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my $0.02USD on the SM changes (2011/08/13)

 Post subject: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Tue Nov 15, 2011 8:10 pm 
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Some thoughts on the SM trial changes. I ran eleven games with these, not a big sampling by any means but enough to form some rudimentary observation and opinions. Coupled with all the games I've played with the 08 changes I'd feel comfortable with the following (admittedly conservative) changes to the Codex list.

  • Land Raiders 325 point per formation/75 point upgrades(no 85 point add-ons)

    As a formation they compete with Annihilators for a place. They are slightly more versatile though given the better armor and improved FF, making them good assault/support tanks. Given that and how they compare to Annihilators I think 350 is fair. If people still aren't taking them then 325 is still a possibility, especially given an upgrade cost of 75 each.

    On the upgrade cost, I didn't test it but I'd be inclined to keep it for the easier math and the EUK going with it.

  • Vindicators 225 per formation

    I believe I'm in the minority here but I've had no problem with 25cm/Walker Vindicators at 250 points. They're great on the double/support and fast enough now to keep up for the rest of the army.

    Given that they're usually the first formation I choose to sacrifice though I wouldn't bring the reduction to 225 off the table yet. If people still aren't using them at 250 then let's try 225. I'd feel more comfortable dropping these than Land Raiders at the moment, I'd just like to see more reports.

  • Tacticals 275 per formation. Allow LR upgrade

    I can't think of any games where I didn't take at least one Tactical formation and I've had to have played at least 100 games by now using two of them. They are the corner stones of my lists and I've always felt that they're worth their points at 300. Of all these changes I think this one is the most unnecessary.

    The Land Raider upgrade I'm not bothered about.

  • Predators 250 per formation/FF3+ for Destructor

    I don't think Destructors need both a reduction and a FF bump, one or the other would suit. Given their current stats (FF4+) I think 225-250 points for four is fair. I don't think Annihilators need to be touched at all though, 275 for four is cheap enough. I've used them at that price and felt they earned their points back in too many games to think they're worth less than 275.

    I'd be inclined to follow the EUK in this and change the Predator formation to 4 Destructors for 225 points, with an upgrade that allows you to upgrade pairs to Annihilators for 25 points a pair.

  • Thunderbolts 175 per squadron

    On its own this is going to make the following builds illegal:

    2 Warhounds (paired or single) and 3 formations of tbolts
    1 Warlord and 1 formation of tbolts

    Without any corroborating reports I'd say leave them at 150. Yes they benefit from the Marines SR but they're still unlikely to get to their target without suffering fire and are just as fragile as the IG's tbolts.

  • Warlord at 825

    Only had one game with this guy at 825 so I can't really comment on it from the playtest angle. On the meta side of things I don't think 25 points is going to make that big of a difference, we're talking a 3% reduction here over 850. If the Orks and IG can live with their biggest WEs at 850 I think the Marines can too.

    Even at 825 it's still 1/4 of your army at 3k. It's a point sink in a game where outnumbering the opponent in activations is a huge bonus, a 25 point drop isn't going to change that.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Tue Nov 15, 2011 9:20 pm 
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Warlord cost and thunderbolt cost go hand in hand. These should not be seperated to make a point.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Tue Nov 15, 2011 9:43 pm 
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The EUK solution for predators leaves pred A's at the same price a's warhound titans; patently overpriced (or conversely underpriced!).

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 1:00 am 
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Dave wrote:
Some thoughts on the...

Land Raiders 325 point per formation/75 point upgrades(no 85 point add-ons)

As a formation they compete with Annihilators for a place. They are slightly more versatile though given the better armor and improved FF, making them good assault/support tanks. Given that and how they compare to Annihilators I think 350 is fair. If people still aren't taking them then 325 is still a possibility, especially given an upgrade cost of 75 each.

On the upgrade cost, I didn't test it but I'd be inclined to keep it for the easier math and the EUK going with it.

I think their fine at 350 but I'm easy. 75 is a nice number for upgrades.

Dave wrote:
Tacticals 275 per formation. Allow LR upgrade

I can't think of any games where I didn't take at least one Tactical formation and I've had to have played at least 100 games by now using two of them. They are the corner stones of my lists and I've always felt that they're worth their points at 300. Of all these changes I think this one is the most unnecessary.

The Land Raider upgrade I'm not bothered about.

IIRC 275 was already accepted by Hena and the ERC? I'm neutral on the Land Raiders myself.

Dave wrote:
Thunderbolts 175 per squadron

On its own this is going to make the following builds illegal:

2 Warhounds (paired or single) and 3 formations of tbolts
1 Warlord and 1 formation of tbolts

Without any corroborating reports I'd say leave them at 150. Yes they benefit from the Marines SR but they're still unlikely to get to their target without suffering fire and are just as fragile as the IG's tbolts.

Totally agree. I don't see any glaring reason why T-Bolts should be more in a SM. If people really want to up the cost then it should be across all lists.

frogbear wrote:
Warlord cost and thunderbolt cost go hand in hand. These should not be seperated to make a point.

I don't understand how they need to be match togeather? They didn't seem to be in the thread Dobbsy made but I could be wrong. If Warlords are only changing with the T-Bolts then we don't need the Warlord change since the T-Bolts don't either ;)

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 2:28 am 
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It is an old discussion now, but if a person cannot see the benefits of Thunderbolts on an increased SR at the same point value, then I can only guess that aircraft do not play a major part in games that they have experienced.

Like most people however, happy to play with whatever as long as it is reasonable.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 7:41 am 
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The issue is Thunderbolt spam I guess (3 formations or more). In addition to the benefit of higher SR of course.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 7:54 am 
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I think it's the spam and the higher SR. I'm not sure they're necessarily too good at 150, mind, but I think it's fair to say that they're better at 150 for SR5 Thunderbolts than 150 for SR3 or SR2 ones.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 9:23 am 
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IIRC the tbolt spam issue was largely found to be a non-issue as the people who were reporting it were playing with CAPACAP house rules

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 9:53 am 
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I've always thought tacticals were fine at 300 as they are the only real solid large ground holding formation that SM can field and are very regularily used

Looking at the EUK stats, and I know there are slight list differences but the list structure and way it plays remains the same (+ there isn't any other comparable resource), of the lists that came top-3 in events in 2010-11 12 had tacticals with 5 of those having more than 1. 2 had no tacticals. Of the 99 SM lists fielded since 2009 15 did not have tacticals - of those 10 were because they fielded a Reaver or Warlord.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 11:07 am 
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Thanks for the feedback Dave. I really appreciate the time and effort. :)

Now onto my response...

Dave wrote:

[*]Land Raiders 325 point per formation/75 point upgrades(no 85 point add-ons)

As a formation they compete with Annihilators for a place. They are slightly more versatile though given the better armor and improved FF, making them good assault/support tanks. Given that and how they compare to Annihilators I think 350 is fair. If people still aren't taking them then 325 is still a possibility, especially given an upgrade cost of 75 each.

On the upgrade cost, I didn't test it but I'd be inclined to keep it for the easier math and the EUK going with it.

So far in the 4 games I've played with a formation, they've only made back their points or better in one game (and only then due to extreme luck - I rolled double 6s on two individual crits on a 2x Cobra formation). In all games they ended up destroyed or broken for at least the final turn of the game(meaning they don't stay in the fight for the whole game). In one game they managed to strip the shields on a Warhound and do 1 point of DC but it took a Land Speeder formation to kill it with a crit. Going by the stats(I only have one game versus WHs to go by so far...) a Warhound will do far more damage and return its points easily.

In comparison to the Annihilator I have no recent experience with them as of yet. However I don't see the LRs competing with them as you do. The 75 point difference makes the Preds a cheaper option so actually a better option for activation count etc. Also even if they do "compete" I imagine SM players would like to use them and at 350 they didn't seem to be seeing much action, which just seems wrong for such an iconic unit. Also, it seems off to charge 350 points for the 4 when people seem happy with 75 points each individually. +50 points for a formation seems way off; at +25 it's not such a bitter pill.

Dave wrote:

[*]Vindicators 225 per formation

I believe I'm in the minority here but I've had no problem with 25cm/Walker Vindicators at 250 points. They're great on the double/support and fast enough now to keep up for the rest of the army.

Given that they're usually the first formation I choose to sacrifice though I wouldn't bring the reduction to 225 off the table yet. If people still aren't using them at 250 then let's try 225. I'd feel more comfortable dropping these than Land Raiders at the moment, I'd just like to see more reports.

Agreed regarding seeing more reports. :) People dropping them in favour of other things is kind of the point to me though....

Dave wrote:

[*]Tacticals 275 per formation. Allow LR upgrade

I can't think of any games where I didn't take at least one Tactical formation and I've had to have played at least 100 games by now using two of them. They are the corner stones of my lists and I've always felt that they're worth their points at 300. Of all these changes I think this one is the most unnecessary.

The Land Raider upgrade I'm not bothered about.

Fair enough, no worries. Can I ask if you have/had ever considered using the LR as a Tac upgrade though? I just feel that those who don't want to use them don't have to and those who do should be given the opportunity. The upgrade also helps with the return of the iconic tank to the list if people don't want to field a formation due to points concerns as they build.

The 4 games I've played with Tacs has had them heavily bombed (not destroyed mind you) and putting little more than the odd BM on formations and adding some decent firefight support, creating a "threat without major teeth" especially with such small numbers. Opponents can't ignore them but they haven't been a huge hitter either. That said, I think in the end, seeing more of them on the table though is worth the 25 point drop.

Dave wrote:

[*]Predators 250 per formation/FF3+ for Destructor

I don't think Destructors need both a reduction and a FF bump, one or the other would suit. Given their current stats (FF4+) I think 225-250 points for four is fair. I don't think Annihilators need to be touched at all though, 275 for four is cheap enough. I've used them at that price and felt they earned their points back in too many games to think they're worth less than 275.

I'd be inclined to follow the EUK in this and change the Predator formation to 4 Destructors for 225 points, with an upgrade that allows you to upgrade pairs to Annihilators for 25 points a pair.

I don't like the split points or additional upgrade ideas personally, as they just add an extra level of complication to the list rather than the simple "all tanks the same points" system . Also 275 point Pred As do not share parity with a Warhound. They just don't and my aim with most of these changes is to bring more Marine than Allies to the table.

Dave wrote:

[*]Thunderbolts 175 per squadron

On its own this is going to make the following builds illegal:

2 Warhounds (paired or single) and 3 formations of tbolts
1 Warlord and 1 formation of tbolts

Without any corroborating reports I'd say leave them at 150. Yes they benefit from the Marines SR but they're still unlikely to get to their target without suffering fire and are just as fragile as the IG's tbolts.

As mentioned my changes are aimed at reducing the reliance on Allies to either a/pad a list or b/make up a large portion of one....
So far in my 4 games with them they perform the same and the only issue I've had is losing 25 points in list build. Depending on the situation, I usually go straight onto CAP with at least one squadron (given my strategy dominance). It's a no brainer. Recently I used a single Squadron to draw a Nightwing CAP so my TH could Air assault. One aircraft lived to fight on after jinking.

Importantly, "on its own" isn't the flavour of this change in general, but I feel the issue of SR5 does make them worth slightly more than a Guard squadron. We can't get around that point.

Dave wrote:

[*]Warlord at 825

Only had one game with this guy at 825 so I can't really comment on it from the playtest angle. On the meta side of things I don't think 25 points is going to make that big of a difference, we're talking a 3% reduction here over 850. If the Orks and IG can live with their biggest WEs at 850 I think the Marines can too.

Even at 825 it's still 1/4 of your army at 3k. It's a point sink in a game where outnumbering the opponent in activations is a huge bonus, a 25 point drop isn't going to change that.[/list]

I feel this change is a minor one that helps you field the Warlord with 1 Thunderbolt Squadron and something tells me I would get more complaints if I left the Warlord at 850 and kept the Thunderbolt increase (which as I mentioned actually needs a bump).

angel_of_caliban wrote:
If people really want to up the cost then it should be across all lists.

Completely disagree. For starters, units in highly different lists can be of different pricing. Secondly, I feel it's more important to promote the actual army's units than the allies listed in that list. Pricing can reflect a premium to do that.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 12:11 pm 
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Quote:
Am I the only person that feels the two are now comparable?

@250pts for Pred A's and 275pts for Warhounds, I feel they're at their natural balance levels.
Warhounds are slightly more useful so they're sitting slightly higher, but Pred A's have a good capability too (Land Craft drops, double last / sustain first moves, etc).

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 1:37 pm 
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Dobbsy wrote:
Secondly, I feel it's more important to promote the actual army's units than the allies listed in that list. Pricing can reflect a premium to do that.


This, a thousand times this! :)

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 2:01 pm 
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Apologist wrote:
Dobbsy wrote:
Secondly, I feel it's more important to promote the actual army's units than the allies listed in that list. Pricing can reflect a premium to do that.


This, a thousand times this! :)

Totally disagree with this, if a unit is an automatic pick or is never used its an issue. Whether its an allie or not is irrelevant as long as its in the list. This more to with personal perception of how a SM army should play.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Wed Nov 16, 2011 2:02 pm 
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I agree with Steve.

Artificially pricing units in a known unbalanced way just to dis-incentivise their use is not good list design.

Similar thoughts might be expressed for Tank Companies in the Steel Legion list (some are in favour of leaving their price high at 650pts, despite them generally being regarded as a bit weak at that price, because the steel legion aren't a tank company list...).

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