Batrep blood angels vs biel-tan:
http://taccmd.tacticalwargames.net/view ... 84&t=29206Marines win 4-0 in the third turn.
My thoughts:
1. The Frenzied rule seems beardy. It came up several times, all of which were of benefit to the marines, allowing them to automatically engage either on a retain or with BMs. The downside never came up, and I notice you've only given it to the units for whom engaging is actually a positive. Auto-retaining has been a bone of contention for the ulthwe and iyanden lists and it is frustrating for the opponent. When the whole army can do it...
2. Storm ravens are excessive. When these things fire, they do a lot of damage. They can alpha strike from mid-board out of sight thanks to planetfall (which they don't have to give anything up for), and after that they have the armour to not care too much about return fire. They are like artillery that you don't have to risk deploying on the board at the start. How these things are not 400 points for a formation I don't know. I guess they are this price because warhounds are around the same. But 50 points less than predators?? They are just all around better in every way. And that's with predators given a free +5cm move. As it stands I would not want to use or fight against the list with these storm ravens in it. Most things in Epic can be fixed with points, but for these guys planetfall in particular I have a problem with. Even assault marines can't drop pod; it's not fair with their movement, let alone to pop up and shoot from 60cm away.
3. Death company: seems about right in terms of stats, if undercosted given the chaplain. Significantly better than devs, and only 75 points more than assaults for fearless, twice the attacks, invulnerable save. They can be a cheap terminator alternative. Do they really need the invulnerable save?
4. Super special engines: I didn't field many ground vehicles, the scouts engaged with infiltrate so it only really came into play with the tacs. It allowed me to get them right up the field to take over from the planetfalling devs, and then that meant they were also close enough to the jetbikes (in the eldar deployment zone) to sustain on them.
Overall: I'm left looking for the nerfs in this list. They lose vindis and destructors, both below par niche units and replaced with 2 new tanks anyway. Death company is an assault formation that's actually worth taking, and none of the special stuff comes with any points increases.