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Blood Angels List Development Thread

 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 2:13 am 
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If Astartes Land Speeder Typhoons are getting a price break, I will do the same for the Blood Angels. Is this a definite thing?

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 5:26 am 
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Yup
viewtopic.php?f=73&t=28653

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 7:45 pm 
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pati wrote:
So, we arrived to this point finally :)

I will mourn the 8 unit Assault Marine formations (I painted 32 stands of them



Ahhhh I have the same. :{[]

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 7:50 pm 
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m_folais wrote:
pati wrote:
So, we arrived to this point finally :)

I will mourn the 8 unit Assault Marine formations (I painted 32 stands of them



Ahhhh I have the same. :{[]


Ok, so... as I explained, you can still take 8 stand assault formations....

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Dec 15, 2014 7:55 pm 
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Ohhh panic is over. my bad

cheers

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 6:28 pm 
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Hi, im looking at doing a Blood angel force in the new year, is there any chance of dropping the attack bike from the bike detachment, as they are rarer than rocking horse ****. Basically it means I cant field a bike unit as i dont have any attack bikes.

Unless a proxy model can be suggested?

Steve

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 7:35 pm 
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Funny. That's all I keep finding available here ;D
Isn't the formation X bikes, Upgrade any number to Attack bikes? (sorry don't have the list in front of me atm)

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 7:53 pm 
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In the epic UK lists its 5 bikes, then you may replace any number with attack bikes. I like!! ;)

In the Net EA list its 4 bikes and 1 attack bike. Awkward!!! :D

Steve

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 10:03 pm 
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I'm pretty sure that's an error.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 10:20 pm 
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jimmyzimms wrote:
I'm pretty sure that's an error.


Hopefully someone will clear up the confusion.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Dec 31, 2014 10:25 pm 
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XM will be back soon so he can definitely answer

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Mon Feb 09, 2015 4:24 am 
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Assuming the list in the first post is the most recent, and you're wanting to know editing issues:
-The Commander upgrade- one commander for 50 'point' should be 'points'
-All options in the Heavy Support upgrade need 'each' added after their points values

Edit:
-The Blood Angel's Strike Cruiser has a cut and paste error in the list, adding extra words- a repeat of 'Drop pods or landing craft to carry any other units on board'.

Also, I thought Blood Angel's Assault Marines were able to teleport in this list? I can't see that anywhere.


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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Tue Feb 24, 2015 2:37 pm 
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Based on Geep's good catches here and above, I've updated the OP with the errata.

XM is out for a bit on personal time but is aware and will return soon. Feel free to direct any hate-a-grams here. :D

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Tue Feb 24, 2015 2:38 pm 
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Geep wrote:
Also, I thought Blood Angel's Assault Marines were able to teleport in this list? I can't see that anywhere.

Geep, that was a playtest idea that we tried out but that didn't really fix the issues with the list at that time. It's not in this version of the list anymore.

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 Post subject: Re: Blood Angels List Development Thread
PostPosted: Wed Feb 25, 2015 3:34 pm 
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m_folais wrote:
Only issue I had ever come across playing them was with roads. Super charged engines +5, add the roads +5 and the BAs are all up on you turn one.

Nobody seems to have followed up on this from a while back. Is this an unintentional side-effect that should be changed? If so I guess you'd do it by going back to using a special rule for the +5 rather than include the speed in the unit profile.

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