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Elysian List

 Post subject: Elysian List
PostPosted: Tue Feb 02, 2010 12:07 am 
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here was his list:

Big Formation: Warband (24#, 745 Pts)
1 Warband @ 745 Pts
1 Warlord @ [0] Pts
12 Boyz @ [0] Pts
4 Grotz @ [0] Pts
4 Nobz @ [0] Pts
1 Battle Fortress @ [125] Pts
2 Gun Fortress @ [270] Pts

Normal Formation: Warband (13#, 405 Pts)
1 Warband @ 405 Pts
6 Boyz @ [0] Pts
2 Grotz @ [0] Pts
2 Nobz @ [0] Pts
2 Battlewagonz @ [70] Pts
1 Gun Fortress @ [135] Pts

Normal Formation: Stormboyz Warhorde (6#, 150 Pts)
1 Stormboyz Warhorde @ 150 Pts
6 Stormboyz @ [0] Pts

Big Formation: Blitz Brigade (9#, 285 Pts)
1 Blitz Brigade @ 285 Pts
1 Flakwagonz @ [35] Pts
8 Gunwagonz @ [0] Pts

Big Formation: Blitz Brigade (9#, 285 Pts)
1 Blitz Brigade @ 285 Pts
1 Flakwagonz @ [35] Pts
8 Gunwagonz @ [0] Pts

Big Formation: Kult of Speed (16#, 350 Pts)
1 Kult of Speed @ 350 Pts
8 Warbikes @ [0] Pts
2 Skorcha @ [0] Pts
6 Warbuggies/Wartracks @ [0] Pts

Normal Formation: Mekboy Stompamob (6#, 330 Pts)
1 Mekboy Stompamob @ 330 Pts
3 Dreadnought @ [105] Pts
3 Stompa @ [0] Pts

Normal Formation: Fighta Sqwadron (3#, 150 Pts)
1 Fighta Sqwadron @ 150 Pts
3 Fighta Bommer @ [0] Pts

Normal Formation: Mekboy Stompamob (4#, 300 Pts)
1 Mekboy Stompamob @ 300 Pts
3 Stompa @ [0] Pts
1 Stompa @ [75] Pts

Total Roster Cost: 3000

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 Post subject: Elysian List
PostPosted: Tue Feb 02, 2010 12:54 am 
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Quote: 

In summary, I killed more units and was able to set up those assaults rather well, but was not able to make a final push very easily with lots of walking troops, and it was hard to deal with a large number of AV targets. The valkyries are nice and all, but die too quickly to fast moving units with a lot of at hits, even if he's hitting on 5's 6's and 7's the volume of fire nailed them.


Here are the composition questions I have:

In your estimation, would you have been more effective if you had had a Vulture formation, or did the lighter, sustained fire from the Strikes have more utility?

Were the Support Sentinals worth their points, or would some MM Sentinals have been more effective? Or one of each?

If you had 4 basic Drop Companies instead of 1 basic and 2 reiforced, would the added flexibility have been worth the reduced hitting power?

Great mini batrep, and from the sounds of it, excellent play!

SG

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 Post subject: Elysian List
PostPosted: Tue Feb 02, 2010 1:26 am 
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I think i needed the reinforced squads as they did the actual assaulting against large formations and needed to retain that numerical advantage, and were supported by the regular size squads in fire support in one instance. I'd go for all reinforced squads if it was possible as you will take blasts for teleport. I was lucky to be able to pull off 2 assaults in a turn because the opponent is not as experienced he let me get away with it not seeing what i was setting up, but i think versus a more experienced player, or eldar, or experienced eldar, i'd be boned.  I think that veterans with sniper might have been a really good unit to drop in as well, to move in and shoot upon a unit and kill somerthing important with sniper/add blast markers before the other formation engages and they lend fire support.

I thought the missile launcher sentinels were quite good as i was able to position them out of harms way and still shoot in 45. I did not have great luck on teleports though adding 2 blast markers to a formation on the way in ;-) but I'm just fantastic at rolling 1's.

I think that the marauders and lightnings were definitelt worth it but the strikes only really did some puny damage, but were worthwhile for firing upon broken units where you know damage will be done no matter what, basically for free.




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 Post subject: Elysian List
PostPosted: Tue Feb 02, 2010 2:20 am 
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Quote: (Chroma @ Jan. 31 2010, 21:18 )

Quote: (Moscovian @ Jan. 31 2010, 17:29 )

Quote: (Chroma @ Jan. 31 2010, 10:05 )

So, eight Infantry units with four Blast markers can't shoot at all unless within 15cm of the enemy.

Is this in an FAQ, the rules, or just how you have personally resolved the situation?

Well, this is how we've played it here, as it seemed to make the most sense.

You only suppress units that have the ability to shoot and are in range; at anything more than 15cm, only the units "with" autocannons will be in range, so they're the only ones that can be suppressed.

That's fine and I agree it is the best way to do it.  However, the case in point here is comparing a standard IG formation to an Elysian formation decked out with support units and they simply don't equate.  Whereas a standard formation of IG with 14 units would need 7 BMs to suppress its fire, a decked out formation of Elysians with 6 Support units (14 units total, 12 shots) would need only six BMs.  And it only gets worse as the numbers go down.

10 IG units get 5 shots and need 5 BMs to suppress them completely.  An Elysian formation with 2 support units gets 4 shots but only needs two BMs to suppress them completely.  

Now this isn't a complaint about the Elysian list; it's simply an observation based on play.  They are a difficult army to field and despite the fact they may look abusive, it is difficult at best to take advantage of these so-called options.

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 Post subject: Elysian List
PostPosted: Mon Feb 15, 2010 4:01 pm 
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I called Forgeworld regarding their intentions to produce AI versions of the Vendetta and other new Elysian pieces that are available in 40K.  Unsurprisingly, there were ZERO Aeronautica Imperialis models in the works right now.

May the proxy building commence!

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 Post subject: Elysian List
PostPosted: Sun Feb 21, 2010 9:32 am 
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Do you think these would be fine to use as drop troops?

http://www.exoduswars.com/store/guild-a ... -p-70.html


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 Post subject: Elysian List
PostPosted: Sun Feb 21, 2010 9:40 pm 
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Quote: 

Do you think these would be fine to use as drop troops?


Yep, I'd jump all over those. They look very nice.

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 Post subject: Re: Elysian List
PostPosted: Sun Apr 25, 2010 4:02 am 
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just had a couple of vassal games against Dave - both Elysians vs Saim Hann eldar, prompted by my games against Mosc a few weeks ago.

First game I swamped his deployment zone, took out both his storm serpents and wiped out most of what was left. Second game was just shitty Vassal dice (I made perhaps 3 saves all game, whereas he'd get way over average hits with everything) but even so, I only just lost out at the end of the 3rd turn from 3-1 to 1-2.

My observations:
support sentinels kick butt, absolutely bleeding amazing. Dave was WTFing all over the place when I told him I had 12 AP4 shots on a sustain (even though he then pulled out absurd no.s of saves and inv. saves). They were never not worth their points, even if my dice failed me.

small drop fms (I took 4, 1 HQ w/ 2x vets, 2x support and 1 mm, and 3 drop w/ 2x vets each for their "scout") worked well for me. Each time I surrounded a portion of his army, ZoC'd him with my vets, and even though I lost a couple, the others did well.

vultures - as effectively the only AT in the list, they're both amazing and crap. Amazing shooting, super fragile and expensive

aircraft - strike fighters are okay, had reasonable success with them. intercepters though - per plane they're the same price as Nightwings, but have no AP AND only a 6+ save. Then, to put the cherry on the cake, you have to take 4 of them for 400pts! Never again. Both times they were wiped out by Dave's nightwings as we both had 2 aircraft fms. Out of interest, why would any army want these over thunderbolts? For the same money I could have taken 4 t'bolt fms, which would have been 100-200% more effective, easy.

Wasn't 100% convinced by the +1BM to break special rule, eliciting yet another WTF from Dave. His comment was "so they're not broken but they're all suppressed?". Yup.

Thought it was a pretty ffun list to play, though Vassal was pissing me off something rotten, so I won't hold that against the Elysians. Not sure how they'd play against a more numerous and resilient army (Steel Legion, LatD or Orks) though. Guess I'll just have to try, though I won't be taking any interceptors, that's for sure >:(


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 Post subject: Re: Elysian List
PostPosted: Mon Apr 26, 2010 3:47 pm 
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The interceptor formation is a very specific tool and under normal circumstances (i.e. not fighting against Eldar) they fair pretty well.
The +1BM rule is -funny enough given our last two games- something I forget to play with almost every game. This might explain the last few losses. :P Given that the formations spend a lot of their time fully supressed the irony of the extra BM doesn't really bug me.

Vultures are the same in every IG list. Massive firepower on turn 1 followed by harrassing duties thereafter. They along with their Valkyrie brothers are great for LV hunting though.

I'm glad you like the Support Sentinels. They are much better now and in line better with the 40K stats. Per Honda they have the same armament as Devastators. The loss of the indirect fire IMO was a small sacrifice and rids the unit's range of fire of the hinky 'doughnut' effect.


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 Post subject: Re: Elysian List
PostPosted: Mon Apr 26, 2010 4:56 pm 
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actually, I've just downloaded the NetEA draft IG pdf and there's a bunch of changes in there that we didn't play with, such as sentinels @250pts and interceptors @4 for 300pts (with an AP shot but lower AA values), which would change things a bit.

I agree about the Vultures, 1 fm did amazingly well, the other did nothing at all :)

it did occur to me that the whole 1BM to break thing may have affected our 2 games. Perhaps not in the assaults but definitely in the shooting (sentinels and 1 drop co on my right flank in the 4000pts game spring to mind). Oh well :-[


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 Post subject: Re: Elysian List
PostPosted: Mon Apr 26, 2010 5:05 pm 
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Despite Matt conveniently forgetting to mention that my dice were utter crap the first game :P I'm in agreement with him on the Lightnings.

Re: the Support Sentinels, IA3 has the support Sentinels with 1 Missile Launcher each, why do they have two?

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 Post subject: Re: Elysian List
PostPosted: Mon Apr 26, 2010 5:37 pm 
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Dave wrote:
Despite Matt conveniently forgetting to mention that my dice were utter crap the first game :P


and mine were any better in the 2nd game? How many saves did I make the whole game, 4? The lightnings do have different stats in the NetEA draft doc - much more palatable.


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 Post subject: Re: Elysian List
PostPosted: Mon Apr 26, 2010 5:49 pm 
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You'll have to forgive me but I rely on others for my 40K intel. Per Honda, Sentinel armament is the same as Devastator armament. Since Devastator units are 2 x AP5+/AT6+, he made the decision to give them the same stat line. The old stat line was 1 x AP5+AT6+ indirect fire (no doubling of range). This was a near useless unit that wasn't worth the points even as a throw-away. Maybe it's a rate of fire thing?

I should point out that these units still have a 6+ armor and are LVs, so it's not like we have 6-unit Devastor formations running around at 20cm.


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 Post subject: Re: Elysian List
PostPosted: Mon May 10, 2010 10:40 am 
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Content of the Imperial Armour 8 Elysian Army List:

HQ

Company Command Squad
Lord Commissar
Long Range Scanner

Elites

Storm Troopers
Drop Sentinel Squadron

Troops

Elysian Drop Platoon *includes*
*Platoon Command Squad
*Infantry Squad
*Heavy Weapons Squad
*Special Weapons Squad
*0-1 Drop Sentinel Squadron


Veteran Squad

---
Dedicated Transport- Valkyrie Assault Carrier
---

Fast Attack


Vendetta Gunship Squadron
Tauros Squadron
Tauros Venator Squadron
Cyclops Remote Control Demoloition Vehicle


Heavy Support


Vulture Gunship
Sentry Gun Battery
Valkyrie Sky Talon Transport

Imperial Navy Support

ThunderBolt
Lightning

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 Post subject: Re: Elysian List
PostPosted: Mon May 10, 2010 6:24 pm 
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BL, thanks a bunch for posting this! Questions from the 40K-illiterate:

Quote:
Drop Sentinel Squadron

What is the range of what comes in a squadron?

Where are the Support Sentinels? Are they gone?

Quote:
Troops

Elysian Drop Platoon *includes*
*Platoon Command Squad
*Infantry Squad
*Heavy Weapons Squad
*Special Weapons Squad
*0-1 Drop Sentinel Squadron


This makes me once again consider that a single heavy bolter unit should come standard with an Epic Elysian formation.

Quote:
Vendetta Gunship Squadron
Tauros Squadron
Tauros Venator Squadron
Cyclops Remote Control Demoloition Vehicle
Valkyrie Sky Talon Transport


Can you give as much info as you can on these units?

Quote:
Sentry Gun Battery


Same here. What is this?

Thanks again.


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