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[Units] Conscripts

 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 12:26 pm 
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*looks in Codex* In Wh40k a Conscripts Platoon consists of 2 to 5 squads of 10 models but the whole platoon is lumped together in one big unit of 20 to 50 models. So squads are only mentioned to determine how many extra weapons the unit can have.
Each squad of 10 can get a special weapon (flamer, meltagun, plasmagun) and a heavy weapon (heavy bolter, missilelauncher, autocannon).

They have -1 WS, -1 BS and -2 Ld compared to regular Guard.

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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 12:34 pm 
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Quote: (Kleomenes @ 12 Dec. 2008, 11:15 )

I've always thought that the whiteshields in Cadian armies were meant to have pretty good (indoctrinated) morale but poor fighting skills (I still remember a fluff piece back from rogue trader era about some whiteshields, pre-cadian admittedly, charging a bunch of ork dreadnoughts!).

I've found that with initiative 3 but autocannons the whiteshields arent doing much but sitting in defensive positions, which they hold just as well as veterans. This seems wrong to me, especially as I've always seen FF value as a factor of unit cohesion and tactics (hence low ork and cultist FF).

Hence count me for firefight 6+ whiteshields, but also count me for Initiative 2+ whiteshields. I want to see youth army charges!

Regarding heavy weapons, if they have them in 40k I would still say drop them to having 1 shot per 3 stands in epic. This uses the same logic as SM having 1 shot per stand despite having as many heavy weapons as IG - the number of shots is affected by the efficiency of the unit.

If they dont have access to heavy weapons in 40k then they can do without here.

How about something like the Ork special rule that gives them a bonus to engage moves to force you to use them agressively. When Whiteshields were first introduced they were WS2 and BS2 but high morale (Ld10 IIRC).

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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 12:41 pm 
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Looked up Codex Armageddon. The Hive Ganger Militia have WS and BS 3 (same as regular Guard) but LD 5 too. But they where a unit of 5-20 models. Only one can have a specialweapon and one other a heavy weapon but the regular Hive Ganger is equipped with a Lasgun, a Shotgun or a cc-weapon and laspistol.
One canbe upgraded to a Gangboss with Ld8.

Codex Armageddon was bevore there was the current Codex Imperial Guard.

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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 4:55 pm 
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I think the option I'd go for is FF 6+ and heavy bolter instead of autocannon.

Obviously pretty cheap, but 1 per normal infantry company.




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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 5:12 pm 
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I'm fine with either a FF6+ or the 3+ intiative. Maybe some playtesting is needed where -during the game- the player does the combat, then runs the turn with the alternate stats/initiative to see if the formation would activate and what they would do.

I agree that expendable is a bad way to go.  While I am not familiar with Cadians specifically, the books I've read so far indicates that all losses are taken hard and I highly doubt you'd have Cadian troops shrugging off the loss of the 'new guys'.  I don't suspect you'd have expendable show up in any IG list.

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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 5:26 pm 
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Expendable was just a wild idea, I didn't really expect anyone to go for it... And they didn't...

I can see init 3+ becoming pretty annoying in-game. Failing activations sucks for guard, and failing more often sucks even more.

Are there any other units in any army currectly with 3+ init with no init bonuses for certain actions?

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 Post subject: [Units] Conscripts
PostPosted: Fri Dec 12, 2008 5:32 pm 
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We've used pretty much every one of the suggestions in this thread in scenarios for conscripts - FF6, 1 shot per 3 stands, 3+ Initiative, plus removing 1 less BM removed in rally/marshall (minimum of 1).  They all work fine, so it's just a matter of feel.

Personally, I like the limited command/control of 3+ Initiative, but I'm not up on the Whiteshields background fiction so my concept of what is appropriate flavor/feel could be crocked.

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