Soren
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Post subject: Armoured Regiment 1.5 Posted: Mon Aug 13, 2007 2:59 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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Oh saw it now, Where is my Commissars entry gone?
Commissar needs a note: When added to an infantry stand (yet possible) it gains +1 Attack MW CC, when added to a vehicle it gains +1 attack FF.
_________________ Attrition is the proof of absence of Strategy
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Evil and Chaos
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Post subject: Armoured Regiment 1.5 Posted: Mon Aug 13, 2007 3:58 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Moscovian
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Post subject: Armoured Regiment 1.5 Posted: Fri Sep 07, 2007 4:45 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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E&C, there are descriptions missing from the list like the Vanquisher, Demolisher, etc. I.E. all the things that overlap with the Steel Legion. Are you planning on putting them into the list's final version?
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Evil and Chaos
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Post subject: Armoured Regiment 1.5 Posted: Fri Sep 07, 2007 8:52 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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I'm planning on re-writing most/all of the background to make it Minervan-specific.
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Soren
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Post subject: Armoured Regiment 1.5 Posted: Sat Sep 08, 2007 3:58 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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No problem if the list keeps the features now implemented. It?s a good list with maybe some tweaks needed here and there (Demolisher price increase and Tank Destroyer e.g.) but finished within the parameters of an epic army list we read here for other races.
Looking forward to the implemented background-version.
_________________ Attrition is the proof of absence of Strategy
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Soren
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 3:36 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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As stated at the battle reports, kick the Tank platoons. they were not in the list until 1.5 and to be honest they are senseless and erading an disadvatage of the Minervans I would like to keep. Massive firepower only in companies, low activation count and therefore a fragility to good done engagements on key formations (tank companies ob the first place)
_________________ Attrition is the proof of absence of Strategy
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Evil and Chaos
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 3:51 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Maybe. There are other ways to balance the formation, and we've only seen 2 battle reports with admittedly odd luck so far.
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Soren
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 4:03 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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It?s not luck, it?s the system behing platoons and IG. Platoons are normally 3 tanks not 6. This is the first point. Second one, they make companies useless. I will take the scout companies and fill up my supports with Tank platoons (which are actually no platoons but double platoons). Much cheaper and much more activations, but same or even better firepower.
Third one, it?s simply not needed and adds nothing more than tanks, cheaper than a company to the list
_________________ Attrition is the proof of absence of Strategy
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Moscovian
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 4:43 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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ePilgrim made comments along the same line. He asked rhetorically, "Why would I ever take a tank company when I can take the platoons?" Well, obviously you would want to take the companies to create slots for the support formations, but past that...
If you want to retain the tank platoon, here are some of my thoughts: -Reduce the size to 5 tanks. -Take away the option of rare variants completely. This will certainly bring the focus back on taking companies. It would also make more sense fluff wise. If these tanks are rare, an officer would want them embedded in a larger formation instead of a smaller, more vulnerable one. It would still allow you fill those points and create additional activations.
Another thing ePilgrim brought up is infantry support. I'm not sure how to go about it . Perhaps making a company upgrade of 3 chimeras and 6 guardsmen? Or a mixed formation as part of the core companies. Here you could do 6 Russ + 4 Chimeras + 8 infantry. I don't think you need anything fancy like Ogryns and such. Just foot sloggers. The trick is keeping them there in a small capacity.
And the luck did stink. Neither of us had ever seen anything like that in some time. What was weird was the consistency of the numbers 1 and 3 on my dice rolls. In the three games they must have come up about three dozen times each (very odd).
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Soren
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 6:35 pm |
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Joined: Tue Dec 19, 2006 9:42 am Posts: 694 Location: Austria
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Moscovian: I have to disagree at the infantry upgrade option..... Minervans should stay tank-heavy This tanks have to do their job without infantry(at least in their companies). Else it would be a mixed Regiment. You can already create this by using the Steel legion list infantry as an upgrade for the tank company. It?s not neccessary to implement this into the Minervan list. You have you Infantry platoons, which take a support slot. And I think this is good. You have to rely on your tanks to get the job done. Infantry upgrades will soften up this primary list feature.
There are already two choices to get infantry into the list and this is way enough.
I think we have really different viewings on a "Tank Legion" like the Minervan one. 
My imagination about this is company sized (maybe reinforced) tank formation blasting through hotspots of enemy defence and resistance and the support formations engage the remnants and left-over resistance pockets. It?s about sheer firepower, some fast units to take ground and tanks over tanks to hammer the opponent. It?s the opposite to the foot-slogger regiments and a difference to steel legion. No infantry companies, just small detachments to reinforce, guard and support on demand.
Did I ever state I really like the list? 
_________________ Attrition is the proof of absence of Strategy
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Moscovian
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 7:25 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Well there is a difference between tank heavy and exclusively tank. I'm not adamant about the infantry, but I do think it would be more realistic. Even if it was four stands of infantry and two chimeras that could be added as an upgrade it would be interesting.
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Reaver
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 8:19 pm |
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Joined: Wed Mar 08, 2006 5:24 pm Posts: 756 Location: The grim North... of England!
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But the Minervan tank legion is supposed to be exclusively tanks - if you want infantry as well, take the Steel Legion.
Although I also agree 6 tank platoons shoould go - there is no fluff justification for them, and they take the focus off Tank Companies, which is what the list should be about. Regards, Reaver
_________________ Visit our websites: Michael Lovejoy's ArtGrey Army
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Moscovian
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 8:32 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Evil and Chaos
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Post subject: Armoured Regiment 1.5 Posted: Tue Sep 18, 2007 9:44 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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I'm also not married to 6-strong tank formations for the Minervans.
If consensus is against them, then they can go.
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