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Armoured Regiment 1.5

 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 2:48 am 
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SM/TL states that the Stormhammer has a better rear armour than the others SHT.
So TRA is supported by the background.

I wouldn't put lascannons on the side sponsors. SM/TL Stormahher was only armed with many many bolters (including heavy ones) and the 2 main turrets (and no lascannons). With so many lascannons, I fear this profile 'ereases' the Baneblade : at long range ? ok, the Baneblade is better with its battlecannon (but it's only 1 AP3+/AC3+, not so frightening ...); at mid range, the Stormhammer is similar; and at close range, the Stormhammer is definitively better.

'My' Stormhammer would have TRA, 4 twin heavy bolter, 2 main turrets (30cm 2*MA4+ and +1 (not +2) MA FF attack, or 30cm 2*AP2+/AC3+ ignore covers and +1 (not +2) Ignore covers FF attack) and FF4+ : a real monster at close range, but ineffective otherwise.





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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 9:03 am 
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[B]'My' Stormhammer would have TRA, 4 twin heavy bolter, 2 main turrets (30cm 2*MA4+ and +1 (not +2) MA FF attack, or 30cm 2*AP2+/AC3+ ignore covers and +1 (not +2) Ignore covers FF attack) and FF4+ : a real monster at close range, but ineffective otherwise.


I'm keeping especial attention on Stormhammer discussion.

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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 10:12 am 
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Hi,

Just looking through the list for the first time.  While I appreciate that the Stormblade (Lucius pattern) is available through Forgeworld, I notice frequent Mars version Stormblades up on ebay.  There are also collectors model rules for this version in the Rulebook. Any particular reason why you didn`t allow a choice between either version of the Stormblade on the list ?


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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 10:27 am 
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Any particular reason why you didn`t allow a choice between either version of the Stormblade on the list ?


I was trying to keep OOP models to a minimum.

What do you think chaps... Mars Pattern Stormblades as well?

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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 10:48 am 
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To remember JJ`s wording: Keep the different available formation number low to increase the balancing

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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 6:54 pm 
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I looked through the PDF file, and have the following comments.

Some typo notes:
-The Support Formations header for the formation name is currently 'Upgrade', should be 'Formation' like with companies?
-"Storm Troopers Platoon" should be "Storm Trooper Platoon"

Notes on the units:
-Command Salamanders. I like the concept of dedicated command vehicles, but why not use command tanks, ie. tanks where the main gun is replaced with command&control equipment? It seems quite odd that a tank company commander would take to the field in an easily recognizable and minimally armoured salamander.. The conversion would also be very easy, just add some radio aerials to the turret/tank.

-Stormhammer. The lascannons are definitely too much. Maybe change them to (heavy)bolters like suggested, or autocannon. The original Stormhammer was not equipped with demolishers (and the weapons do not look like demolisher cannon at all), so you have quite a bit of freedom for making stats for the unit. Maybe have the option to fire using the barrage template (All guns->3 BP would seem ok)? I also think that giving it FF2+ would not be too over the top. TRA is a must.

-Stormblade. One pattern is quite enough. The Mars pattern would also have the problem of having to keep track of missile usage.

-Storm Trooper Platoon. To keep with the mechanized feel of the army, you could give these guys access to chimeras, maybe even make them mandatory, + upgrade option for Valkyries.

-Leman Russ Executioner. I would drop both slow firing and macro weapon. First, the weapon does not look 'macro' at all, it is just a tank gun :) Second, it has crappy firepower. It is just an extended range plasma cannon. Third, it is a pain to remember which tanks fired on which turns. Just keep it simple and take the slow(?) firing rate into account in the firepower of the weapon, if necessary. I know that the IA fluff text makes mention of having problems with extended engagements.. it is debatable however, whether an E:A battle is 'extended'.

As for the stats of the main gun, I don't really have any good suggestions. IMHO the weapon is quite crappy and about the only situation where I would consider it over a standard russ is when facing the deathwing. AP4+/AT6+? + lance(for heavy infantry killing)?

-Strategy rating. This would be quite a huge change, but would raising the strategy rating to 3 be feasible under any circumstances? This would set the list apart from normal IG and offset the fact the list is handicapped by lack of garrison infantry (IMHO this is quite a major issue). The increased rating could be argued to be due to the fully mechanized mobile nature of the army. Also, being a fully mechanized force, it is also likely to have more radios & other C3 equipment.


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 Post subject: Armoured Regiment 1.5
PostPosted: Sun Jul 29, 2007 7:05 pm 
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-The Support Formations header for the formation name is currently 'Upgrade', should be 'Formation' like with companies?
-"Storm Troopers Platoon" should be "Storm Trooper Platoon"


-Stormhammer.... The original Stormhammer was not equipped with demolishers (and the weapons do not look like demolisher cannon at all), ...TRA is a must.


It was equipped with twin demolisher cannons, and TRA is a must.


would raising the strategy rating to 3 be feasible under any circumstances?

That one's possible.

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 Post subject: Armoured Regiment 1.5
PostPosted: Mon Jul 30, 2007 9:45 pm 
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(Evil and Chaos @ Jul. 29 2007,20:05)
QUOTE
-Stormhammer.... The original Stormhammer was not equipped with demolishers (and the weapons do not look like demolisher cannon at all), ...TRA is a must.

It was equipped with twin demolisher cannons, and TRA is a must.

The SM/TL weapons were short barrel battlecannons, with about 50cm range.
E:A shorten the weapon ranges, so choosing demolishers for the E:A Stormhammer is not so unfluffy.


(Evil and Chaos @ Jul. 29 2007,20:05)
QUOTE
It was equipped with twin demolisher cannons

With twinlinked demolisher cannons, the Stormhammer will only have 2 main attacks (not enough for a SHT). But with 2 "main turrets" (each with 2 demolisher cannon), the sHT could fire 4 main attacks.

Why not simply say "4 demolisher cannons" ? Because I anticipate the +1 FF attack (MA or ignore covers) of the demolisher cannon. +1 FF attack per cannon would mean a total of +4 FF attack for the SHT. Instead, we can limit to +1 FF attack per "main turret".

(Sorry for lobbying ... I love this miniature !)





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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 31, 2007 2:40 am 
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Without playing the list, I would not change the strategy rating.  There have been, what, two whole playtests?  Don't get me wrong, I love the list (I'm apparently married to it) ;) but that is a big change that has nothing to back it up.

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 31, 2007 8:23 am 
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Mhm Agree to the SR-topic. Else you get the same thing was with Ulthwe and their better SR value. (beardy ;) )

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 31, 2007 9:13 am 
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(Sorry for lobbying ... I love this miniature !)


No problem, you've got some great thoughts that match the model well.

I still think that the guns on top of the sponsons would be lascannons these days though.

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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 31, 2007 9:01 pm 
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The side turret standard is the twin heavy bolters + lascannon.

The Shadowsword exchanges the lascannon for a targetting device (and single heavy bolter ... should be twin, but who cares about an allready so good SHT ?).

Standard turret for the Stormhammer would give it a big (too ?) firepower at mid range. So, what about heavy flamers instead of lascannons ? And 4 heavy flamers could give the Stormhammer the Ignore Covers ability in FF (but no additional attack) ?
I'm only half conviced myself by my proposition, but if you really want a weapon on the top of side turrets, I prefer flamer than lascannon.





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 Post subject: Armoured Regiment 1.5
PostPosted: Tue Jul 31, 2007 11:30 pm 
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The Ignore Cover / Flamer super-heavy tank is the Stormsword.

The Stormhammer needs a slightly different niche.

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 Post subject: Armoured Regiment 1.5
PostPosted: Thu Aug 02, 2007 3:53 pm 
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Not that I think the list needs it but the fluff indicates a full third of Minervan armor is amphibious.  To reflect this, allow all AVs to treat water terrain (lakes and rivers) as dangerous instead of impassable.  It is a minor special rule that I don't think would imbalance the list nor require a point recosting.

What do y'all think?

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 Post subject: Armoured Regiment 1.5
PostPosted: Thu Aug 02, 2007 3:58 pm 
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What about just making it the chimeras?

Edit- being dumb, you said armour.  Ignore what I said :)





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