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Epic: Siege v1.16 Preview

 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 9:20 pm 
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So in imperial armour they use 4s but FW still sell squads as 3 :upside: Ah well, now im 2 guns short :_(

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 9:30 pm 
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Well as every Artillery Battery in Wh40k they are 1-x guns per FOC entry :)

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 9:52 pm 
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Quote: (Honda @ Nov. 14 2009, 19:34 )

...With very large bunkers someone could give their entire army +3 cover save.

The rules for Bunkers state they can only hold 3 units, IIRC.

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 10:33 pm 
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Ok, I didn't see that in the reference sheet. If I'm asking a lot of "opposite of smart" questions, it's because I was only able to download the 1.16 reference sheet.

Q2: What does the Hades Breaching drill do?

Cheers,

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 10:47 pm 
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Destroyer Tank Hunters aren’t actually one of the units officially in the list, though they are a tank Krieg use and I would have zero problem with you using them with the stats and points from the Minnervan list were I to play you (albeit trans-atlanticism makes this unlikely).

Hades uses the tunellers rules from the rulebook, bit like a marine drop pod I think. Can transport 8 engineers.

Question for E&C: with the final print deadline coming up soon did you ever make a decision over whether you were going to use some of the newer Otterware models in the book or not? I can see arguments either way.

Reason I ask is that if you are I may be tempted to paint up a model or few of them for it possibly, be an extra motivation to force myself to actually start painting (rather than meaning to but never getting round to it).


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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 11:01 pm 
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Quote: (Honda @ Nov. 14 2009, 21:33 )

What does the Hades Breaching drill do?

Acts like a Marine Drop Pod, except uses the Tunneler rules from the rulebook. Can transport 8 Engineer units.




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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sat Nov 14, 2009 11:02 pm 
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Quote: (GlynG @ Nov. 14 2009, 21:47 )

Question for E&C: with the final print deadline coming up soon did you ever make a decision over whether you were going to use some of the newer Otterware models in the book or not? I can see arguments either way.

Reason I ask is that if you are I may be tempted to paint up a model or few of them for it possibly, be an extra motivation to force myself to actually start painting (rather than meaning to but never getting round to it).

Yes shots of Otterman's models will appear, and painting by people other than myself would be appreciated.

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Sun Nov 15, 2009 12:13 am 
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Quote: 

Destroyer Tank Hunters aren’t actually one of the units officially in the list, though they are a tank Krieg use and I would have zero problem with you using them with the stats and points from the Minnervan list were I to play you (albeit trans-atlanticism makes this unlikely).


Is this directed at moi'? If so, then perhaps what you saw in my other thread were models of the "Sniper" version of the Thunderer? :whistle:



Quote: 

Yes shots of Otterman's models will appear, and painting by people other than myself would be appreciated.


I don't know when your deadline is, but Otterware should be on the way early next week, which makes some of the models available for painting. Let me know if you need anything. I am getting Gorgonzolas, Quad Spud launchers, Shaker/Stoners (though I am going with the latter), tankettes, and possibly some of the heavy AA.

I won't be able to do them all (depending again on the deadline), but some would be possible.

Cheers,

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Mon Nov 16, 2009 4:39 pm 
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Note: Point of reference is the v1.16 reference sheet.

Quick question:

I was on Forgeworld's site over the weekend to get a feel for color schemes, when I noticed that the heavy artillery comes in two varieties, Earthshakers and Medusas. This is reflected in the artillery batteries, but the Artillery company only allows Earthshakers.

Is there a reason why the Medusa is not in the Company?

Thanx!

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Mon Nov 16, 2009 4:56 pm 
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Quote: 

Is there a reason why the Medusa is not in the Company?

In order to show that Basilisks are more common, same as Bombards are rarer in the Steel Legion army list.

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Mon Nov 16, 2009 5:24 pm 
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Quote: (The_Real_Chris @ Nov. 14 2009, 19:02 )

(though how the thudd guns fire out is beyond me!).

Mortar hatches in the roof, of course!

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 Post subject: Epic: Siege v1.16 Preview
PostPosted: Mon Nov 16, 2009 6:07 pm 
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Quote: 

In order to show that Basilisks are more common, same as Bombards are rarer in the Steel Legion army list.


So your basic fluff reason. Okey dokey, just curious.

I think from a modeling perspective, I like how the Medusa's look and will be going that route.

Cheers,

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