Quote: (Rug @ 24 Mar. 2009, 04:15 )
Additional attacks would make a far superior tank even with the loss of the twin heavy bolters, add a Minervan commissar and we'd have a monster!
Prehaps my view that Guard should not have a super heavy combat tank is ill founded? Any thoughts?
If by combat tank you mean a firefighting nightmare, I'd say it is appropriate, if for no other reason than the positions made above.
It seems the Stormhammer has been described as having a good firefight, comparatively poor range, lots of weapons, and is substandard compared to other SHT's. This description does not appear to be a 'slot' filled by the other Super Heavies which means it wouldn't be redundant (a big concern of mine). Of course
IF we were to go in this direction, I would think the 10cm movement concept would be out (who wants a FF tank with a 10cm movement?). Then again, we would want to cut back on the 45cm range shots it has now in order to balance the unit. Give it enough to make closing on other units possible, but not so much as to unbalance it.
In general terms, is this how you feel about the Stormhammer?
Would people take such a unit if given the opportunity? I can easily imagine scenarios where it would be vital, but for the GT scenario would players want something like this?
_________________
author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.