Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next

[Units] Capitol Imperialis and Leviathan

 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Thu Dec 11, 2008 7:18 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
It would be nice to see stats  for both of these make an IG list and the Cadian list is the perfect choice. I also afree with having 2 separate stat lines- let not cut any more units from Epic.

In terms of carrying capacity I always struggled conceptually with capacity attributed to Leviathan, especially given its C&C function and large ammount of weaponry. With the stats given above would anyone have problem in Leviathan being resitricted to say 12 units, enough to carry basic infantry company but no more.

Based partly on realism and partly to differentiate the Leviathan from the truly massive CI. Keeps the CI more distinctive.

Cheers

James

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Thu Dec 11, 2008 7:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (wargame_insomniac @ 11 Dec. 2008, 18:18 )

In terms of carrying capacity I always struggled conceptually with capacity attributed to Leviathan, especially given its C&C function and large ammount of weaponry. With the stats given above would anyone have problem in Leviathan being resitricted to say 12 units, enough to carry basic infantry company but no more.

A basic company actually has *thirteen* units in it... I don't think the Commander likes to ride outside!  *laugh*

I think it should have a Transport (13) or Transport (14) stat.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Thu Dec 11, 2008 7:25 pm 
Brood Brother
Brood Brother

Joined: Wed Mar 08, 2006 5:24 pm
Posts: 756
Location: The grim North... of England!
I think that the Cap Imp should definitely be in the Cadian list. It was originally planned by Jervis for the Cadian list, with the following experimental stats:
0-1 CI: 500 pt.
CAPITOL IMPERIALIS (Armageddon Pattern)
<<< The Capitol Imperialis is an immensely well protected mobile HQ. It is usually garrisoned by own its own company of Imperial Guard troops. Void shields, thick armour and sturdy construction make it resistant to enemy fire, while the garrison and dozens of internal and external defence systems make it very difficult to assault.

Type Speed Armour Close Combat Firefight
War Engine 10cm 4+ 6+  5+

Weapons: 1 Behemoth Cannon (F), 1 Battlecannon (LF), 1 Battlecannon (RF), numerous automated defence systems (ADS)

Weapon Range Firepower
ADS (15cm) Close Combat Weapons and/or Small Arms, first strike
Behemoth Cannon75cm 6 BPs, Indirect Fire
Battle Cannon 75cm AP4+/AT4+

Notes: Supreme Commander. Damage Capacity 10. 5 void shields.
Transport (may carry 3 Chimera or Salamanders, and up to twenty of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Storm Troopers, Fire Support, Snipers, Ogryns, Sentinels). Up to ten transported stands may shoot with ranged weapons or use their firefight or close combat values in an assault.
Reinforced Armour. Thick rear armour. Immune to panic.
Critical Damage: Internal explosions cause an extra point of damage and inflict hits on D6 transported units (attacker's choice as to who is hit).


Regards,
Reaver

_________________
Visit our websites:
Michael Lovejoy's Art
Grey Army


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Thu Dec 11, 2008 7:33 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 8:41 pm
Posts: 1480
Location: Gothenburg,Sweden
It has the carrying capacity of a company, but nowhere can we find how big a company really is.
So perhaps leave it at "a full company"?
If push comes to pull that is maxed at: 1 Commander, 12 infantry, 6 infantry, 4 support and (4) ogryn; 27 stands.

_________________
It would be nice to get lightspeed,
so far we can only reach slight speed.
- Erik M
092b85658e746a91d343e53509d357744e56f641


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 12:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
From my Armageddon Steel Legion Planetary Defence Force amry list:

Imperial Guard Leviathan Command Centre (Mars Pattern)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 3+ 3+
Weapon Range Firepower Notes
Battle Cannon 75cm AP4+/AT4+ -
6 x Twin Lascannon 45cm AT4+ -
Doomsday Cannon 120cm 3BP Macro-weapon, Fixed Forward Arc

Damage Capacity 6. 4 Void Shields. Critical Hit Effect: The Leviathans tracks are destroyed. It may not move any more. Subsequent critical hits cause an extra point of damage.
Notes: Reinforced Armour, Supreme Commander, Thick Rear Armour, Transport (may carry 20 of the following units: Imperial Guard units: Supreme Commander, Commander, Infantry, Stormtroopers, Fire Support, Snipers, Conscripts, Ogryns. Ogryns take up two spaces each).

Cost: 500 points
It has such a high transport capacity toallow a Infantry Company with upgrades to be transported. It has the same cost it shares the same entry as the as a Regimental HQ. So both are a 0-1 chopise and you can only take the Leviathan or the Mechanised Infantry Company with the Supreme Commander unit.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 12:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I'm still dubious as to the usefulness of movement 15 transports.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 12:59 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (BlackLegion @ 11 Dec. 2008, 23:56 )

From my Armageddon Steel Legion Planetary Defence Force amry list:

Imperial Guard Leviathan Command Centre (Mars Pattern)
Notes: Supreme Commander

I don't see why the Leviathan itself should have the supreme commander, as it sounds, in various texts, to be possible to have multiple Leviathans rolling with a regiment.

Thoughts?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (zombocom @ 11 Dec. 2008, 23:57 )

I'm still dubious as to the usefulness of movement 15 transports.

They keep you protected from AP fire!  *laugh*

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (Chroma @ 12 Dec. 2008, 00:00 )

Quote: (zombocom @ 11 Dec. 2008, 23:57 )

I'm still dubious as to the usefulness of movement 15 transports.

They keep you protected from AP fire!  *laugh*

True, but a shadowsword or two can then take out the entire formation...

Short of the leviathon/CI marching, then the formation engaging out of it, I see little use.




_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:17 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Quote: (Chroma @ 12 Dec. 2008, 00:59 )

Quote: (BlackLegion @ 11 Dec. 2008, 23:56 )

From my Armageddon Steel Legion Planetary Defence Force amry list:

Imperial Guard Leviathan Command Centre (Mars Pattern)
Notes: Supreme Commander

I don't see why the Leviathan itself should have the supreme commander, as it sounds, in various texts, to be possible to have multiple Leviathans rolling with a regiment.

Thoughts?

It's a Command Centre. Why should the Supreme Commander leave it?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (BlackLegion @ 12 Dec. 2008, 00:17 )

It's a Command Centre. Why should the Supreme Commander leave it?

He *rides* in it, and gets out and uses his superiour weapons and skills to fight up close with the enemy... just like in 40k!  *laugh*

The problem, to me at least, is that having the supreme commander ability attributed to the Leviathan itself means you can only have one in your army.  I feel there should be the opportunity to take more than one, if desired, to represent a "heavy rolling" advance with them.  I believe each Company could technically have one, but there'd still only be a single Supreme Commander of the Regiment.

Additionally, you couldn't have a Leviathan and a Capitol Imperialis in the same army as, one would assume, the Big-Castle-on-Treads would be a "supreme commander" as well.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I see the Leviathan as the transporting vehicle for the Regemental Commander.
Else there would be Heavy Mechanised Regiments. The bigger brother of the Mechanised Regiment. Instead of Chimeras everyone would ride in Leviathans...well THAT would be a sight  :oops:  But i don't know any fluff to proof this.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:33 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (BlackLegion @ 12 Dec. 2008, 00:26 )

I see the Leviathan as the transporting vehicle for the Regemental Commander.
Else there would be Heavy Mechanised Regiments. The bigger brother of the Mechanised Regiment. Instead of Chimeras everyone would ride in Leviathans...well THAT would be a sight  :oops:  But i don't know any fluff to proof this.

Well, the traitorous Volscani regiment arrives with multiple Leviathans before they reveal their Chaotic colours.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
The Leviathan could be set up similarly to the Tau Scorpionfish that allows for a "supreme commander" upgrade instead of always having it.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Units] Capitol Imperialis and Leviathan
PostPosted: Fri Dec 12, 2008 1:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Hmmm...damn. Forgot that the Volscani where only one regiment...So there goes the Leviathan as something special. Now it is as common as any other super-heavy tank... :D

The Supreme Commander upgrade looks promising but what will you do if you already have an Regimental HQ with a Supreme Commander unit? Write some restictions to prevent this? Or should it be allowed?




_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: Google [Bot] and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net