Baneblade |
BlackLegion
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Post subject: Baneblade Posted: Wed Aug 08, 2007 11:25 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Surely they shouldn't be the same but they should have the same effect in comparison to the other weapons in epic. Ultimately ALL weapons in Epic are based on weapons from WH40k.
I still wonder if the wepons stats in the Apocalypse rumours are only for apocalypse games, or if there are dowgraded versions (= the forgeworld stats) for regular WH40k games? That strength 7+ weapons ignore armour saves seems to be an optional rule if the rumours are true. Else the Ap 3 on the Baneblade Battlecannon wouldn't make sense.
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BlackLegion
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Post subject: Baneblade Posted: Wed Aug 08, 2007 11:55 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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I don't think that Ap3 weapons are artificially high. All weapons which has such a high Ap deserve it. They are usually high energy weapons or have a very forceful blast. My only complain would be, that every ImperialGuard sqaud can have Plasmaguns while they are supposed to be very rare in the ImperialGuard. But thats it.
And i wouldn't strictly go with the fluff either. According to fluff a Tau Railgun blasts man sized holes in LandRaiders....on both sides with ease.
I prefer a mix of the 2nd Edition/Necromunda weapons rules, the 4th Edition rules and fluff. A bit rule-of-cool can be healthy too  But fluff comes on number one if it comes to which weapon is available in which number for whom. Then i look at playability.
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Blarg D Impaler
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Post subject: Baneblade Posted: Wed Aug 15, 2007 8:31 pm |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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I have made some suggestions previously about what the Mega Battle Cannon should be on the Baneblade. Those suggestions were wrong and I would like to make a revised suggestion about the Baneblade that should put it equal to the Shadowsword.
Baneblade (Proposed) Type: WE Speed: 15cm Armor: 4+ CC: 6+ FF: 4+ Mega Battle canon: 75cm - MW4+ Co-axial autocanon: 45cm - AP5+/AT6+ Hull Heavy bolter: 30cm - AP5+ Demolisher canon: 30cm - AP3+/AT4+, ignore cover, fixed forward arc 2x Twin-linked Heavy Bolters: 30cm - AP4+ 2x Lascannons: 45cm - AT5+
Notes: Reinforced Armor, Damage Capacity (3). Critical = magazine explosion, destroyed, units within 5cm hit on 6+
My apologies for any problems my earlier suggestions may have caused.
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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Evil and Chaos
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Post subject: Baneblade Posted: Wed Aug 15, 2007 8:36 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Going with WYSIWYG, the hull heavy bolter is twin-linked.
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BlackLegion
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Post subject: Baneblade Posted: Wed Aug 15, 2007 8:56 pm |
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Evil and Chaos
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Post subject: Baneblade Posted: Wed Aug 15, 2007 9:08 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Hey Blarg, how many points should a MW'd-up Demolisher be?
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Blarg D Impaler
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Post subject: Baneblade Posted: Wed Aug 15, 2007 9:17 pm |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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Going with WYSIWYG, the hull heavy bolter is twin-linked.
I've seen it both ways. Upping it to twin linked will increase its firepower but not enough to be a big deal. All things considered I'm indifferent.
I still think that the AP3+/AT3+ is better choice than MW on the main cannon. MW seems to be getting too prevalent.
I figured it with AP3+/AT3+ and I would have to extend the range out to 105cm to make it balance. (Nobody like a 105cm range weapon for any reason, it seems.) I could add the ability that the Mega Battle Cannon could fire all around, which works nice, but I would also have to do that for the co-axial autocannon and that makes the Baneblade overpowered compared to the Shadowsword. (Boy, I never thought I would ever type that...)
If you were to make the Mega Battle Cannon an AP2+/AT2+ and extend the range to 90cm then you could get a comparable weapon without the MW ability.
But the Guard has no ranged MW attack. At least until the Demolisher changes.
The more I go through and refigure stuff I am more and more inclined to argue against changing the Demolisher Cannon. If you up the speed of the Vindicator to 30cm then it balances out rather nicely compared to the Predators. Increasing the firepower of the Demolisher Cannon on the Baneblade is not going to help too much, any improvements are going to be muted by the Fixed Forward Arc of the Demolisher Cannon on the Baneblade. That, and I think the Baneblade can be balanced rather nicely by simply tweaking the Mega Battle Cannon. Yes, the LRuss Demolisher might be a problem, but I'm not in a hurry to change it right now.
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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BlackLegion
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Post subject: Baneblade Posted: Wed Aug 15, 2007 9:48 pm |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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BlackLegion
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Post subject: Baneblade Posted: Thu Aug 16, 2007 8:41 am |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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You missed the sponson lascannons.
The stats should look so:
Type/ Speed/ Save/ CC/ FF War Engine/ 15cm/ 4+/ 6+/ 4+ Weapon/ Range/ Firepower/ Notes Baneblades Battlecannon/ 75cm/ AP3+ AT3+ Co-axial Autocannon/ 45cm/ AP5+ AT6+ 2 x Twin Heavy Bolter/ 30cm/ AP4+/ Left/Right Arc 2 x Lascannon/ 45cm/ AT5+/ Left/Right Arc Twin Heavy Bolter/ 30cm/ AP4+/ Fixed Forwards Demolisher/ 30cm/ AP3+ AT4+/ Fixed Forwards, Ignore Cover
Notes: Damage Capacity (3). Reinforced Armour. Critical = magazine explosion, destroyed, units within 5cm hit on 6+
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Evil and Chaos
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Post subject: Baneblade Posted: Thu Aug 16, 2007 11:14 am |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Weapon arcs on the Lascannons & Heavy Bolters is contraversial, I think, though personally I support them.
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