Quote: (GlynG @ Jan. 14 2010, 15:01 )
Thinking about it a bit more how about something along the lines of:
0-3 Cyclops may be added to a Krieg Infantry Company or Regimental HQ for 15pts each.
15cm Light Vehicle 6+ armour no CC or FF capability
Weapon: Detonate! Range 30cm AP3+/AT4+ One-Shot
Notes: once a Cyclops has made it's Detonate! attack it is destroyed and removed from play, however this does NOT cause a blast marker on it's own formation.
Makes me wish that we'd considered including one six months ago!
My gut tells me that a flat 3 units for 50pts would be better than 0-3.
The weapon should have Ignores Cover?, as it's basically a Demolisher Cannon shot.
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Also I think trench rails as you have them with walker are too good and likely to be used abusively. A trench rail specifically helps a tank stay upright while crossing the gap of a trench, but makes zero difference to it's ability to traverse woods or ruins, which walker would. You'll just get Krieg/Vraksian tanks spending loads of time in woods/ruins for the -1 where normal ones wouldn't dare. How about you make Trench Rails allow a vehicle to count as having walker when crossing trenches only? (Trenches are difficult terrain for vehicles, yes? We've been playing they are anyway) Drop the points down correspondingly, maybe to 2-3 points so in combination with the Heavy Stubber it'd at least be a round number.
Maybe all three "fluff upgrades could be wrapped up together (Heavy Stubber, No Sponsons, Trench Rails).
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Maybe razorwire should even be dangerous terrain terrain for infantry? It looks like pretty sharp, slicey stuff, we have some of it in our back garden as it happens.
It is, in the Mossinian rules.
Krieg don't normally have access to it in this list because I wanted this list to be the "offensive" Siege list, so sitting behind barriers of Razorwire and Minefields etc whilst shelling the enemy with artillery wouldn't be the best option.