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Baneblade Test Thread

 Post subject: Re: Baneblade Test Thread
PostPosted: Wed Dec 03, 2014 3:00 am 
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Why is this thread 2/3 of the way down the page? Do we have that many stickies in here?


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 Post subject: Re: Baneblade Test Thread
PostPosted: Wed Dec 03, 2014 10:51 pm 
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carlisimo109 wrote:
The trouble with changing its points value is that it’d make the Baneblade undercosted as a defensive unit, but still difficult to use offensively. Even then, it still might not be able to compete with the infantry company for holding objectives (and why would you use tanks to do that?). imo, we have two goals: give the Baneblade a niche, and make the IG list more fun to play with and against. I think movement always helps with the latter.

If we can’t agree that some superheavies should have different speeds as others (say, all the turreted ones vs. the fixed casemate variants), and we think some superheavies would be too good for the points if they could move 20cm, then we’re back to the Infiltrate idea. I think it’s a somewhat strange one, and we’d be making up new “fluff” to support it… but it would give the Baneblade a fairly unique role in the list and encourage movement.


Right now the BB is often defined as an all-rounder. That would mean it has no niche at all!!!!.

But also, the BB being a breakthrough tank and having Infiltrate makes perfect sense to me. The other ideas don't.

+1 to the sword wielding Commisars.

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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 16, 2014 5:38 pm 
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Infiltrate is actually a great idea!

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 Post subject: Re: Baneblade Test Thread
PostPosted: Wed Dec 17, 2014 5:49 am 
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I'm sorry but I can't fathom putting infiltrate on a Baneblade... I can only think of Creed's Tactical Genius rule and this comic:

Image

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 Post subject: Re: Baneblade Test Thread
PostPosted: Wed Dec 17, 2014 2:52 pm 
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Can someone describe to me what their battle plan for 3-4 turns would be for an Infiltrating Baneblade (Solo and in an SHT of 3 BBlades)?

Solo:
Objectives: Place your 2 near the middle of the board, as close to the half way line as you can.
Deployment: On 15cm line, close to a Mech Inf Co.
Turn 1: Double 30 forward toward your objectives, put a ranged shot at something for a BMarker, the Mech Inf Co. Advances and intermingles with BBlade, puts some fire into a target for BMarkers - positioning could allow you to block enemy lines of fire by placing the Baneblade in the way WEs block LoS.
Turn 2: Mech Inf Co. Engages something within 45cm (30cm engage+15cm FFight), using their Commander to bring along the Intermingled, Infiltrating BBlade.
Turn 3: BBlade moves to contest an objective.

This has 15cm+30cm+45cm = 90cm threat range and should sit on one or two objectives and is fairly tough to shift.

This has 19 FF5+ and 3 FF4+ attacks, 38/6+9/6 = 47/6 ~7-8 hits.


SHT Co. I think I would use in a similar way but is a much worse line breaker, though potentially tougher to shift. May work better if you place an ovjective near the short edges of the table on one flank, roll the BBlades up to control it and make it harde to bring cordinated fire on them by using th etable edge as a flank guard. The combination of toughness and hopefully limited attack angles should make them unappealing. Then use their 15cm coherency in turns 3-4 and double/march to control a lot of ground.

9 FF4+ ~4-5 hits but is 50pts less than the Singleton+Mech Inf.

Rug, once we're both back in the new year would you be up for a game to trial the Infiltrate option?


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 Post subject: Re: Baneblade Test Thread
PostPosted: Thu Dec 18, 2014 1:05 am 
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As stated earlier, if Infiltrate belongs on any Imperial Super-Heavy, its the Stormhammer.
I really think another idea is going to be more suitable.

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jan 12, 2015 1:25 am 
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Haven't heard of any feedback regarding the double shot BB cannon. And with the idea for a disruption demolisher cannon snuffed out, which is understandable considering the cross over to so many different army lists the gun has, what about the disruption rule on the actual baneblade cannon itself? It would only affect baneblades, doesn't step on any other super heavy's toes in terms of its role, and it gives some utility to a gun that is barely more powerful than a battle cannon, when in fact it should dwarf it in comparison. It doesn't affect the pillbox issue but you can't have everything I suppose.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jan 12, 2015 9:11 am 
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Redgeran wrote:
Haven't heard of any feedback regarding the double shot BB cannon. And with the idea for a disruption demolisher cannon snuffed out, which is understandable considering the cross over to so many different army lists the gun has, what about the disruption rule on the actual baneblade cannon itself? It would only affect baneblades, doesn't step on any other super heavy's toes in terms of its role, and it gives some utility to a gun that is barely more powerful than a battle cannon, when in fact it should dwarf it in comparison. It doesn't affect the pillbox issue but you can't have everything I suppose.


I think there's traction for the idea, just that it doesn't resolve the primary issue of the BBlade. Namely: what role it plays.

If we bump up the main cannon to 2 shots it what? Sits at the back and fires at long range most likely causing a single kill. Would you choose the BBlade or the SSword if that was your plan? If you want to bring the other guns to bear (i.e.: the unique thing about the BBlade) you need to come forward. Otherwise it's just a pillbox to sit on your Blitz or something. Which is fine but Guard hardly lack things to sit on a Blitz as guards.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jan 12, 2015 10:18 pm 
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Unless the opponent don't play "in ur face!!!" army the baneblade's use will come in later turns (2nd-3rd turn), until then it's not a big loss to double it or even march it to gain a good position to strike from. Epic is not linear, if you manage to get close enough you can deal exponentially high damage than knuckle from far away.

The BBs best use are shooting all of it's gun and granting some fire support. Another use are initiating fire fight.
Therefore BBs are competitive counter to "In ur face!!!" armies determined to strike 1st turn.

I think the above picture already describes the BB as a big advancing tank moving and mowing forward no matter what comes.* And that fits the fluff, I guess...

The 2 shot buff to the main gun won't change the picture above, simply increase effectiveness beyond best circumstances.

*A big tank shock if you like that way. :P

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jan 12, 2015 10:22 pm 
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Vaaish wrote:
I'm sorry but I can't fathom putting infiltrate on a Baneblade... I can only think of Creed's Tactical Genius rule and this comic:

Image


Funny pic I approve ;D

but like CH says, it's more about an inexorable advance and not just being sneaky. For pre-existing examples see Defilers which are in no way sneaky, just hard to stop. :)

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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 26, 2015 6:21 pm 
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Me=>
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Trying to spur some more interest here. I thought another approach might be giving the unit a +1 to rolls (max +2) to assault the enemy. This is something that would give the unit some type nice buff and make you want to use it as the breakthrough tank the fluff describes it as. Buffing the weapons is only going to make you want to sustain with it but a bonus to engage the enemy would keep you moving it, as it should be.

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 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Jul 26, 2015 11:57 pm 
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I had local player suggest the no -1 for shooting on a Double move calling it a Stable Platform special rule. I note that this has been mentioned earlier in the thread.
I prefer this to allowing barrages, 2 shot main gun or Infiltrate.
We need to steer clear of buffing the Baneblades Engagement abilities as that belongs to the Stormhammer.

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Jul 27, 2015 12:22 am 
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That's not a bad idea but would it not then apply to other SHT since they essentially share the same chassis and suspension? Its also an extra special rule but that alone isn't a reason to say no. Whilst its a somewhat abstract way of showing it, an increased ROF on the main gun could reflect the stable platform in addition to large blast etc?

I still think as the jack of all trades tank it will always look sub par in one on one comparison but that's the trade off with an all-rounder.


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