in level flight, it was used frequently in the Southwest Pacific theater (SWPA) on treetop-level strafing and parafrag (parachute-retarded fragmentation bombs) missions against Japanese airfields in New Guinea and the Philippines. These heavily-armed Mitchells, field-modified by Major Paul I. "Pappy" Gunn, were also used on strafing and skip-bombing missions against Japanese shipping trying to re-supply their land-based armies.


So only against airfields and ship convoys = pretty large targets.

@Hena: EVERY Wh40k sized Vanquisher has a co-axial weapon modeled.




_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:34 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Quote: (BlackLegion @ Nov. 06 2009, 14:29 )

From Wikipedia:
http://en.wikipedia.org/wiki/B-25_Mitchell
Quote: 

Although the B-25 was originally designed to bomb from medium altitudes in level flight, it was used frequently in the Southwest Pacific theater (SWPA) on treetop-level strafing and parafrag (parachute-retarded fragmentation bombs) missions against Japanese airfields in New Guinea and the Philippines. These heavily-armed Mitchells, field-modified by Major Paul I. "Pappy" Gunn, were also used on strafing and skip-bombing missions against Japanese shipping trying to re-supply their land-based armies.


So only against airfields and ship convoys = pretty large targets.

@Hena: EVERY Wh40k sized Vanquisher has a co-axial weapon modeled.

Agreed. To quote you again "Or bombing a convoy". Am I missing something?

Also, the A-26, a plane of similar size to the B-25, was used in ground support




_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
With convoy i meant a column of vehicles eg a Tank Company on the move or Infantry on the move = the kind of things you would encounter in a game of Epic.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11149
Location: Canton, CT, USA
Quote: (BlackLegion @ Nov. 06 2009, 14:38 )

With convoy i meant a column of vehicles eg a Tank Company on the move or Infantry on the move = the kind of things you would encounter in a game of Epic.

Sorry! When you said "convoy" I automatically thought of a ship convoy. However, the A-26 was used in that role in Vietnam.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Fri Nov 06, 2009 8:50 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (BlackLegion @ Nov. 06 2009, 19:20 )

Surely an additional 30cm AP6+ shot isn't a gamebreaker  :p

No one said it was.  In fact, the point has been made that it's the distinct lack of game effect that makes it an issue.

It's not about balance.  It's the "everything normal, plus this random gewgaw" that I have an issue with.  It's a nuisance to remember and a potential source of confusion.

Now, if there's a new set of stats with completely different sponsons and/or main gun, that's a different matter.  At that point if you want to change out secondary/tertiary weapons as well, I have no problem.  It's a distinctly different configuration.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 1:43 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (Hena @ Nov. 06 2009, 20:41 )

I do have to say though that I dislike the notion of "This is like that only better". Units like this seem to resemble it too much. It's still an extra attack which is free and that in general is a bad thing.

Well as I said, I'd really love to remove the AP attack entirely from the Vanquisher so as to match the background / Warhammer 40,000 rules... that makes it considerably worse! :)

I guess it could be called a Phaeton Pattern Vanquisher or something, to get around the naming problem...

Quote: 

My proposal: remove the Marauder. Add the Lightning Interceptor and Lightning Strike.

No. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 2:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Quote: (Evil and Chaos @ Nov. 07 2009, 00:43 )

I guess it could be called a Phaeton Pattern Vanquisher or something, to get around the naming problem...

The Death Korps use Mars Alpha pattern Leman Russ, the Phaeton is the original plastic Leman Russ kit sort that the Vrakians and normal guard use. Just call it a 'Death Korps Leman Russ' if needs be.

I'd like to see the heavy stubber(s) added but not sure the Vanquisher needs to change from the current epic stat, it clearly looked like a longer extended battlecannon and used to be able to fire AP shells too. Do you know why it was changed in W40k? Was it just balance / costings reasons?

Will respond further on the sponsons detail debate later when it's less late...


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 2:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: 

The Death Korps use Mars Alpha pattern Leman Russ

Indeed it's the Mars Alpha Pattern, it's late and I just got home to tap a little before hitting the sack, forgive me. :)

Quote: 

Do you know why it was changed in W40k?

I can't confirm the reason specifically right now, but I can take a very educated guess.

I've learned a little in my brushes with the design studio over the years, and in essence, most (arguably all) of GW's Games Design works around the use of archetypes.



So each tank type, or tank turret type, is given an archetypical role or archetypical aesthetic it is supposed to align with.

Thus we have:


Leman Russ - Generalist role (and so has a generalist weapon)
Leman Russ Demolisher - Generalist role as a short-range counterpart to the Leman Russ (more powerful weapon to compensate for shorter range).
Leman Russ Vanquisher - Anti-Tank role
Leman Russ Annihilator - Anti-Tank role using lasers instead of solid shot (lots of lasers aesthetic)
Leman Russ Conqueror - Fast battle tank role
Leman Russ Exterminator - Infantry-killer role / loads of shots visual image
Leman Russ Executioner - Plasma-spitting aesthetic / infantry killer role
Leman Russ Punisher - Infantry killer role / GW out-doing FW in the 'loads of shots visual image' archetype
Leman Russ Destroyer Tank Hunter - WWII German-looking tank destroyer aesthetic/archetypical tank destroyer role.

etc.

As you can see each slots neatly into a particular niche archetype, and this is no accident. It's also no accident that when there is an overlap in archetipical role, then different tank types will have a different visual aesthetic instead. The only exception there is the Exterminator and the Punisher (which share both the same archetypical role and essentially the same visual aesthetic), which is a clear case of GW one-upping FW in the absurdist OTT gun stakes.

So anyway, when you take into account that GW weren't going to add the Destroyer Tank Hunter or the Leman Russ Annihilator into the IG codex, they were left with just the Vanquisher.

Faced with the task of fitting the Vanquisher into an easy-to-use archetypical role on the battlefield (all Warhammer 40,000 units must have an easy-to-use archetypical role, so as to make the 'game' easy to play and understand for the target audience), removing its anti-personell template attack and making it a pure tank killer is an obvious choice in giving the Leman Russ Vanquisher an archetypical identity.


So that's why the anti-personell shot was removed when the GW studio made rules for the tank, not for balance reasons, but because in GW Games Design, the Archetype is King.


Epic too, heavily relies on the use of archetypes, of course. Moreso, even.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 7:06 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote: (Evil and Chaos @ Nov. 07 2009, 00:43 )

Well as I said, I'd really love to remove the AP attack entirely from the Vanquisher so as to match the background / Warhammer 40,000 rules... that makes it considerably worse! :)

Nah in your list it would probably just cost the same as a regular russ (So AT2+ and 30cm AP6+ instead of AP4+/AT4+).

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 11:14 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I meant worse than it is currently, rather than worse than a Russ, you're probably right that it could be a straight swap.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 07, 2009 8:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Quote: 

This is not 40k. The game should not care whether you have or don't have sponsons on the model. It's too small a detail. WEs a separate in this issue that they actually should be cared for in this sense. But individual AV or infantry stand really shouldn't.

Modelling an army correctly, is not IMO nonsense, nor does it equate to playing W40k. I agree with you that individual tanks and infantry should not have variable individuals weapons, abstractions to a single type of gun are fine. I do think a level of detail that represents whether an armies tanks have sponson weapons at all or not is appropriate and good though. There can be a wide spectrum of opinion on levels of detail and accuracy to W40k in Epic, or whether WYSIWYG is an ideal good thing for the game/players, we seem to be on other ends of the scale and neither’s right or wrong as such it’s just a question of gaming style. My preferred option would be to make all Death Korps Russ variants sponsonless across the board anyway so it’d be an army level thing.

Death Korps are very distinctive and different from standard guard and they should be considered more of a separate list than a sublist. Comparing the Krieg list from Siege to the Guard list from the rulebook there are 7 shared units that function exactly the same in both and 26 new or altered units in the Krieg list (for comparison Barrans share 12 identical units with the rulebook list). Players already have to adapt to so much new stuff and the same stuff stat-ed differently that making proper Death Korps Leman Russ variants with different stats would not be too much of a stretch.
Quote: 

it's my personal (aesthetic) opinion that sponsons are a must for leman russes...it's very imperial.  

I used to feel very much the same and grumbled that FW tanks didn’t come from. The last few months and having a good read of the Vraks book changed that and I’ve come round to the sponsonless look for them. With the lovely stretched and detailed models of the Mars Alpha tanks I definitely prefer the look without than with (though I’ll use each, where appropriate, in different armies).
Quote: 

The lack of sponsons has only come around recently due to 40k points pricing and peoples wish to get as many armoured vehicles with battlecannons in thier list as possible...and that's been changed again now that leman russes can fire all of thier weapons.
Vaguely aware different W40k editions have made them worse or better for don’t really keep up with that. I’m certain gaming trends and points values were not the reason for FWs decision to run their tank ranges sponsonless; the care much more about the aesthetics, making models that look awesome and developing real world realism into their tanks and armies, they are, I hear, massive tank and WW buffs.
Quote: 

I will note that the whole 'they don't use Sponsons' argument comes solely from the pictures in the Vraks books... when Forgeworld have, to my knowlege, never featured a Leman Russ with Sponsons in any of their, what, ten sourcebooks?

The 40k rules allow them to take Sponsons, I believe it's just an aesthetic choice of Forgeworld's not to use sponsons on their tanks, rather than any great indication of typical Krieg weapons loadouts.

This isn’t some silly notion I’ve extrapolated up from a few photos - in all in the Vraks books depict 67 Leman Russ tanks (not counting always sponsonless Thunders, etc) and not a single one of the possible 67 has sponsons.

Vraks isn’t a piddly little conflict with a single uniform force on either side either; it’s a massive conflict that wore on for 18 years and led to the deaths of 14 million death korps soldiers. 34 different regiments fought on Vraks, 13 of which are depicted in models and/or illustrations with their own distinctive camouflage schemes. Some of these were present at the start, while other fresh regiments were equipped and sent from Krieg as the campaign wore on. So a large number of regiments over a long time period were featured as equipped that way.

They’re not averse to putting some alternate models in their books occasionally; the older style SM predator makes an appearance in the Space Marine vehicles book, they could easily have added even one single tank or illustration drawing of a tank with sponsons. They didn’t.

Death Korps are FW’s baby – their largest range and totally their own creation (bar a few lines or illustrations), which they have detailed in very much more detail across the three thick books than any other race or army has had. They have the most awesome background, models, battle photos and real life realism. A lot of people will be drawn to the Krieg list in epic far more than the Barran list and so representing it right and true and accurate to Vraks is important IMO. Yes the list includes standard guard options for sponsons (and the new variant GW tanks) so as to fit the new rules and not put off players who might have tanks with them from using them, but it’s clearly not their intent for how the army should look and that should be the most important thing. The archetypical, iconic Death Korps Leman Russ most definitely does not have sponsons and that’s what the epic list should go with.

Death Korps are distinctive in the organisation of their infantry with their not having any heavy weapons in their squads, so too their tanks are distinctive compared to the mass of guard tanks by remaining sponsonless. The page of text on P120 of the first book discusses Death Korps Leman Russ (and variants) and talks about the DK having a callous disregard for their tanks, callously sending all sorts of types across no-mans land rather than playing tactical or defensively; even throwing rare long anti-tank ones out. By representing the tanks properly they can be costed slightly cheaper and you can get more in an army and use them a little more casually – reinforcing the ethos Krieg use them in. Also by making them slightly cheaper the use of the an infantry formation with attached Leman Russes (as the background talks about them often being, with the infantry using the tanks for cover while crossing no-mans land) become more feasible.
Quote: 

E&C: there's nothing wrong with all... Death Korps Leman Russes having no Sponsons...

...however I'm still loath to make this move.

Why should the people wanting to model and play Krieg correctly be penalised and the units done wrong in the list? It could easily be flipped that the people with sponsons have to count them as a ‘Death Korps of Krieg Leman Russ’ or ‘Mars Alpha Leman Russ’ or whatever. I regard Krieg tanks with sponsons as being on an equivalent level to Commisars in Titans, allowed by a current set of rules, but not being appropriate in the background.

I started a playtest game vs TRC on Vassal this morning too. We only had time to get as far as but we’ll continue the next time we’re free and the time zones allow. In the game I’ve taken a formation of 4 Leman Russes, 1 Demolisher and 1 Thunderer, all without sponsons and all with pintle mounted heavy stubber instead. I costed that at 350points, a 30 point reduction from normal which is probably around reasonable.

Strewth that’s far too long a post, I may have left the kitchen sink in there somewhere. /geek waffle off, night out time.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 87 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net