Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 7 posts ] 

Initial thoughts on DKOK list...

 Post subject: Initial thoughts on DKOK list...
PostPosted: Thu Feb 22, 2007 1:30 am 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 11:18 pm
Posts: 876
Location: Edinburgh, UK
Ive been properly working with with the list lat night for too heamy first outing tommorrow night.  Ill try and put up a proper review of how things go later.  Some initial thoughts on the list though.

1) Given relatively the high cost of companys (and also lack of infantry minis on my part) you are somewhat limited in the support options available.  For a 2700 pt list I could only engineer 6 support slots (3 companys).  I think this is in fitting with the DK, but it does make army choice a much more involved process.  

2) Pushing the list to 3000 points proved really difficult without reinforcing the companies heavily.  I am loathe to reinforce inf companies as above 20 models formations become unwieldy and invite clipping attacks (at least thats my experience with orks) , and reinforcing the horsies feels wrong.  

Quick thought- what if support fire units (thudd guns, mortar etc) cost less and replaced units rather than added to the company?  This way you could have a concentrated heavy weapon company without it being too unwieldy.  Or if the regt command contained heavy weapons (This would also be like ww1 regt structures, wouldnt it?).

3) Ive been finding it difficult to field enough super heavy tanks.  To my mind I see the DKOK as hordes of infantry heavily reinforced with SHT trundling towards the enemy.  However given the need for other units filling support slots Ive been finding it really difficult to fit in as many SHT as I would like.  Currently there are 2 in the list (although I am fileding a LR tank platoon and Grenadiers to see how they fare).  Having a SHT company or if the SHT platoon was 1-2 tanks would do more to fulfill my war machine fetish.

Anyway, more thoughts plus the full list and batrep to follow :)

EDIT: my god that first sentance shows I was drunk when I wrote this doesnt it....





_________________
"Do not offend the Chair Leg of Truth; it is wise and terrible."
-Spider Jerusalem


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Thu Feb 22, 2007 2:40 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I wuld suggest to your opponent to give those formations 4+ bms'. With one leader per company it should reduce effectiveness a lot.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Thu Feb 22, 2007 5:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 20, 2006 1:50 pm
Posts: 482
Location: Greater Los Angeles Area, CA
Initially there was consideration for having a Superheavy Company in the DKoK list.  It went when we seperated the DKoK from the Armoured Regiment.  You do however have a good point with the feel of the force.  It might be fitting to make full companies of Super Heavy Tanks and the Super Heavy Support FA.

_________________
Airspace - AeroImp Forum


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Fri Feb 23, 2007 12:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
1) Given relatively the high cost of companys (and also lack of infantry minis on my part) you are somewhat limited in the support options available.  For a 2700 pt list I could only engineer 6 support slots (3 companys).  I think this is in fitting with the DK, but it does make army choice a much more involved process.  


I'm quite happy with this nessesity. In order to access the rarer stuff, you need lots and lots of normal troops, otherwise high command won't think you worthy of supporting! :)

My 3000pt lists have generally only included 3 company choices too (2 infantry & 1 cavalry).


2) Pushing the list to 3000 points proved really difficult without reinforcing the companies heavily.  I am loathe to reinforce inf companies as above 20 models formations become unwieldy and invite clipping attacks (at least thats my experience with orks) , and reinforcing the horsies feels wrong.  

I've actually kept my Company Upgrades to a minimum for the most part, normally only applying 1 or 2 of the 3 available Upgrades.

I've tended to splash out on other kit like Titans or Imperial Navy support however.

Quick thought- what if support fire units (thudd guns, mortar etc) cost less and replaced units rather than added to the company?  This way you could have a concentrated heavy weapon company without it being too unwieldy.  Or if the regt command contained heavy weapons (This would also be like ww1 regt structures, wouldnt it?).

I went with adding the light support platforms to the companies in order to maintain some thematic commonality with the Siegemasters list.

Plus, it makes those big, targettable formations even easier to hit. :D

As to always attaching artillery directly to a regimental command, it's not really within the scope of my vision of the Death Korps list... Ie: I don't think it's entirely appropriate.

3) Ive been finding it difficult to field enough super heavy tanks.  To my mind I see the DKOK as hordes of infantry heavily reinforced with SHT trundling towards the enemy.  However given the need for other units filling support slots Ive been finding it really difficult to fit in as many SHT as I would like.  Currently there are 2 in the list (although I am fileding a LR tank platoon and Grenadiers to see how they fare).  Having a SHT company or if the SHT platoon was 1-2 tanks would do more to fulfill my war machine fetish.

I'd rather see the Super Heavy Support Formation as variable in size (1,2 or 3 tanks) rather than introduce Super Heavy Tank Companies.

While the Death Korps certainly have access to a good variety of Super-Heavy tanks, they wouldn't use them as a mainstay formation, their main strength is in their Infantry Companies.





I wuld suggest to your opponent to give those formations 4+ bms'. With one leader per company it should reduce effectiveness a lot.

Aye, my formations seem to spend most of their time Marshalling!

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Fri Feb 23, 2007 1:07 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 11:18 pm
Posts: 876
Location: Edinburgh, UK
So my game got postponed last night :(  Hopefully ill get he chance to play next week instead :)

I've actually kept my Company Upgrades to a minimum for the most part, normally only applying 1 or 2 of the 3 available Upgrades.

I've tended to splash out on other kit like Titans or Imperial Navy support however.


I was toying with this too.  In fact for the 300pt list ill probably go with marauders to see how they play (got a lovely destroyer ftom miner that im desperate to field)


I went with adding the light support platforms to the companies in order to maintain some thematic commonality with the Siegemasters list.

Plus, it makes those big, targettable formations even easier to hit.

Aint that the truth! :p  My main problem here was that I need to really field 3 infantry companies- one for the gorgon asault, one for regt command and one to be loaded full of support weapons (which I dont want to giveto the regt command for BTS reasons).  In actual fact for the 3000 point hgame that was another option, but I simply lacked enough toy soldiers to make it happen :(

As to always attaching artillery directly to a regimental command, it's not really within the scope of my vision of the Death Korps list... Ie: I don't think it's entirely appropriate.

In retrospect thats not such a hot idea....  Have you considered a support weapon company as a support choice that contains 6 of your chosen light weapons?  Would fit in with the way the support options operate in the list.  It would also give a nice friction between losing support slots vs having huge companies...


I'd rather see the Super Heavy Support Formation as variable in size (1,2 or 3 tanks) rather than introduce Super Heavy Tank Companies.

While the Death Korps certainly have access to a good variety of Super-Heavy tanks, they wouldn't use them as a mainstay formation, their main strength is in their Infantry Companies.

This would be my preffered option too to kep the theme consistent (and force DKOK players to have hordes of easily killable munchkins :) )





_________________
"Do not offend the Chair Leg of Truth; it is wise and terrible."
-Spider Jerusalem


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Fri Feb 23, 2007 2:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire

I was toying with this too.  In fact for the 300pt list ill probably go with marauders to see how they play (got a lovely destroyer ftom miner that im desperate to field)


I've playtested the Marauder bombers in one game, and as with normal IG, I find that there are better buys out there. *As soon as the net is working at my new house I should have a very nice battle report that features Marauders*


My main problem here was that I need to really field 3 infantry companies- one for the gorgon asault, one for regt command and one to be loaded full of support weapons (which I dont want to giveto the regt command for BTS reasons).

Personally I've bitten the bullet and upgraded my rgt. command with Thudd Guns... it sits around protecting my artillery / flak on my side of the board, while still having a considerable range to lay down a BM or two with the Thudd Guns.

Note that they need to find a convenient terrain piece to hide in or they're going to die sharpish. :)

Have you considered a support weapon company as a support choice that contains 6 of your chosen light weapons?

A support formation of light support weapons?

That's an interesting idea.

Especially if the light guns were given access to Centaurs too.


This would be my preffered option too to kep the theme consistent (and force DKOK players to have hordes of easily killable munchkins :) )

I don't really see a problem with allowing extra SHT's... just as long as they're not Company choices the list shouldn't go out of whack.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Initial thoughts on DKOK list...
PostPosted: Fri Feb 23, 2007 6:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jun 20, 2006 1:50 pm
Posts: 482
Location: Greater Los Angeles Area, CA
A support formation of light support weapons?

Especially if the light guns were given access to Centaurs too.


This idea has alot of merit - some heavier units to support those Rough Rider Squadrons.

_________________
Airspace - AeroImp Forum


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net