uvenlord wrote:
Why would I choose the new Ironclad Dreadnought? It is good for killing infantry in cover 15 cm away but I do not really see the use in an army other than that. Am I missing something?
Pest control armies. Admittedly this is totally armchair general action going on here but we're looking at this with traditionally difficult to move from cover INF armies (orks and guard come to mind). It's not been tested much here but has in other lists so we dumped it in here to see how it goes.
uvenlord wrote:
Why is the veteran officers in a clan at a discount? (125p compared to 150p if you buy them as upgrades)
Further emphasis on the Clan formation. Vet Officers may need an additional discount globally but we need to test some more before we do that.
uvenlord wrote:
The clans is to expensive. You are forced to buy a commander even in squads that do not need them and you must pay full price...
The first part I can follow, the second I an not sure what you mean. Explain? You get a free CH in a Clan so I am not sure what the deal with that is. I guess it can be removed from your force provided an opponent agrees. The Commander has
leader which greatly assists in shedding BM which is intended to help the Clan formation weather storms of fire directed at them and fits the grim fluff of these Cads. Since this list will be usually out activated, being able to shrug off BM is going to be important.
uvenlord wrote:
Move the Thunderhawk back to the normal list (not restricted)
Might as well just play Codex list then if you're wanting the air-mobile playstyle. And that's a totally valid point mind you. Perhaps there's not enough to justify this list or it is fundamentally unstable under the rules and not worth existing (outside of Fanlist or specific scenario status).
uvenlord wrote:
the list lack the normal assault+dev units anyhow so right now they are only limiting the Titans
Assault formation exists unchanged from the codex list but you're right in that they are a core formation. The heavy infantry is basically the devastator formation with some tactical bullet catchers. Perhaps a bulk discount is needed?
uvenlord wrote:
is forcing the army to drop pod instead of loading the Hawks with Dreadnoughts
Well that IS somewhat the theme of the list after all, Astartes Drop Assault
uvenlord wrote:
Change the veterans back to terminators without teleport (and make them cheaper.)
They are exactly that. If the name is irritating then we can instead call it Iron Hands Terminator. Can't really justify them cheaper (already at a discount from the Codex entry). Am I mis-understanding something?
uvenlord wrote:
To buy the "great council retinue" means the clan will cost a minimum of 475 points and the unit you got will be needing some wheels (625p) or a drop pod (+200p strike cruiser) or it will be a very expensive blitzguard.
The Dreadnought Phalanx is a little cheaper at 400 points...
Perhaps the +LR Transport on the retinue needs to be included in the price for free (or sharply discounted) thus not penalizing the force for podding in the SC Clan (after all that's the theme, right? Sounds daft to penalize when you play fluffy
). I personally find them invaluable in holding the center of a board typically (play styles vary of course).
uvenlord wrote:
As I usually struggle with the number of activations perhaps we should let the normal marines be Supreme Commanders again?
Que?