Kuss,
I believe I wasn't clear enough in my above posts about themed SM armies. Never the less, let sleeping dogs lie, that is not the intent of this thread nor is it a big issue for me, merely observations from the outside (my perspective from Canada on the world NetEA environment/development).
Paradox wrote:
given the feedback in this thread around how best to play a Codex list (ie air assault heavy), should be "The Codex list, built for air assault, is it underpowered/not competitive enough?"
THIS is the question. Thank you for elucidating it so clearly.
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To answer the above question, yes and no.
No, the Codex SM list is not underpowered or not competitive enough when played as an air assault themed list.
Yes, we are witnessing power creep that is undermining the whole air assault themed paradigm. Specifically, lists that include AA with TK and MW (Necron and Ork Gargant, Ferral). A proliferation of formation with token AA models where before they were fewer or more concentrated. (aside from aircrafts, SM had expensive Hunters only, IG had Hydras only, Orks had short range flak wagons only, Eldar (had the best AA) had firestorms). Now we are seeing multiple types of units across armies having AA. Also the ability to imbed AA in many more formations. The range of AA has also increased in some of the newer armies.
I think the biggest threat to air assaults is not the token AA units that are appearing that are few or have high hit numbers, but the units that have long range (45-60cm or more) and good to hit odds (by virtue of quantity or quality). The real game changer to air assault is AA with TK or MW. I don't think these special abilities should exist with AA personally as it creates a very binary outcome that undermines a whole style of play (air assault).
I play against these lists regularly:
Necron Pylons with Fearless teleporting livingmetal DC2, 90cm AA4+ TK (1) and 120cm MW4+ TK(d3)
Ork Gargants DC 8 with there wyrdboy towers 30cm (d3) AA 5+ MW
ATML Knight World AA Guns (unit of 3 with 3 gun tractors to absorb hits) 60cm AP6+/AT5+/AA5+
and it has discouraged me from playing my Codex SM completely because I feel the Codex list only does one thing well, air assault, and that is an uphill battle against these armies. Therefore I am lucky and I can leave my SM at home, which I have done for the last year, and take other non SM lists. In a tournament or if I didn't have such an extensive collection I would not be so lucky.