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Epic: Siege v1.12

 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:39 pm 
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Quote: (Evil and Chaos @ 05 May 2009, 23:37 )

Quote: (Chroma @ 05 May 2009, 23:31 )

E&C, can you clarify that?

I believe it was originally a typo (Don't know if it was TRC or me now), but it could be kept.

After all, the Siegemasters *are* overpowered...

I don't think it's the basic Infantry that are over-powered... and you're using the NetERC recommended point changes for the core formations for the most part... so to have them be *worse* and *cost more* than Siege Infantry doesn't make any sense.

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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:39 pm 
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Quote: (Rug @ 05 May 2009, 23:38 )

OMG! :oo: !!!! I have been testing with 1 stubber every 2 stands.....

Remember, Siegemasters are overpowered. :)

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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:40 pm 
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Quote: (Chroma @ 05 May 2009, 23:39 )

I don't think it's the basic Infantry that are over-powered... and you're using the NetERC recommended point changes for the core formations for the most part... so to have them be *worse* and *cost more* than Siege Infantry doesn't make any sense.

Even with the NetERC changes the Siegemasters are still overpowered when Powergamed properly in true TRC style.




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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:40 pm 
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Quote: (Rug @ 05 May 2009, 23:38 )

OMG! :oo: !!!! I have been testing with 1 stubber every 2 stands.....

Have you won any games with the Mossinians, Rug?  *LAUGH*

This *REALLY* seems to indicate that the list needs better, focused, and *talked about* testing...

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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:43 pm 
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Quote: (Evil and Chaos @ 05 May 2009, 23:40 )

Even with the NetERC changes the Siegemasters are still overpowered when Powergamed properly in true TRC style.

Yeah, but I don't think it's the extra Heavy Stubbers doing that... *laugh*

It's cheap formations and cheap fortifications... all together!

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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:44 pm 
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Quote: (Rug @ 05 May 2009, 23:38 )

OMG! :oo: !!!! I have been testing with 1 stubber every 2 stands.....

Will 2x the ammount of Heavy Stubbers compensate for losing Fearless?  :devil:

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 Post subject: Epic: Siege v1.12
PostPosted: Tue May 05, 2009 11:48 pm 
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Quote: (Rug @ 05 May 2009, 23:27 )

Given time I think we can further evolve THIS list.... Chroma's 4 strong Howitzers is an easy but obvious big change, or a more expensive combined AA gun Howitzer formation could be explored. The issue is time .... it's not my call! I just don't want an overly poweful list.

I'd like to see something like the "mixed" Tank Platoon I put in my variant... with, possibly, the ability to add some Hellhounds for anti-infantry support.




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 Post subject: Epic: Siege v1.12
PostPosted: Wed May 06, 2009 12:00 am 
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Quote: (Rug @ 05 May 2009, 23:57 )

The Mossians do win- but you've got to use your infantry companies! even though they are rubbish!

Could you post a couple of your army lists, Rug?  I'd just like to see the direction you've taken the army in.

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 Post subject: Epic: Siege v1.12
PostPosted: Wed May 06, 2009 7:27 am 
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no comments about the rules minutiae, but I'm very impressed by the spit and polish of the pdf. Really like the story too, spent a pleasant coffee break reading it :)

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 Post subject: Epic: Siege v1.12
PostPosted: Wed May 06, 2009 11:52 am 
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Quote: (Rug @ 06 May 2009, 11:30 )

Is it just me or are rapiers the worst of the three field gun upgrades?

They've always been the worst as far as I'm concerned, because they're an AT weapon in a formation that really should be shooting at AP targets.

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