Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2

[Units] NetEA Rough Riders and extra attacks

 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Tue May 11, 2010 2:35 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Rug wrote:
Rough Riders fine as they are.

I've been to many tournaments and never seen them cause problems, never seen more than 1 formation at a time.


Cough :)


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Tue May 11, 2010 2:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
They're only downside is the unit size

Combine that with their armour save, and a single hit will likely take them out of the entire game... and unlike artillery they can't be hiding at the back of the battlefield for the whole game.

Maybe TRC can leverage some use out of them, but not us mere mortals. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Tue May 11, 2010 4:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 5:07 pm
Posts: 1015
Hydra units can put out a decent amount of firepower on OW to defend against TP, give AA coverage to Artilery. and can march on T3 to take a objective. I think they are a very good formation.. and probably better value than RRs

_________________
Image
My Photobucket


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 7:20 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
I used to have two formations of Rough Riders as a constant in my Guard army. This year's modifications have resulted in one of them being dropped. (Everbody used to just shoot at them ;))


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 7:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I think it's clear that there haven't been any real cases of rough rider spam. Though their epic abilities seem excessive background-wise, there doesn't seem to be a major play issue.


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 9:42 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Isn't there an easy way to make them viable that IS more consistent with the background though?

I mean the only reason they have that extra attack IIRC, is Jervis thinking "Hey there needs to be at least one unit in the main rulebook that has First Strike", and at that stage of rules it had to be an EA. Hardly a game background or rules balance reason.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 10:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 5:07 pm
Posts: 1015
To be honest first strike makes sense, They have hunting lances that hit at the start of combat and explode, and then discard them and go to secondary weapons immediately after and go into normal combat.. if anything deserves first strike they do... they change lances between combats.

_________________
Image
My Photobucket


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 10:15 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Yes first strike is fine of course, but not first strike EA. This is the problem in terms of background (with assault marines being the typical comparison).

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Wed May 12, 2010 10:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 5:07 pm
Posts: 1015
But as I said.. in the background. They hit once at a range of 7 or so feet from the opponent, then pull swords and fight normally when they close. I think First Strike EA represents this well.. I know in 40k they no longer work like this.. but if I remember correctly, the first combat in a game they got an extra power weapon attack that went before everything else and then fought normally. I know they removed the rule in the more recent editions, but I believe this was mainly for paperwork reasons.

To be honest they should probably be FS MW EA+1 but that would be silly.

_________________
Image
My Photobucket


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Thu May 13, 2010 2:21 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Just because they had two attacks in 40k doesn't mean they should get two in epic though, it's the relative power that's important. Assault marines get two attacks in 40k, only one in epic.
However, perhaps they were (and should be) proportionally better than assault marines in terms of sheer amount of CC? If so I might be persuaded to change my mind I suppose, even if assault specialist in PA having less CC than guy on horse seems a little strange.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Thu May 13, 2010 2:30 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 04, 2005 5:07 pm
Posts: 1015
well the PA gives them a decent save, which RR most definitely don't have. However pressure sensitive claymore mines strapped to poles do do a lot more damage when you poke someone with them than a chainswords.

_________________
Image
My Photobucket


Top
 Profile Send private message  
 
 Post subject: Re: [Units] NetEA Rough Riders and extra attacks
PostPosted: Thu May 13, 2010 2:46 am 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
I would propose that any jet pack wearing assault marine that actually got hit by a pressure sensitive claymore strapped to a pointy stick .. deserves to get blown up. However, that image doesn't really mesh with most people's idea of Space Marine Assault specialists.

From a game perspective though, I agree that without the extra attack Rough Riders seem lacklustre. In that they don't have one ideal situational use to balance the many disadvantages of low save, mounted infantry.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net