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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Flimsy Fruit Fermenters and Fungus Fanciers Union, Local #303, Craftworld Gallo fight Emperors' Customs and Immigration Agents
By
Derek Mauve, Emperors' News Service
Yesterday, the Fruit Fermenters and Fungus Fanciers Local Union #303 (4F-#303) engaged in a heated exchange with Customs and Immigration Agents (CIA) over illegally imported biological products.
The initial investigatory discussions quickly turned to violence while the CIA initiated a quarantine of the contraband items on sale at a local foodstuffs exchange. Several fatalities were administered by various members of an attached Astartes contingent that was escorting high ranking Legatum officials. The Emperors Legatum were present to ensure that due process was administered in an equitable manner. Representatives of the Astartes legion could not be reached.
Legal representatives for 4F-#303, Blande Merlot and Phil Guyere, were imprisoned for an indeterminant time until the legal ramifications of unlimited corkage fees could be assessed.
The impromptu civil disobedience demonstration was dispersed with minimal impact to local businesses and infrastructure. Approximately 7,000 casualties were catalogued.
SM Order of Battle, 3000 pts ----------------------------
1 x Landing Craft 1 x Tac, 6 x Razorbacks, 2 x Dreads 2 x Terminators 1 x Strike Cruiser 2 x Tacticals 1 x Scouts, 1 x Sniper 1 x Supreme Commander 1 x Devastator 1 x Captain 1 x Librarian
Additional Rules used:
All experimental rules (including MW Barrage as AP). Marine changes: 1) Armor Detachments (-25 points) - Vindicator det, 275 - Predator det, 275 - Land Raider det 375
2) Speed upgrades (+5cm) - Vindicator, 25cm - Attack Bike, 35cm
3) FF upgrades (1 better) - Land Raiders, FF4+ - Predators, FF4+
4) Armors get Hunters - Vindicator det, hunter upgrade allowed - Predator det, hunter upgrade allowed - Land Raider det, hunter upgrade allowed
5) "And They Shall Know No Fear" modifications - No bonuses for enemy having more units (normal +1 for double the amount) - For counting the assault resolution, the amount of BM is halved (round down) - Leaders remove 2BM instead of
Craftworld Gallo, Sotec 1.7 + Saim Hann Additions ----------------
SOV (6) 4 falcons, 2 fireprisms ? ? ? ? ? ? ? ? SOV (6) 4 fireprisms, 2 firestorms ? ? ? ? ? ? ? ? ? ? 12 jetbikes w. farseer +wild riders ? ? ? ? ? ? ? ? ? ? ? ? ? ? 5 vipers/jetbikes with farseer ? ? ? ? ? ? ? ? ? ? ? ? 8 vipers/jetbikes with farseer ? ? ? ? ? ? ? ? ? ? ? ? 8 vipers/jetbikes with farseer ? ? ? ? ? ? ? ? ? ? ? ? guardians, wave serpents ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? guardians, wave serpents ? ? ? ? ? ? ? ? guardians, wave serpents ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? guardians, wave serpents ?
Initiative 2 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? WINDRIDER WARHOST: 225 points ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? A Windrider Warhost consists of one Wild Riders unit and five Jetbike units. Any number of Jetbike units in the formation may be replaced with Vypers at no additional points cost. ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? In addition the formation may include: ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 3 Jetbike units for +100 points or 6 Jetbike units for +200 points ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 3 Shining Spears units for +100 points ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1 Farseer on Jetbike unit for +50 points ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 0-1 autarch for +75 in a shining spears unit. ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Other units as tweeked as BT changes. ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Draft BT changes ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? Special Rules ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1) All pulse becomes 2x shot weapons ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 2) Spirit Stones dropped ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 4) Swords of Vaul: 5-6 grav tanks; Falcons for 50 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? points, Fire Prisms for 75 points, 0-2 Falcons may ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? be replaced by Fire Storms ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1) Jetbikes 5+ save ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 5) Fire Prism's Prism Cannon goes to 60cm ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? AP4+/AT2+ Lance ? ? ? ? ? ? ? ?
The table was covered with rolling forested hills, around 40% table coverage. John had three large terrain features to position himself behind. His Blitz objective was mid table, with the rest of the objectives clustered around the center of the table and in the middle third of both x and y axis. I?d tell you what my half of the board looked like, but since I spent the entire game in John?s half of the board, I?m not sure I ever noticed. 
Turn 1
In the beginning there was light. And the light didst rain down from the heavens onto the earth upon the wicked sons and daughters of wine samplers and cheese partakers. And the light was glorious and there was much wailing and gnashing of teeth as a great confusion was visited upon the gathered forces of the unclean.
And the Lord of the Triarch saw that this was good.
Next didst the holy servants of the Triarch descend upon the unclean purveyors of fermented foodstuffs and didst rain upon them holy fire and, lo the unclean were cleansed.
And the Lord of the Triarch saw that this was good.
So great was the confusion among the unclean, that many did stand about, unable to give forth battle and though great were their number, the holy servants were righteous in their fury and did slay many.
And the Lord of the Triarch saw that this was good.
Then didst the Leviathan descend from the heavens and disgorge more holy servants of the Triarch from its bowels. And the holy servants didst behold a pitiful wailing come forth from the unclean and though many martyrs were delivered on that day, the unclean were banished from the holy land and there was much rejoicing.
And the Lord of the Triarch saw that this was good.
However, the wicked were not all confused and many did gather upon the children of the Leviathan and though the holy servants didst remain faithful, many more martyrs were released of their burdens and taken up.
And it came to pass, that a pause lay heavily upon the holy fields of retribution.
Turn Summary:
As is usual for the Space Marines, things started off with a bang. My orbital bombardment managed to clip several Saim Hann units and although I would have liked to have caused more casualties, I at least was able to place a fairly decent number of blast markers on several units. Later on in the turn, this would have a severe impact on John?s mobility.
The Drop pods landed just in front of the SH Blitz objective and in close proximity of a Vyper unit. A combined assault by drop pod units wiped out the Vyper squad. The scout squad consolidated on the Blitz objective and then took shots at another Vyper squad, putting a nice grouping on the Farseers? forehead and dropping another bike unit in the formation.
John was plagued with blown activation rolls. Some of this was assisted by the additional -1 from the blast markers placed by the orbital bombardment, other times because it?s hard to recover from a one. So he struggled to keep things going given that at least his first six activations failed.
The Space Marines didn?t have that problem. Next I brought in my Landing Craft to bushwhack a Guardian host and was reasonably successful in that action, but what I also ended up doing is placing my BTS unit in reach of multiple jet bike units, who consequently wiped all the infantry out.
So the turn ended with both of us almost gasping for breath because of the rather intense turn of events.
Turn 2
And the trumpets didst sound, the angels sang out and the servants of the most holy Lord of the Triarch were restored. The unclean had gathered their multitudes in the distance, their leaders unaware that judgment had been passed, their fates sealed.
Confusion continued to reign in the ranks of the unclean. However, pursuit by the unclean of the children of the Leviathan continued and in the end, despite their unyielding faith, all became martyrs. However, retribution for this atrocity was swift as Leviathan rushed from the skies to swoop down upon a fleeing band of stragglers, crushing their feeble attempt to escape.
Near the unholy shrine of the unclean, swift saints invested the site with holy unguents and seals of purity to prevent the return of the unsanctified. The rest of the unclean multitude slowly migrated to the center of the battlefield as the fading light brought an end to the conflict.
Turn Summary:
Well, the SHE finally got untracked and began to mobilize their forces in the manner that I am normally accustomed to. The vehicles from the Landing Craft assault force were completely wiped out, thus losing my BTS objective to the pointy eared fiends. In the center, a stalemate developed as we were running out of store time and so played the second turn as if it were the third. I managed to wipe out another Guardian host and damage another whose surviving Wave Serpent was pounced upon by the Landing Craft in an air assault and completely destroyed.
We totaled up the points and the SHE had 3 to the SM 2. A pretty decent result.
Game Summary
[I] A very interesting and intense game. As usual, the SM?s come in swinging and it?s a question of whether or not they can hang on in the face of a determined counter-attack. This game was the first time that John has had to think hard about his options and execute properly. I see this as a good thing in the Eldar as in previous games, I was usually dismembered by the end of T2 and the game really ended up being an exercise of seeing how bad the objective grab in T3 would be.
In this game, the SM hung in there a lot better and I felt like I had a pretty decent force going into T3 should we have done so. I still think that it would have been a tough contest as the SM would have needed to push the SHE off of some objectives to get a good margin on the objectives.
All in all an excellent time.
Good game John! John?s comments: Good game. ?Next time when my super tanks prisms fire on your termies you're going down buddy !!! -Note in your batrep it is the opinion of moi that, unlike previous fades you would have continued to be strong in the following turn, but if any formation stuck out, the bikes would have hit them with a vengeance heh heh heh. Impacts. Init 2 is not bad, whats bad is no spirit stones at the same time. ? Your movement from the lander formation to take on the one yet almost worked perfectly (hence my bugging about can all those units move). You missed by a hair getting them out of the range of all the FF support and turned the trap against me even worse than what happened. I like the rhino support. ?Those dreads might have slowed you down (if they were dreads and not commanders heh heh) subsequently. ?Interesting idea to drop a mobile force.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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