Ginger wrote:
While Rug's "short-side" option has merits, it really does not stop the above events from happening. IMHO the one thing that would help here is to find some way of keeping the "reserves" in reserve - off-table; and preferably as separate capabilities or formations.
So, how do we go about achieving this?
You're under the failed assumption that because you'd like it, it should be done.
This army has pretty clear-cut background as to how it operates and plays, and to be honest, none of these special rules; from "self planetstrike", to "reserve valkyries" add anything to the character of the army, and none of them are required to win games with them.
I think that people should probably take a step back, play with the list, and then give their feedback, rather than conceptualizing the way that things work or don't work. But ultimately, If you don't like the character of the army, don't play it. There are plenty of others out there that will suit your play-style and give you greater enjoyment.
I don't particularly enjoy playing Space Marines... Rather than demanding that rules be changed to fit my play-style. Instead, I play Tau, because they are more appealing to me, and bring me greater enjoyment.
Similarly; Krieg doesn't quite fit the way that I like to play, but rather than demanding that Krieg gets more mobility, instead, I play Steel Legion.
There are plenty of options out there. If one list isn't quite to your liking, there are 10 more that will be. And on the flip-side, simply because two armies have similarities, doesn't mean that they should be changed either.
I think that the game has to be about balance, first and foremost... as that's the primary thing that makes the game itself enjoyable. A good list should allow you to pick units at random and have the same chance of winning a game against any other list picked at random.
If someone wants to play "power gamer mathhammer", there's always 40k. A game where you can deal with poorly written rules that are more buggy than windows 7, constant codex creep, realizing that there are certain armies that are at an extreme disadvantage to others, having to learn and remember 1000 special rules, and accepting that the majority of the game is decided before anyone hits the table (list creation).
Moscovian wrote:
Quote:
My proposal is about retaining mobility AFTER deploying.
My apologies, BL, I didn't understand you (or Ginger for that matter) until you clarified your older post with this one.
Getupandgo brings up the same point I brought up to Lord Inquisitor when he wanted to introduce VTOL rules to the Inquisitor list. The argument has merit, but not for the Elysian list. It needs to be done for the whole game or nothing. Whether we are allowing non-WEs to transport like WEs or applying a special rule for skimmer deployment, it can't be just for the Elysians. They are the same pieces in the IG list (with modified armaments).
I can't imagine what some of these special rules would do in a non-tournament game either.
My suggestion is that many of the Elysian ideas that are being proposed go into an "alternative rules" section for the list. I did this with the Dark Eldar in Raiders 2.0. I felt better knowing I included something that inherently felt more
Dark Eldar-ish but still kept the list true to the streamlined version we worked so hard to achieve. By including the community ideas without making them official, people will -over time- either play them or not play them. Batreps will get reported with or without the special rules and we'll get great feedback on the list in general. In the mean time, units that need hammering out will get played (like the mortars, support sentinels, venators, vendettas, tauroseseses) and the list won't get hamstrung by the ongoing debate.
While I think that premise of the idea is a good one, in theory, I think that some of these ideas quite simply don't make any sense.
The balance isn't there.
Rug proposed one that on the surface sounds good, but when you look at balance, it's potentially game-breaking. If it were implemented, and you have a non-mobile army, and you're facing elysians, you're screwed. That's not how a balanced game works. One of the fantastic things about E:A, and one of the reasons why it's the game I keep playing and coming back to, is because everything works well. It's not broken... So why do we feel the need to keep trying to fix it?
Special rules for army character are fine... Special rules for the sake of simply making armies more powerful, without extensive play-testing makes no sense and is ultimately a waste of time and energy.
The last thing that I'd like to see, is E:A go down that road. I think that in most terms, it's fine as it is. It works, there are few rules disputes, armies play as they should, and the majority of the game comes down to the tactics that you utilize.
I have a feeling that this is getting to be a case of "too many cooks in the kitchen". Everyone wants their way, and in the end, we'll end up getting a meal that misses the intent.