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The Siege of Mossino V1.02
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The Siege of Mossino V1.02

 Post subject: The Siege of Mossino V1.02
PostPosted: Mon Apr 07, 2008 6:10 pm 
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I noticed a slight typo. I believe it's in the description for the Mecharius. You have "Banebade."

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 Post subject: The Siege of Mossino V1.02
PostPosted: Mon Apr 07, 2008 6:17 pm 
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Thanks Dwarf.

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 Post subject: The Siege of Mossino V1.02
PostPosted: Tue Apr 15, 2008 5:56 pm 
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hello, thank you for your work. I still do not see the malcador in the lists because these is a pity that profile of the malcador is only in the list of army of the vraksian renegade.


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 Post subject: The Siege of Mossino V1.02
PostPosted: Tue Apr 15, 2008 6:16 pm 
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Yep, the Death Korps do not have the Malcador issued to them.

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 Post subject: The Siege of Mossino V1.02
PostPosted: Wed Apr 16, 2008 3:12 pm 
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thank you for your answer, for me it should be there because it is a tank forgeworld which has the style of the death korps and also I play it in the list.
http://www.servimg.com/image_preview.php?i=2&u=11787216


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 Post subject: The Siege of Mossino V1.02
PostPosted: Wed Apr 16, 2008 3:18 pm 
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Hey that's awesome. :)

How many points do you use for the malcador, and how do you find it performs?

Do you have any more pictures of your Death Korps army?

If you get some cool closeups I'll see if I can put a picture of one or two of your units in the Mossino suppliment.

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 Post subject: The Siege of Mossino V1.02
PostPosted: Wed Apr 16, 2008 3:24 pm 
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thank you, I taken the profile which is in the list vraksian renegade whose 350 Pt has the three. dimensions performance it is very useful against the trainings of infantries.


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 Post subject: The Siege of Mossino V1.02
PostPosted: Fri Apr 25, 2008 6:59 pm 
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I hopes it not to late in adding input...

Any thought in adding a Quartermaster as a company upgrade?  Perhaps letting him allow a reroll of 1 save for the unit he is attached with.  Possibly 50 points?

How about a Prelimary Bombardment?  Allow one (or each) of the Support Batteries to fire once before the game begins.  Say +25 points per battery?  

Also, as a possible edit, in your Companies section of the Death Korp, the Death Rider Company should be 11 Rough RIder units and 1 Command Unit, no?


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 Post subject: The Siege of Mossino V1.02
PostPosted: Fri Apr 25, 2008 7:06 pm 
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Any thought in adding a Quartermaster as a company upgrade?  


His effect is similar enough in nature to that of a Commissar that I don't think he need be represented specifically ; He's already covered under 'counts as'.

How about a Prelimary Bombardment?

That's an example of a rule that is in 40k to make it feel like you're part of a larger battlefield... in Epic, you actually have that larger battlefield!

Just fire your artillery first. :D

Also, as a possible edit, in your Companies section of the Death Korp, the Death Rider Company should be 11 Rough RIder units and 1 Command Unit, no?

It could be, but I'm worried that it might make that particular formation too powerful when used en-masse (Three Rough Rider companies all charging at the same moment!?!?).

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 Post subject: The Siege of Mossino V1.02
PostPosted: Fri Apr 25, 2008 7:18 pm 
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Nice stuff raziels!

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