Evil and Chaos wrote:
I did not use the Kasrkin +1 to rally rule when it came up because we decided that it just felt wrong for Imperial Guard to be rallying so easily. It just felt a bit unfair.
TBH, I just keep forgetting it. It's probably unneccessary in terms of differentiating the list, agreed? It seems there's no balance reason to keep it either.
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Armoured Sentinels are probably not worth 100pts. The loss of Scout is really huge and it's not compensated for by the extra armour & range on the gun. Perhaps drop to 75pts.
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Perhaps making it 6 for 125 or 150 would be better than having a 75 point formation??
E&C - That would require splitting them out into Armored and Scout formations.
Both - At that point the standard Scout formation and 8 at 150/175 for the Armored would be more attractive than the 6 man formation AoC suggests, just in terms of keeping more to a multiple of the standard formation size.
Can someone try to get a game in with a Teleporting army and no Scout Sentinels? If we're splitting off the Armored anyway, it's worth looking into cutting the Scout more closely (E&C's wanted to do this from the start). My worry is that against an army with Teleporters, there's no good way to screen against their attacks. I've got no one to test that against for the time being.
Keep on playing!
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SG
Ghost's Paint Blog, where everything goes that isn't something else.