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Honda: I find it interesting that you have taken what I would consider a fairly mobile Krieg list, eschewing the higher saves on a lot of your artillery for the ability to absorb blast markers.
To date, I've taken the opposite approach, but will test out your concept in some of my upcoming games.
My initial impression was also to go with gun emplacements, but when I properly thought it through I changed my position and think the benefits of trojans are better, Ryan/Man of Kent is of the same opinion too. Counter-artillery can often kill one a 3 unit formation and therefore break it, but if you have a 6 strong formation that gets harder. Plus, as much as it's totally not what makes sense for the units to be doing background or realism-wise, late game dashes with them may get them into the opponents half or possibly contest/capture objectives. AA platforms also benefit from being able to 'flak rush'.
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Honda: Would you mind summarizing your pre-game strategy for your games?
I was playing Marines and Necrons, both who could appear at will and choose their targets. I haven't really worked out best tactics against that sort of thing and didn't have much more of a plan that to try and arrange decent defensive positions, sit back, artillery and react to stuff. I screwed up deployment in the 5k game though; I'd not thought out where things would go and left spaces and so by the end was having to put things in inopportune places as there was no deployment zone not within 5cm of friends left and I think I did actually have to intermingle 1-2 formations.
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Honda: Also, I've mentioned to E&C that I think that the artillery company ought to be a core choice (maybe even a 0-1 choice), thoughts on whether or not that would have impacted your list selection?
I may take an artillery company in a 5k game, I'd consider it as perhaps a possibility in a 4k game, but it'd probably be unlikely, never in a 3k game; I'd rather spend the points elsewhere and/or have more activations.
Having recently realised Stormswords can be taken in a company I may try out that; as many BPs for cheaper and tougher with disrupt, ignore cover and secondary weapons to boot
I'll likely always max out on Death Rider formations too for a bit more mobile assault punch, but I know you don't use them so much yourself. Hopefully the sign of a good list is that it can be played in different directions as individual's preferences prefer, rather than there being just one competitive build style that stands out and generally used.
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Moscovian: I know this is all about the DKoK, but could you give some feedback on how the Necron played?  How did the new Necron rule (operating as void shields) feel?  Did it makes things tougher for the Necrons?  Easier?  No change?  How about the Pylon?  Any thoughts?
This was my first game against Necrons,
ever, so I can't compare or comment that well really sorry. My opponent had played 1-2 games with card cut out Necrons, but I his grasp of rules and competitive strategies is somewhat shaky e.g. he's been playing that if a model assaults it
has to charge into base contact with it's target formation if possible. No wonder his IG had been getting mauled by his opponents ground based SMs! ÂÂ
The Pylon change did make a difference in that my Marauder (the Krieg list has a single 2DC WE version rather than a formation of 2 weaker ones) was damaged but not killed as it likely would have been before. I was also much more cavalier with it in that first strike than I would otherwise have been. As I've said previously I'm against taking the Pylon down to TK1 and think TK(D2) would be a better compromise, but this is based on theorising and background rather than game experience really.
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Moscovian: While 235 points over doesn't seem like a lot, IMO it would have made a big difference in this game...That would have been a huge drop in firepower no matter what and could have resulted in 8 activations - three less than DKoK.
Agreed. Just to make sure I only actually picked up on it after the game when I was typing the list up to post here. I didn't actually fully check all the individual costs fully but adding up the points he listed for all the units revealed the total he'd written was incorrect. He must have added it up wrong by mistake; I know he wouldn't have gone over deliberately. I left him to his own devices making the list - I'm not that familiar with it myself, but he did have a bit of a lowish number of activations for my liking. Not sure if he's appreciated the full benefits of high activation lists yet.
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E&C: Excellent batreps.
Well... I
have done proper battle reports in the past with detail and photos and these weren't that ÂÂ

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Hopefully of some little use/interest anyway though and I will do more proper reports in time.