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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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(Evil and Chaos @ May 08 2008,23:44)
QUOTE Incoming! Boom.
- I assume that the Infantry Co. has gone down by 25pts due to having no Commissar... so why not cost the Commissar at 25pts? 50pts is too much IMHO.
It has. At the mo this is just me fiddling with prices and stats. I have a) no idea how much a Commissar is worth and b) no clear idea of the ratio of Commissars to formations. Assuming 9 ground formations to 6 commissars in the steel legion that is clearly more commissars than companies, and here of course commissars can only go with companies (though I may add one onto or the option onto the Stormtroopers simply because they always get one). Saying that companies at 375 means you could get 5 or 6, each with a commissar and drive up the overall number at which point I wonder again as to how much a Commissar should be, especially when there aren't any super heavies to make fearless.
Overall its safe to say there will be far fewer commissars in the list even at 25 points.
Further is this version of the salamander command (Move 35cm, AV6+, FF5+, CC6+, Hve Flamer, Hve Bolter, Leader, Transport 1) the equal, better or worse than the 'Guard commissar (Fearless, Leader, Inspiring, +1MW).
- Griffons: Overpriced in the Steel Legion list, or just that this price is more appropriate in this list?
The latter. This list is shorter ranged and lacking in arty compared to the steel legion (to go with the breakthrough background). The ability to cheaply add Griffons is intended to ensure the enemy can't get to complacent when massing up for an assault.
Plus Mech comapnies make heavy use of mortar IFV's 
- The 'armoured fist' infantry note tells you to count up all the 'infantry units' in the formation and divide by half, which would have some odd effects in combination with command units.
The joys of drafting The name should be changing as well.
- The notes say SR3, the army list page SR2. Is SR3 justifiable? I reckon they're on the bubble of SR3 at best, but not quite into the firm SR3 of a list like the Elysians.
It should be SR2+, these chaps are fast and throw together to be a fire brigade/recon in force/breakthrough exploitation formation, not elites. SR3+ was an idea from a previous incarnation.
- Outriders look interesting, but regrettably I think they'd be a really annoying formation with those stats... they have zero incentive to get involved in the game (They're rubbish), but they're also so cheap that you could take two or three formations, hide them behind / inside buildings at the start of the game, and then nip out for a cheeky objective-march on turn 3. In essense, they look annoying. 
Funnily enough that is their job, being motercycle outriders and all The price could go up to 125 maybe (but they are only really worth 100). They are intended as a cheap scout screen for units. Can't do much with the stats other than make them LV (and allow jeeps to be used as well). There could be an arbitary restriction on them.
- The Chimera Destroyer... it mirrors the function of the Russ Destroyer. In a toss-up between those two, and with this list's focus on fast moving units, I would drop the Russ Destroyer from the list.
I do prefer teh defender. 2 problems, it has to be scratch built and I have to figure out how The LR TD may stay in for now until thats figured out or if they are dropped entirely.
- Variant aircraft... why? I've said before that I'd far rather that we saw an 'Imperial Navy Rules Patch' that allowed the use of the variant aircraft with a list of permitted armies (So no Lightnings for Siegemasters, but they would be allowed with the AMTL, etc). As it is I can't see a driving reason to change the aircraft here... there doesn't seem to be a fluff or tactical need for them, and it just makes it harder for players with existing IG armies to play this list (As they need a whole new set of planes, or be forced to proxy).
I dissagree. I see nothing wrong with introducing different aircraft with different lists. It also overcomes any desirability issues. For example the Destroyer is better for steel legion than the bomber as they have lots of arty already. Here I wish to make the list struggle with arty so the destroyer, which also is a better blitzkrieg plane, fits the bill better.
I've stuffed lightnings in thinking of F-16s that commonly support modern western forces, but maybe the FW thunderhawk with its AA fit would be a better choice.
and it just makes it harder for players with existing IG armies to play this list (As they need a whole new set of planes, or be forced to proxy).
That kinda is the case with all these lists. Why for instance have a list with forge world tanks in?
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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