(Lord Inquisitor @ Dec. 14 2006,23:30)
QUOTE
So you want to make it an "official" list then?
The most sensible thing to do at this stage (if you haven't already done so) is write out a short blurb about what you think the Death Korps of Krieg should be about. This can just be a bullet points list of the things that are good/bad/unique to the Death Korps.
For example, one of the things that comes to mind with me is that the Death Korps are extremely brave ... or rather fatalistic. Perhaps some kind of army special rule reducing BM in some way - not too much, they shouldn't have ATSKNF. Maybe they require MORE BM than one per unit to break the formation? Something like that?
The Death Korps Doctrines in 40k are:
- Rough Rider Squadrons
- Iron Discipline
- Die Hards
- Hardened Fighters
- Storm Trooper Squads
- Heavy Weapon Platoons.
This translates as a force that has:
- Rough Riders (Already in)
- Good Officers that inspire their men to rally when they are broken (Perhaps Officers, if still alive, could grant +1 to rally the formation they are in if it becomes broken?)
- DKoK units never count as being outnumbered in Close Combat (It would seem simple enough a rule to port across? Too powerful?)
- They have +1 Weapon Skill in hand-to hand fighting (Already in, they have 5+CC instead of 6+)
- They can use Storm Trooper Squads (Already in, as DK 'Grenadiers')
- They use lots of Heavy Weapon support platforms (Already in).
So as further methods of theming the infantry, they could get:
- +1 to rally a formation if it contains an Officer unit.
- The enemy can never claim +1 combat resolution for outnumbering Death Korps Infantry Company formations when calculating the winner of an Engagement.
The Death Korps are also known to make 'extensive use of entrenchments', but I am literally terrified of introducing them after seeing how extremely powerful a Barran list making full use of them can be.
I'd probably introduce them as an inferior version of the Barran Siegemasters Siegeworks (As the DKoK is the 'attacking' Siege Regiment, their entrenchments would be less solid. Think British versus German trenchbuilding ethos in WW1).
Something like a 5+ cover save to entrenched Infantry would seem to be appropriate... and I'd make it more expensive than the Barran Siegeworks.
Other than these nuggest of background, I've been focusing the list on the snippets I've gleaned from ForgeWorld (Those largely being given in the form of images of current / future additions to the model range).
I've been hinting at what I see the Death Korps as in the various unit flavour texts, but I'll try and expand the army's introduction text in the next iteration of the list.
Uh, yes, it'd be cool if the list ended up 'official'.
Ridiculously cool. 