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The Stormhammer SHT

 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 7:28 pm 
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Quote: (Rug @ 23 Mar. 2009, 13:22 )

Quote: (Dwarf Supreme @ 23 Mar. 2009, 16:45 )

My problem is that the weapons stats don't match the mini. It seems to me it should have 4 attacks for the main weapons, because there are 4 barrels, and 4 attacks for the secondary weapons, because there are 4 turrets. I'm favor of the secondary weapons being heavy bolters, given the stats from older editions. I do like the idea of extra attacks for FF. I would keep the speed as 15cm so that it could keep up with other SHTs.

Weapons                       Range   Firepower

4 x Snub Battlecannons     30cm    AP3+/AT3+
4 x Heavy Bolters             30cm    AP5+

There are guns built into the sponsons too which you havnt counted....

Which one are those? I don't recall there being any besides the turrets.

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 7:33 pm 
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There are lots of little nubbins originally meant to represent Boltguns.




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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 7:53 pm 
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Quote: (Evil and Chaos @ 23 Mar. 2009, 13:33 )

There are lots of little nubbins originally meant to represent Boltguns.

Oh okay. In that case extra attacks for FF would be warranted. EA+2? Maybe for both CC and FF?

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 8:07 pm 
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Quote: (Rug @ 23 Mar. 2009, 13:59 )

IMO extra attacks would be a significant boost - better to ignore the boltguns than add attacks (chimera las guns are ignored)

Yeah, you're probably right.

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 9:13 pm 
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Let me ask this: Is there a role that the Stormhammer could play that isn't already covered by the other SHTs?

Mid-long range SHT
BANEBLADE (MARS PATTERN)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 6+ 4+
Weapons Range Firepower Notes
Baneblade Battlecannon 75cm AP3+/AT3+ -
2 x Lascannons 45cm AT5+ -
Autocannon 45cm AP5+/AT6+ -
Demolisher Cannon 30cm AP3+/AT4+ Fixed Forward Arc, Ignore Cover
3 x Twin Heavy Bolters 30cm AP4+ -
Damage Capacity 3. Critical Hit: The Baneblade’s magazine explodes. The Baneblade is destroyed, and any units
within 5cm of the model suffer a hit on a D6 roll of 6+.
Notes: Reinforced Armor


Jack of All Trades Mid-ranged SHT with MW armament
STORMBLADE (LUCIUS PATTERN)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 6+ 4+
Weapons Range Firepower Notes
Plasma Blastgun 45cm 2 x MW2+ Slow Firing, Fixed Forward Arc
2 x Lascannons 45cm AT5+ -
2 x Twin Heavy Bolters 30cm AP4+
Heavy Bolter 30cm AP5+
Damage Capacity 3. Critical Hit: The Stormblade’s plasma generator ignites. The Stormblade is destroyed, and any units
within 5cm of the model suffer a hit on a D6 roll of 6+.
Notes: Reinforced Armor

Short-ranged Infantry Killer/Siege Weapon
STORMSWORD (LUCIUS PATTERN)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 6+ 4+
Weapons Range Firepower Notes
Siege Cannon 30cm 3BP Disrupt, Ignore Cover, Fixed Forward Arc
2 x Twin Heavy Bolters 30cm AP4+ -
Heavy Bolter 30cm AP5+ -
2 x Heavy Flamer 15cm AP4+ Ignore Cover
Damage Capacity 3. Critical Hit: The Stormsword’s cannon munitions detonate. The Stormsword is destroyed, and any units
within 5cm of the model suffer a hit on a D6 roll of 6+.
Notes: Reinforced Armor

Long Range Titan Killer
SHADOWSWORD (LUCIUS PATTERN)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 6+ 5+
Weapons Range Firepower Notes
Volcano Cannon 90cm MW2+ Titan Killer (D3), Fixed Forward Arc
2 x Heavy Bolter 30cm AP5+ -
Damage Capacity 3. Critical Hit: The Shadowsword’s energy coils explode. The Shadowsword is destroyed, and any units
within 5cm of the model suffer a hit on a D6 roll of 6+.
Notes: Reinforced Armor.

Just throwing this out for the sake of discussion.  Without taking any sides, it appears the improved FF on the Stormhammer (current stats or some of the proposed stats) is the only thing that truly defines it as a distinct unit.  Would y'all agree or disagree?  Any why or why not?

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 9:16 pm 
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The Stormhammer is the 'short range/Firefight' SHT.

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 9:24 pm 
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Quote: (Evil and Chaos @ 23 Mar. 2009, 15:16 )

The Stormhammer is the 'short range/Firefight' SHT.

That's my (and the original fluff's) take on it also.

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 9:39 pm 
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Quote: (Rug @ 23 Mar. 2009, 19:59 )

IMO extra attacks would be a significant boost - better to ignore the boltguns than add attacks (chimera las guns are ignored)

Wysiwyg - aren't twin on the model, they could go down to AP5.

Lasguns are not bolters.
And the 6 lasguns in the Chimeras need imperial guards to operate (in the 28mm world). The 3*4 (sponsons) + 2 (hull) = 14 bolters of the Stormhammer are always manned.

And yes, the heavy bolters don't look to be twinned. Note that others SHT of the SM/TL era do also not have twin linked heavy bolters. But not-twin heavy bolters for the stormhammer are fine. Twinning would give the SHT too much firepower.

Don't forget to compare any Stormhammer profile to the Baneblade profile. Except the long range Mega Battlecannon, Stormhammer and Baneblade are looking really same.
I agree to limit the range of snub battlecannons to 30cm. Let's let the 30-45 range to the Baneblade.

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 Post subject: The Stormhammer SHT
PostPosted: Mon Mar 23, 2009 11:24 pm 
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I'd say its current role is mainly the number of shots it puts out, with FF secondary.

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 Post subject: The Stormhammer SHT
PostPosted: Tue Mar 24, 2009 1:26 am 
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Note that in recent rules the SHT sponsons hold either a Lascannon and TwinHeavyBolters or a Lascannon and TwinHeavyFlamers.
Only the Shadowsword has the option to switch the Lascannons for Targeters.
All SHT have the option to add a second pair of sponsons or to remove all sponsons for increased side armour.

The Stormhammer is mentioned as an inferior design (well at least in our fan-fluff) so giving it inferior sposnosn would be ok. So only Bolters in the sponsons für extra FF-goodness.
Switching the turret weapons for twin Conqueror Turrets sounds good, too.




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 Post subject: The Stormhammer SHT
PostPosted: Tue Mar 24, 2009 11:45 am 
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Quote: (Rug @ 24 Mar. 2009, 04:15 )

Additional attacks would make a far superior tank even with the loss of the twin heavy bolters, add a Minervan commissar and we'd have a monster!

Prehaps my view that Guard should not have a super heavy combat tank is ill founded? Any thoughts?

If by combat tank you mean a firefighting nightmare, I'd say it is appropriate, if for no other reason than the positions made above.  

It seems the Stormhammer has been described as having a good firefight, comparatively poor range, lots of weapons, and is substandard compared to other SHT's.  This description does not appear to be a 'slot' filled by the other Super Heavies which means it wouldn't be redundant (a big concern of mine).  Of course IF we were to go in this direction, I would think the 10cm movement concept would be out (who wants a FF tank with a 10cm movement?).  Then again, we would want to cut back on the 45cm range shots it has now in order to balance the unit.  Give it enough to make closing on other units possible, but not so much as to unbalance it.

In general terms, is this how you feel about the Stormhammer?

Would people take such a unit if given the opportunity?  I can easily imagine scenarios where it would be vital, but for the GT scenario would players want something like this?

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