You guys are prolific if nothing else.
Ok, let me help set some of the framework for this discussion. There are things that are on the table to be discussed and there are things that are not going to change. I would like us to focus on big rocks first.
1. SR3 - I am intrigued by this, not that it hadn't been considered before, but because there seems to be a consensus that it is applicable. In the earlier versions, it split about 50/50 and so until we had other areas worked out, I took the approach that left the list weaker. I am of the firm belief that it is better to ease up than tighten down.
So, this is approved for testing.
2. Teleport. It stays. It works. It is the best way to simulate what actually takes place. So let's just move off of the idea that we're going to have any special rule that kinda sorta does part of teleport, but not really. It's not worth the effort of going there.
3. This is an odd idea that occurred to me, more because it models a 40K behaviour (which I don't always think is a bad thing) and perhaps provides a capability. What if the Elysians had the ability to move on the table from offboard, ala Reserves in 40K? This would apply to non-garrison, non-teleport forces. The thinking behind it is to prevent taking hits too soon (they're not on the table yet) and retain some strategic initiative on the battlefield.
4. Iron Discipline. Stays.
5. The army as a whole needs the ability to increase activations. One way of doing that is reducing costs. I'm sure there are others. Let's talk about ways to do that. If I recall correctly, earlier versions of used to put a higher number of activations in 3K than we are currently doing. I think that is hampering things.
6. As posted in previous notes, I like Signal's proposal for Lighting's. The only thing I would mention is that in a recent "learner's" game we had (2 x 1500 pt armies per side), an Eldar player had two of the large Vampire assault ships. He got one in before I had put up my CAP, but left the other one on stand down because he didn't want to chance the four ship element of the Lightnings. During the game he said he would take a chance with two, but not four and as if to prove a point, he brought it on late in the game (when it didn't matter) for a ground attack and I shot it down. The four ship formation is very effective, but not cheap. So that's something to think about.
7. Let's leave the Cyclops as is. I think that we're on the right track, but that it hasn't been tested enough. There was a proposal to drop the cost and that is under consideration.
8. Let's get the Support sentinels sorted out. One weapon system or two? What point cost? I think it makes sense to make them some sort of upgrade to the stand alone sentinel formation, but will not include them as in the upgrade to Drop companies.
9. Let's leave the Tauros/Venators as is for now. There are bigger fish to fry.
10. Decoupling Valkyries/Vendettas. Well, if we stick closely to the source material, Valkyries are dedicated transports and should be an upgrade. However, Vendettas are not and perhaps they should have their own formation like Vultures do. Thoughts on that? Should we approach them with a broad stroke and focus on letting them be gunships or still allow them to transport 8 units of infantry? Are we running into any rules issues by doing that?
11. Storm Troopers will not be forced to take Valkyries and will be able to use their Teleport capability.
12. Ah yes, the mortar. I am currently leaning towards four units, priced appropriately (looking for recommendations), a core formation, one per 3000 pts, as currently stated. The idea being, it's there to provide some cheap BM application to support an assault, it's not powerful enough to constitute a real artillery formation, but if used properly, can be beneficial in an assault. Examples of this type of use are in IA3.
I think that if we can get those items sorted out, then we're in a good spot to begin some serious testing...or at least I will be. We'll each want to try the things we like to play with (i.e. Mosc and his sentinels), but with enough games in we'll have some of the data we'll need to get to the next step.
All things being equal, I'll be pitting them against Tau next week.
Cheers,