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Elysian List Issues

 Post subject: Re: Elysian List Issues
PostPosted: Thu Sep 01, 2011 9:12 pm 
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captPiett wrote:
So a 40k version of a stinger is a no-go? "inventing" an AA unit just for epic isn't unprecedented by any means... *cough* obliterators *cough* hunters *cough* *cough*
Why is a gigantic platform more logical than a shoulder fired missile for an airborne force?
Because a man-portable SAM is so logical I think I would need a specific reference to fluff that it doesn't exist because it is heresy or some such to justify not having it :P


that's a bad cough you have there, I'd see a doctor if I were you :)

I think that, Obliterators aside, the push for vehicle mounted AA has been because

a) AA has been abstracted out to be "the really big stuff" and

b) LV(?) and AV based AA can't easily take cover and can be suppressed relatively easily. You just have to read all of the complaints about Chaos players hiding their Obliterators in the middle of infantry fms hiding in cover to get the idea.


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 Post subject: Re: Elysian List Issues
PostPosted: Thu Sep 01, 2011 9:25 pm 
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I think the abstraction concept is the main reason why you don't see shoulder mounted SAMs. In fact I can only think of one infantry based AA and that would be the Feral Orks with their psychic attacks swatting planes from the sky. There may be more but not many.

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 Post subject: Re: Elysian List Issues
PostPosted: Thu Sep 01, 2011 9:52 pm 
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Moscovian wrote:
I think the abstraction concept is the main reason why you don't see shoulder mounted SAMs. In fact I can only think of one infantry based AA and that would be the Feral Orks with their psychic attacks swatting planes from the sky. There may be more but not many.


didn't know Feral Orks had that. THere are also Obliterators, which someone may have mentioned. Once or twice :)


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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 2:18 pm 
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Yeah, that's Chaos though. I don't pay attention to Chaos stuff.

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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 3:12 pm 
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I think paying attention to Feral Orks would count as slightly more esoteric :)

I don't see the harm in a 10cm move AA gun with teleport that could be attached to drop companies or as a 3 strong support fm. I'd probably make them LV as they're unlikely to be well armoured if they're falling from the sky, plus that would add a weakness to including them in drop co.s. Something like 30cm AP/T/A5+ should be fine, somewhere between 25 and 50pts for an upgrade, perhaps 125-150pts for a formation.


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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 3:38 pm 
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Or, accept that the list has a limitation and change your play style to use your air power as the AA? Every list needs a weakness....but, as ever, ymmv.


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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 3:49 pm 
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@airpower as only AA: Perhabs allow a 2 unit squadron of Lightning Interceptors with an upgrade to give them 2 more Lighnings. This way your AA is more flexible and not nessesarily a points sink.

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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 3:53 pm 
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BlackLegion wrote:
@airpower as only AA: Perhabs allow a 2 unit squadron of Lightning Interceptors with an upgrade to give them 2 more Lighnings. This way your AA is more flexible and not nessesarily a points sink.


That's what Signal suggested and that is what Honda has put into the newest iteration.

---

I agree we don't HAVE to put in AA units. However the solution that is being tossed around for helping balance the list is the auto-CAP option which is a special rule. I just wanted to throw out to the group that a special rule isn't the only option - a ground unit would be fluffy and balance things as well. I'm fine with the list not having AA units though.

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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 4:38 pm 
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I realize this may be beating a dead horse...

But why aren't Tarantulas an option? They're in both versions of the 40K list, they'd add cheap firepower, and their dangerous activation-padding tendencies are an advantage here.

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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 4:51 pm 
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That I don't know, and I don't think you'd be beating a dead horse. I'd like to know the reason too. If there is a model and it belongs...

Hoooooooooooooooonda!!

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 Post subject: Re: Elysian List Issues
PostPosted: Fri Sep 02, 2011 8:15 pm 
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Well, there are models in the sense that some were produced. They're not that common, unfortunately.

Then again, if the IF use it and the AoS use it and the Elysians use it, I suspect alternate models would appear. Empty niches have a way of being filled, after all.

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 Post subject: Re: Elysian List Issues
PostPosted: Sat Sep 03, 2011 3:51 pm 
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Else Tarantuals are easy to convert using Razorback turrets on a x-shaped sheet of card.


I said easy...not cheap :D

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 Post subject: Re: Elysian List Issues
PostPosted: Sun Sep 04, 2011 1:49 am 
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Thought I'd post this as inspiration (or a laff) :D


Attachments:
the_elysian_bolter_gang_by_elysiantrooper-d3d90w0.jpg
the_elysian_bolter_gang_by_elysiantrooper-d3d90w0.jpg [ 129.56 KiB | Viewed 2387 times ]
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 Post subject: Re: Elysian List Issues
PostPosted: Sun Sep 04, 2011 4:35 am 
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@Dobbsy: Thanx for the pic, I thought that was pretty cool.

AA: You guys are killing me. I know you're just waiting for the new version to pop up and it's a 3 day weekend, so you're bored ( :P ), but we are drifting way off track. You might as well start asking for Valkyrie transported Hydras. There is no ground based AA element in the Elysian list. Nada. It's one of the inherent weaknesses in the list because of it's source material and yes, I'm still planning on being dogmatic about the fluff. So let's just let that fish float downstream.

Tarantulas: In the past I've not been in favor of adding these to the list. I hadn't seen where they add value. At this point, I'm not saying "no", just not right now. We have more than enough units to try and balance as it is, seeing as you haven't had a chance to evaluate the upcoming changes. And for the record as was stated earlier, they do not have AA capabilities and in fact FW tried to make them more "characterful" and for the most part have made them near useless. E.g. the lascannon version can only shoot at nearest vehicles. So a formation of terminators could walk right over to them and pull the plug to the power supply without taking a hit. Plus you have to program them for sectors and other nonsense. Color me not impressed.

Updates are taking longer than planned. I'm hoping to get them up in the next couple of days.

Cheers,

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 Post subject: Re: Elysian List Issues
PostPosted: Sun Sep 04, 2011 6:23 am 
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Honda_reloaded wrote:
And for the record as was stated earlier, they do not have AA capabilities and in fact FW tried to make them more "characterful" and for the most part have made them near useless. E.g. the lascannon version can only shoot at nearest vehicles. So a formation of terminators could walk right over to them and pull the plug to the power supply without taking a hit. Plus you have to program them for sectors and other nonsense. Color me not impressed.

And here is why you should never follow FW or GW doctrine 100% for design of a list....


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