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Minervan Armoured Regiment 1.7

 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Wed Apr 09, 2008 7:33 pm 
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See this thread - these two models (Thunderer and Salamander Command Vehicle) are still not covered for our datafaxes.  Can anyone help?  Please?

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Thu Apr 10, 2008 7:28 am 
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Does anyone know what the Minervan colour scheme is? or at last their Armageddon scheme?

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Thu Apr 10, 2008 7:35 am 
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Armageddon schema would be desert like steel legion I guess?




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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Thu Apr 10, 2008 11:47 am 
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The Minervans are an expeditionary force and, as such, will have to color scheme. ?Down the road somebody can make one up if they want, but don't count on me inventing it - I am not a great painter. ?I prime, I paint one coat, sometimes a second drybrushing, a little color for a helmet or such, and I am done.
So give me your poor, your tired, your huddled masses - wait wrong speech.
So give me your Thunderers, your Salamander Command vehicles, no particular scheme needed.

As an update, I am still looking for a picture of the Thunderer Siege Tank for the Epic: Raiders supplement.  This miserable tank has been quite elusive and I am hoping somebody can help me out.  If not, I am going to be forced to break out the paints and do one myself which will cause even more delays than we already have had.

HELP!

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Fri Apr 25, 2008 12:06 am 
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i dont have any thunderers but i wouldnt mind painting one of yours moscovian if your pressed for time. i have a few old leman russ bodies that i could use to convert, but im sure you would like the stock model for this project.


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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Fri Apr 25, 2008 1:04 am 
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(Moscovian @ Apr. 24 2008,04:07)
QUOTE
As an update, I am still looking for a picture of the Thunderer Siege Tank for the Epic: Raiders supplement.  This miserable tank has been quite elusive and I am hoping somebody can help me out.  If not, I am going to be forced to break out the paints and do one myself which will cause even more delays than we already have had.

HELP!

I have one in Minervan colours... didn't I send you the picture?

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Sat Apr 26, 2008 4:26 pm 
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I still disagree on the Salamander Command. Originally it was to be a command transport, not something with the command unit inside.

Generically for guard several old (old sg boards) lists used 30cm, AV, 6+, CC6+, FF5+, heavy flamer, heavy bolter, Leader, transport (1).

If assuming yours has the command squad riding in it why not make it a pattern unique to these chaps where its a dedicated vehicle with staff, better engines etc (to match your stats).

Tank destroyer
Why not 25cm move? That way a useful addition to mech formations (as tank destroyers were!).

Thunderer
Come on, make it 25cm move, its bad enough as it is and this way becomes an interesting alternative for mech formations in other lists.

Exterminator
Well, I dissagree :) Fortuentately I have a different pattern using an open leman russ turret (of which I apparently have two dozen of) and have given it 30cm AP4+/AT5+/AA6+ with twin exterminator autocannon. Do you think the save should come down due to the turret (on my pattern that it)? Indeed could say the mars version loses the AA due to being enclosed? Fluff wise they do have a bit of AA.

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Sat Apr 26, 2008 4:33 pm 
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IIRC the FW Wh40k Salamanders (both versions) don't have a transport space.

If i look into my Speed-Chart the Thunderer is at least as fast as a Chimera. But the Tank Destroyer is as slow as any other Leman Russ (or was it the other way around?).

The only occasion an Exterminator fires at aircraft is in the novel "Double Eagle". If it should have an AA value then i propose AA6+ or even AA7+ because it is obviously inferior to a Hydra, laking the Hydras targeting system.





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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Sun Apr 27, 2008 1:14 am 
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Chimera - does the heavy flamer not have small arms ignore cover?

Medusa - given the way MW is in this game is it the only option? 1bp/disrupt/both/anything else? Incidentally can it indirect at all in 40k?

Stormhammer - isn't wyswig, no real reason to be a useless 10cm move (and of course i dissagree with the stats).

Stromsword - heavy flamer small arms ignore cover, and has this been tested much? Would be a lot niftier if the main gun was 45cm range.

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Wed Apr 30, 2008 11:41 am 
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TRC, I PM'd you regarding these changes.

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 Post subject: Minervan Armoured Regiment 1.7
PostPosted: Wed Apr 30, 2008 12:05 pm 
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Incidentally can it indirect at all in 40k?


Not the mobile version, no.

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