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Mechanised Spearhead

 Post subject: Mechanised Spearhead
PostPosted: Thu May 08, 2008 11:23 pm 
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OK, one thought- currently the only way you can get tank riders is by adding upgrades to the armoured coy or Inf coys, effectively making some very big formations.  Would it not also be interesting to have some more varied, possibly smaller formations as well.

Heres a thought- can you add more than one upgrade of any kind to a company?  If so you could introduce a small company (well platoon) of foot infantry that then get upgraded with whatever tanks you like to transport them.  

Alternatively keep the concept of support companies so that smaller formations can also be upgraded with infantry.  Im thinking here that it would be really nice to have a mixed salamander/infantry formation as this would be quite a realistic WW2 style of scout platoon mounted in universal carriers.





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 Post subject: Mechanised Spearhead
PostPosted: Thu May 08, 2008 11:44 pm 
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Incoming!


My initial thoughts:

- I assume that the Infantry Co. has gone down by 25pts due to having no Commissar... so why not cost the Commissar at 25pts? 50pts is too much IMHO.

- Griffons: Overpriced in the Steel Legion list, or just that this price is more appropriate in this list?

- The 'armoured fist' infantry note tells you to count up all the 'infantry units' in the formation and divide by half, which would have some odd effects in combination with command units.

- The notes say SR3, the army list page SR2. Is SR3 justifiable? I reckon they're on the bubble of SR3 at best, but not quite into the firm SR3 of a list like the Elysians.

- Outriders look interesting, but regrettably I think they'd be a really annoying formation with those stats... they have zero incentive to get involved in the game (They're rubbish), but they're also so cheap that you could take two or three formations, hide them behind / inside buildings at the start of the game, and then nip out for a cheeky objective-march on turn 3. In essense, they look annoying. :)

- I like the Chimera IFV concept (Stats and points for old models, and it's a perfect list for them)

- The Chimera Destroyer... it mirrors the function of the Russ Destroyer. In a toss-up between those two, and with this list's focus on fast moving units, I would drop the Russ Destroyer from the list.

- Variant aircraft... why? I've said before that I'd far rather that we saw an 'Imperial Navy Rules Patch' that allowed the use of the variant aircraft with a list of permitted armies (So no Lightnings for Siegemasters, but they would be allowed with the AMTL, etc). As it is I can't see a driving reason to change the aircraft here... there doesn't seem to be a fluff or tactical need for them, and it just makes it harder for players with existing IG armies to play this list (As they need a whole new set of planes, or be forced to proxy).

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 Post subject: Mechanised Spearhead
PostPosted: Fri May 09, 2008 2:07 pm 
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Quick random thought before school run - whether or not to have a recon regiment list or incorporate with this? There is lots of neat recon stuff, but wouldn't to much overpower this?

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 Post subject: Mechanised Spearhead
PostPosted: Fri May 09, 2008 2:30 pm 
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I would put the recon stuff in here with the intention of making the list recon light or heavy depending on your tastes.  To avoid overpowering perhaps recon coys could be support companies?

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 Post subject: Mechanised Spearhead
PostPosted: Sat May 10, 2008 2:21 pm 
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(Evil and Chaos @ May 08 2008,23:44)
QUOTE
Incoming!

Boom.

- I assume that the Infantry Co. has gone down by 25pts due to having no Commissar... so why not cost the Commissar at 25pts? 50pts is too much IMHO.


It has. At the mo this is just me fiddling with prices and stats. I have a) no idea how much a Commissar is worth and b) no clear idea of the ratio of Commissars to formations. Assuming 9 ground formations to 6 commissars in the steel legion that is clearly more commissars than companies, and here of course commissars can only go with companies (though I may add one onto or the option onto the Stormtroopers simply because they always get one). Saying that companies at 375 means you could get 5 or 6, each with a commissar and drive up the overall number at which point I wonder again as to how much a Commissar should be, especially when there aren't any super heavies to make fearless.

Overall its safe to say there will be far fewer commissars in the list even at 25 points.

Further is this version of the salamander command (Move 35cm, AV6+, FF5+, CC6+, Hve Flamer, Hve Bolter, Leader, Transport 1) the equal, better or worse than the 'Guard commissar (Fearless, Leader, Inspiring, +1MW).

- Griffons: Overpriced in the Steel Legion list, or just that this price is more appropriate in this list?

The latter. This list is shorter ranged and lacking in arty compared to the steel legion (to go with the breakthrough background). The ability to cheaply add Griffons is intended to ensure the enemy can't get to complacent when massing up for an assault.

Plus Mech comapnies make heavy use of mortar IFV's :)

- The 'armoured fist' infantry note tells you to count up all the 'infantry units' in the formation and divide by half, which would have some odd effects in combination with command units.

The joys of drafting :) The name should be changing as well.

- The notes say SR3, the army list page SR2. Is SR3 justifiable? I reckon they're on the bubble of SR3 at best, but not quite into the firm SR3 of a list like the Elysians.

It should be SR2+, these chaps are fast and throw together to be a fire brigade/recon in force/breakthrough exploitation formation, not elites. SR3+ was an idea from a previous incarnation.

- Outriders look interesting, but regrettably I think they'd be a really annoying formation with those stats... they have zero incentive to get involved in the game (They're rubbish), but they're also so cheap that you could take two or three formations, hide them behind / inside buildings at the start of the game, and then nip out for a cheeky objective-march on turn 3. In essense, they look annoying. :)

Funnily enough that is their job, being motercycle outriders and all :) The price could go up to 125 maybe (but they are only really worth 100). They are intended as a cheap scout screen for units. Can't do much with the stats other than make them LV (and allow jeeps to be used as well). There could be an arbitary restriction on them.

- The Chimera Destroyer... it mirrors the function of the Russ Destroyer. In a toss-up between those two, and with this list's focus on fast moving units, I would drop the Russ Destroyer from the list.

I do prefer teh defender. 2 problems, it has to be scratch built and I have to figure out how :) The LR TD may stay in for now until thats figured out or if they are dropped entirely.

- Variant aircraft... why? I've said before that I'd far rather that we saw an 'Imperial Navy Rules Patch' that allowed the use of the variant aircraft with a list of permitted armies (So no Lightnings for Siegemasters, but they would be allowed with the AMTL, etc). As it is I can't see a driving reason to change the aircraft here... there doesn't seem to be a fluff or tactical need for them, and it just makes it harder for players with existing IG armies to play this list (As they need a whole new set of planes, or be forced to proxy).

I dissagree. I see nothing wrong with introducing different aircraft with different lists. It also overcomes any desirability issues. For example the Destroyer is better for steel legion than the bomber as they have lots of arty already. Here I wish to make the list struggle with arty so the destroyer, which also is a better blitzkrieg plane, fits the bill better.

I've stuffed lightnings in thinking of F-16s that commonly support modern western forces, but maybe the FW thunderhawk with its AA fit would be a better choice.

and it just makes it harder for players with existing IG armies to play this list (As they need a whole new set of planes, or be forced to proxy).

That kinda is the case with all these lists. Why for instance have a list with forge world tanks in?

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 Post subject: Mechanised Spearhead
PostPosted: Sat May 10, 2008 2:25 pm 
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(J0k3r @ May 09 2008,14:30)
QUOTE
I would put the recon stuff in here with the intention of making the list recon light or heavy depending on your tastes. ?To avoid overpowering perhaps recon coys could be support companies?

Maybe. What could a recon comapny consist of though? Salamanders, outriders, infantry, chimera, jeeps?

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 Post subject: Mechanised Spearhead
PostPosted: Sat May 10, 2008 2:27 pm 
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(J0k3r @ May 08 2008,23:23)
QUOTE
OK, one thought- currently the only way you can get tank riders is by adding upgrades to the armoured coy or Inf coys, effectively making some very big formations. ?Would it not also be interesting to have some more varied, possibly smaller formations as well.

Heres a thought- can you add more than one upgrade of any kind to a company? ?If so you could introduce a small company (well platoon) of foot infantry that then get upgraded with whatever tanks you like to transport them. ?

Alternatively keep the concept of support companies so that smaller formations can also be upgraded with infantry. ?Im thinking here that it would be really nice to have a mixed salamander/infantry formation as this would be quite a realistic WW2 style of scout platoon mounted in universal carriers.

It is not a 'tank rider' list note (thats more Valhallens). This is simply so the mobility doesn't collaspe after a couple of AT kills!

Still, the support comapnies could come back, or maybe come as allies.

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 Post subject: Mechanised Spearhead
PostPosted: Sat May 10, 2008 3:12 pm 
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heres an interesting articles on recon companies in cavarly divisions:

http://www.militaryhistoryonline.com/ww ... valry.aspx
Interestingly the author notes that in only 3% of cases did recon units act in a recon role: the rest of the time they had more general roles.

also some info here:
http://www.bayonetstrength.150m.com/Reconna....ent.htm

From this website it says that The ww2 british recon regt had scout platoons consisting of 2 sections each of 3 carriers plus infantry and a platoon HQ.  So how about 6 salamanders plus 6 inf and a salamander command?  Maybe make it a support option to avoid spamming scout companies.

The other Elements such as armoured cars and bikes are already represented in the list.

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 Post subject: Mechanised Spearhead
PostPosted: Sun May 11, 2008 11:56 am 
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Funnily enough that is their job, being motercycle outriders and all :) The price could go up to 125 maybe (but they are only really worth 100). They are intended as a cheap scout screen for units. Can't do much with the stats other than make them LV (and allow jeeps to be used as well). There could be an arbitary restriction on them.


I agree that that's their role... it's just, they're going to be really annoying, because of that massive march capability, and the lack of any combat stats meaning they have no incentive to do anything other than play the meta-game (Objective grabs) rather than get involved in the actual game (The battle).

I don't think there's a comparably fast unit that's quite so cheap, and so useless in combat, with no other role other than to grab objectives on turn 3... worth keeping an eye on IMHO.

I see nothing wrong with introducing different aircraft with different lists.

Fair enough ; I disagree, but it's not my list. :)

Why for instance have a list with forge world tanks in?

Because I reckon that Epic is a game that's mostly about the ground war... the air war is intentionally abstracted and limited, thus I don't think there's a need to expand the air element for only one list, and leave the other lists 'lacking'.

However, you seem to come at list design primarily from a 'game' perspective, whilst I come at list design primarily from a 'fluff' perspective, so I'm guessing that goes a good way towards explaining the difference in approach.

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