Dobbsy wrote:
Predator formation: a 5-unit formation to increase durability similar to a singleton Warhound and increase in firepower to offset the easier loss of vehicles compared to the WH that can continue firing even when damaged. Minimal increase on the BMs required to break the formation, and tries to keep it fighting a little longer. Priced at 275 to match the current single Warhound. (Also considered: cost of Annihilators 275 and Destructors 250 - mainly to try to increase numbers seen on the table than anything else as the Pred A is still the better option).
this seems like a good starting point
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Predator upgrade: Added this to all Marine infantry barring Scouts and Terminators to assist in shooting and assault options. The addition will hopefully see the Destructor be more useful as a FF support option. I also added this upgrade to the Assault formation to give a more sensible addition than the Vindicator, with matching speed. A hard two-upgrade is designed to force a choice in cost increases while reducing min-maxing.
loss of the vindicator makes me sad, as an assault tank, its natural place is accompanying assault marines, it also gives them a shooting attack AND cover bonus, the trade off is that the formation is slowed down slightly....
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Warhound singleton 0-1: In conjunction with the Predator formation change above, aimed at reducing reliance on this unit when taken as two formations. This comes with a price reduction back to the old pricing due to the lack of the premium needed that came with the two singletons.
while I get the warhound hate, I generally disagree with these kind of limits, in a 4/5k game I don't think single warhounds will have quite the impact they do at 2/3k I'd be more in favour of a price bump to 300/325 as well as the boosted predator formation... I'd be less inclined to drop 650 on a pair of warhounds in every list....
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Vindicator: Weapon name changed to Astartes Demolisher and weapon stat receives Disrupt and IC FF as discussed recently. Added upgrade to the Vindicator formation and removed it from the Predator formation due to its less than effective addition.
I sorta share Onyx's concerns, but as I said before, if it fits in the list, then it doesn't hurt the chaos lists at all if they don't get the upgrade
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Land Raider Crusader: This was added to the various Land Raider options in the list for a bit more modernity and different transport options. The slight boost in post-air assault extraction possibilities for Terminators will need to be monitored closely however.
I like the unit, and it's probably the unit that most warrants inclusion, still concerned that we're making too many changes to the list and removing it from its status as a litmus test
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Land Speeder Storm: Another unit added for modernity and to test how the additional scouting Land Speeders effects the Scout formation in terms of punch etc. Cerberus Launcher may need removal depending on its effect.
in all honesty I don't think this is needed, scouts are plenty good as they are, add razorbacks if you need more punch.... plus it's the same effect on the list as adding the crusader
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Spacecraft transport: Dreadnoughts moved to AV section for transport purposes to see if the usage of Dreadnoughts might increase and how that will effect drop list power.
I think this is a decent inclusion, I doubt it will make much difference as your options to move dreads around after drop is pretty limited....
overall I'm okay with most of the changes from a trial POV.... although they mostly seem to be buffs which are slightly offset by the reduction of singleton warhounds and the removal of options that were rarely taken anyway.... I think the list was fine as it was power-wise, but I suppose testing will tell
I do also think these changes may hurt development of some of the other SM lists as people abandon them to playtest the codex list.... it also disincentivises people to play a variety of lists if they can get their new toys in the main list