I have no life besides this so I give my reply within hours
First some fast ones:
On the Whirlwinds, I agree that its probably a general issue that is increased when you take more of them in a single formation. They are probobly too expensive but no need to fix that in this list, I propose we keep them as Codex SM.
To me the Heavy infantry is no longer any good, please bring back the 2x lascannons
And when looking for a version number on my printed armylist I found two lists one new and one old so I guess I have been playing a little of both. The old list hit the trash so it all sorted now
jimmyzimms wrote:
uvenlord wrote:
The list could do with a little sorting/cleaning. The last part is all messed up, if you have the time jimmy to put characters first, then infantry and so on I (and my opponent) would be greatful
Not sure what you are referring to. The unit stats are pretty much in the same order as the Codex Marines list as much as is possible. I'm totally happy to order in any way you want however so just let me know.
Its the order of the list, normally you get Cha first then Inf then LV then AV then WE... Right now the the order is messed up so its hard to find the unit you are looking for.
jimmyzimms wrote:
uvenlord wrote:
The Storm Talons works ok. Not to good anyhow, compared to the thunderbolt they are perhaps a little worse but then they have higher SR... Anybody else testing them? To me they lack the power that the Thunderbolts give me towards the end when they can hunt down lone units to cut activations.
They are in use with the Space Puppies IIRC and the
SotE. Are you taking them as interceptors or with the Typhoon Pods? I also think they need a
slight boost.
I have only taken the interceptor version. To me the typhoon is not worth loosing a AA shot even if it were free. Perhaps if I have a lot of hunters but I never do
In firepower the thunderbolt is slightly better in everything (perhaps not against infantry when equipped with pods) and they already pay 25p for the 1 initiative. But more important the thunderbolt has a reach of 30 cm so it can bypass some defensive AA when intercepting. Not sure we need to change anything now but in the future we might. I suggest we try them out a little longer as they are
jimmyzimms wrote:
uvenlord wrote:
Anybody else tested the mobile fortress? And what happened to all the other ideas about that one?
I have. There's a significant rework on it in the latest. Not sure anyone else has tried it yet. It's going up against the IF tonight.
Lets hope it rules the battlefield
I playd with the "old" rules on this one. Will give the new ones a try, but my main concern is that you put too valuable units inside doing "nothing". Outside they would almost always be faster and be able to shoot, the boost on the main gun is nice but perhaps letting the SM inside shoot would be better? Anyway will test it first...
jimmyzimms wrote:
uvenlord wrote:
Might be an issue with the IH being able to have more than 1 unit with inspiring in a formation. Sometimes my opponent thinks it is too good, I do not
your thoughts?
You can already put more than a single Chappy in a single formation in Codex Marines so no different here. Clans now get the automatic CH of officer only though to prevent the auto-include Chappy that the prior versions had. If you want inspiring you'll need to pay for it now.
I was not aware of Codex SM being able to take multiple Inspiring characters in a formation, what am I doing wrong?
Also I would like us to keep the Iron Father as the leader of the clan, that or replace the Captain with Veterans to make the clan cheaper. I think the Captain is the least good CHA and in my battles it is rare for me to have several units attack at once due to the low activation and the large clan formations that can take care of themselves...
And the last couple of questions
jimmyzimms wrote:
uvenlord wrote:
What I am wishing for right now is for us to focus on some of the "problems" so we get them sorted out. Right now it feels like we bring some stuff up for discussion but then the subject trails away and there is no change in the army so the issue is still there.
In my mind I recall the following "unsolved" issues:
1.The special rule
2.Titan weaponry (reaver?)
3. Morlock, veterans, great clan council or whatever (unit build and stats)
4. Mobile fortress
5. Iron father or commander in Clan
more?...
Every one of these have been addressed in new versions and alternates of the lists (it seems you're working from older or a specific version). I haven't received any additional feedback on them in playtests since they've been redacted. Basically they are=>
1. Gone. It's rolled into the pricing of Clans / Heavy Infantry and the free Leader characters they get. EA just doesn't really work that way.
2. What about it? The first I've heard of it.
3. Morlocks: Added by popular demand. It is an option to the core Clan formation. We've left the option to see about fielding them as a dedicated formation if needed (no further feedback on that). Vets are a cheap CH providing leader (Auto -1 BM). In the similar vein as the IF Techmarine CH. That's the auto free CH provided to heavy infantry (aka IH Sternguard Vet formation). Council is now just the regular SC upgrade with specific restrictions on the unit it can be placed on.
4. Total rework using some math hammer and some inspiration from IF lists and the Stormlord unit. Think of it as a rolling bastion that allows FF and Fearless to embarked units. Behemoth cannon is a complete rework based on fluff (the cannon is wide enough to drive a Leman Russ down so it should be a big boom).
5. It's a captain now period (see above).
1. sorry, my fault, wrong version
2. I was just wondering if everyone felt ok with the current loadout. To me it is fine.
3. Same as 2. If I would rule the world the morlocks would have had 2xassaultcannons but... I like the Vets. My issue with the council is that in a non-drop army you get to pay around 500p for formation if you want wheels making them the BTS in most buids, no biggie lets continue
4. see 1
5. I would like it to be an Iron father but see 3.
So on the whole the list looks good and solid to me, thanks for all the hard work JZ!
When will we push toward developed? Right now I battle other development lists so I do not bother to take notes and do battlereports but when you think the list is stable enough I can probably convince some of my friends to play approved lists.