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[NetEA] Iron Hands (Experimental)

 Post subject: Re: [NetEA] Iron Hands
PostPosted: Wed Aug 14, 2013 9:09 pm 
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BlackLegion wrote:
How about an Invulnerable Save while in an Assault?

^now THAT'S interesting^

What boost do we do for units already with an IS?

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Wed Aug 14, 2013 9:10 pm 
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BlackLegion wrote:
How about an Invulnerable Save while in an Assault?
clean and simple :)
For all formations or just inf?


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Wed Aug 14, 2013 9:14 pm 
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As in 40k it seems that IronHands Vehicles will have It Will Not Die i would say for everything.
Units which already have an Invulnerable Save could be unaffected or it could improve to 5+?

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Thu Aug 15, 2013 8:00 am 
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BlackLegion wrote:
As in 40k it seems that IronHands Vehicles will have It Will Not Die i would say for everything.
Units which already have an Invulnerable Save could be unaffected or it could improve to 5+?

OK, that will do as a good option. (I would just leave the ones that already have inv saves as they are)
Not sure I like the extra dice compared to the outcome but I will let it sink in...:)

Lets wait and se if ortron pops in, he had some good ideas in the past.

We talked about inv. saves before as a way of showing their cybernetics och bionics. My question is how powerful shall the ability be? (before we talked about an all around inv save or a normal save boost)
The loss of teleporting terminators etc is it enough to counter that with special titans and dreadnoughts or do we want a mighty power?
Saves or feraless in closecombat is fun and coulorful but will hardly affect balance (I think...)
Right now I am content with the "weaker" power, just wondering were you guys stand.


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Wed Aug 28, 2013 5:40 pm 
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Additional Formatting and renaming prior to going live (aka additional chances for you to do this=> :gah )

NOTE: Superseded by this version
Attachment:
Iron Hands Chapter Army List.pdf [639.6 KiB]
Downloaded 234 times

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 4:40 pm 
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nice work :)

some smaller typos:
*Razorbacks can transport Recon and Aspirants
*The second weapon option for the Warhound looks a little bit wierd. bp instead of BP and ATt3+
*The Scouts is placed amongs the WE in the stat summary

opinion:
*Still think it would be smarter to add "counts as terminators when transported" to the veterans than adding a special thunderhawk, landingcraft, landraider...
*Why two warlords instead of following the other titans with weapon options?
*Perhaps rewrite the rationale in the beginning to match the current list development. Titan and walker theme?
*Do we need to add a note on they shall have no fear and the transport rule?
*we need another dreadnought, perhaps the multimelta one...
*at first glance the storm talon look to weak/overpriced but I will try it out some more first :)


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:12 pm 
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Updated with corrections

NOTE: Superseded by this version
Attachment:
Iron Hands Chapter Army List.pdf [577.56 KiB]
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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:21 pm 
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uvenlord wrote:
*Still think it would be smarter to add "counts as terminators when transported" to the veterans than adding a special thunderhawk, landingcraft, landraider...

I agree I like that better concuptually but there's too much precedence in existing lists to go our own way. In addition AIUI there's a new format going to be in the works from on high. Like to see what that is/how it goes before wasting time.

uvenlord wrote:
*Why two warlords instead of following the other titans with weapon options?

The original book had titan variations listed under new stats. The Deathstrike config was taken verbatim from there though priced from the latest AMTL list costs. I want to take the other two titans and move them from options to separate stat lines but just haven't come up with a good name yet. Now taking suggestions.

uvenlord wrote:
*Do we need to add a note on they shall have no fear and the transport rule?

Race / Faction wide rules are by convention not duplicated in individual lists (the Compendium/Tourny packs list them out in the Race/Faction introduction), so I'd say no.

uvenlord wrote:
*we need another dreadnought, perhaps the multimelta one...

Heh >:D Throw some stats together.

uvenlord wrote:
*at first glance the storm talon look to weak/overpriced but I will try it out some more first :)

I personally agree. The Storm Talon has been super contentious and it's easier to drop prices on things historically than raise them. Let's see and debate with actual data.

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:44 pm 
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jimmyzimms wrote:
uvenlord wrote:
*we need another dreadnought, perhaps the multimelta one...

Heh >:D Throw some stats together.


Stolen from some other lists :)
I like "vulcan" best but not sure it's the best one for this list? perhaps as a substitute for the now restricted landspeeders...?

Vulcan AV 15cm 3+ 4+ 4+ Power Fist (base contact) (Assault Weapons), MW, EA(+1); Multi-Melta 15cm MW5+ AND (15cm) (Small Arms), MW Walker.

Furioso AV 15cm 3+ 4+ 6+ Flamers (15cm) Small Arms; Power Fists (base contact) (Assault Weapons), MW, EA(+2)Walker.

Siege AV 15cm 3+ 4+ 3+ Flamestorm Cannon 15cm AP3+, Ignore Cover; Heavy Flamer 15cm AP4+, Ignore Cover AND (15cm) (Small Arms), Ignore Cover; Siege Drill (base contact) (Assault Weapons), MW, EA(+1) Walker

Ironclad AV 15cm 4+ 3+ 4+ Hurricane Bolter (15cm) (Small Arms); Seismic Hammer (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Walker


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 5:53 pm 
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Out of those I'd go with the Vulcan.

The Furioso is a BA only pattern and the others feel more Minotaury / Imperial Fisty.

The Vulcan from the Salamanders list?

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:28 pm 
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yupp, salamander list


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:30 pm 
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Come up with a new name and I'll add it :D

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:41 pm 
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Hmm, perhaps wait a month or so before adding/subtracting units until this comes out

If we are lucky it will have some nice and easy adaptable skills/units :)


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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Fri Aug 30, 2013 6:51 pm 
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Ohh nice. IH actually on the cover. Yeah we need to give this a read. :D

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 Post subject: Re: [NetEA] Iron Hands
PostPosted: Sat Aug 31, 2013 12:18 am 
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You don't want to give the Iron Hands the Ironclad Dreadnought?

You'd never make it as a GW employee. ;)

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