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Is there a Heresy-era army book around for E:A somewhere? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=20137 |
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Author: | GR00V3R [ Sat Jan 29, 2011 10:11 am ] |
Post subject: | Is there a Heresy-era army book around for E:A somewhere? |
I'm creating a couple of scenarios revolving around the Heresy, and I'm pretty sure I saw a Heresy-era army book around at one point...does anyone know if that's right? If not, it's not a huge deal, and I've already created a half-decent Legion army list myself, but it occurred to me I might be reinventing the wheel. ![]() Any help/directions gratefully accepted. Thanks in advance. |
Author: | GR00V3R [ Sat Jan 29, 2011 12:06 pm ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Thanks for the link, Rastamann. Interesting reading. Not quite what I was thinking, though, so I decided to continue with my own Legion army list and see how that goes. ![]() I see that they struggled with how to make Marine formations larger without making them unbreakable (or at least incredibly difficult to break). My solution has been to remove ATSKNF for Heresy-era Marines (the pretext being that there is no Cult of the Emperor yet, and as such the Marines are not yet zealots), which enables formations to be twice the size (or near to it in some cases) for only a tad better breakability. In the same vein, I have also removed access to Chaplains, but also to Librarians as I understand Marine psychic powers were in their infancy in M.31. (Happy to be corrected by those more current with the fluff, of course.) ![]() I also added a rule that Rhino transports are not counted when calculating the units-to-blast markers ratio to identify broken formations. This helps balance the breakability of the larger Marine formations. The result is larger and tougher but less flexible formations that have, I think, the right feel for a Space Marines Legion. My mathhammering seems to bear it out...but I've been wrong before. Happy to take any and all feedback. I have posted one of my Epic:Vassal scenarios' text and the Legion army list used to create the forces (Sons of Horus vs Imperial Fists) below. Let me know your thoughts. And if you'd like the actual Vassal save file so you can see the Deployment Area window, just PM me your email address. ![]() THE HORUS HERESY: A FEINT BETWEEN FRIENDS The Horus Heresy has begun and it is the early stages of the War for Terra. The Warmaster has sent nearly a full company of his Sons of Horus Legion toward the Imperial capital in a probing feint intended to draw out the Emperor's defenders and enable him to better determine the level of opposition. Horus himself leads the attack, not knowing his brother primarch, Rogal Dorn, will marshal the defense personally, albeit with an under-strength Imperial Fists company. FORCES See the Deployment Area window. Force strengths are Imperial Fists: 4,000pts Sons of Horus: 6,425pts OBJECTIVES Horus must secure the following objectives: - the Tank Factory - the Materiel Store - the Administratum building, or - the Censorium building WINNING Horus can claim victory from the End Phase of Turn 4. If Horus has not claimed victory by the End Phase of Turn 6, he has been defeated and Rogal Dorn claims victory. NOTES - This is not a balanced scenario. - Walls are Armour Save 4+ (RA) DC3 war engines, and they provide a 3+ cover save to any infantry unit placed atop them. Walls are almost as tall as a Warlord titan, and so block LOS completely for all units except flyers that are within 15cm. - Towers are Armour Save 4+ (RA) DC4 war engines, and they provide a 3+ cover save to any infantry unit placed atop them. Towers are too tall for any unit to see over them, and so they block LOS completely. - Towers are armed with Defense Lasers. 90cm. MW2+ (TK, D3). They have no FF or CC value, however, and so cannot "fight back" if engaged in an assault. Note that they _can_ benefit from Supporting Fire, however, if so engaged. - The bridge is an Armour Save 5+ (RA) DC2 war engine, but it provides negative cover (+1 to hit!) for any units crossing it when fired upon. (Defenders should consider overwatching the bridge!) - All other buildings provide cover and a 4+ cover save, but are indestructible for the purposes of this scenario. ============= PRE-HERESY SPACE MARINE LEGION ARMY LIST USED FOR THIS SCENARIO NOTES *Pre-heresy, so Space Marines are not yet religeous zealots, and therefore do not yet enjoy the And They Shall Know No Fear special rule. *Rhino transports are not counted when calculating the units-to-blast markers ratio to identify broken formations. SPACE MARINE LEGION HQ Mournival HQ (1 Primarch [Supreme Commander] + 5 Captains + 3 Land Raider transports) 600pts (375pts + 225pts) - A Mournival HQ can be taken only for battles greater than 3,000pts. SPACE MARINE COMPANY BUILDER 0-2 Terminator Platoons (6 Terminator) 350pts Upgrades - Commander - Add 6 Land Raider transports @ +450pts =OR= Add Droppod transports @ +40pts 0-7 Tactical Platoons (12 Tactical + 6 Rhinos transports) 675pts (transports are free) Upgrades: - Commander - Replace all transports with Droppod transports @ +40pts - Replace all transports with 2 Thunderhawk Gunships @ +300pts - 0-4 Dreadnoughts @ +25pts each 0-4 Devastator Platoons (6 Devastator + 3 Rhino transports) 300pts (transport are free) Upgrades: - Commander - Replace all transports with 1 Thunderhawk Gunship @ +150pts - 0-2 Dreadnoughts @ +25pts each 0-1 Dreadnought Platoons (8 Dreadnoughts) 300pts Upgrades: - Dreadnought types/classes can be taken interchangeably - Add 2 Thunderhawk Gunships @ +300pts =OR= Add Droppod transports @ +40pts 0-2 Heavy Armour Squadrons (10 Land Raiders) 650pst *equivalent to 10 Chaos BL LRs Upgrades: - Commander 0-2 Medium Armour Squadrons (10 Predators--use Chaos Predator stat line) 500pts *equivalent to 10 Chaos BL Predators Upgrades: - Commander Upgrades Commander: Veteran Sergeant (see Captain rules) @ +25pts |
Author: | Simulated Knave [ Sat Jan 29, 2011 7:44 pm ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
I've been intending to make a Heresy list for some time now, but have yet to get to it. A shame, since I think re-enacting the Siege of the Emperor's Palace would be the best intro Epic game ever. At least for spectacle. |
Author: | GR00V3R [ Sun Jan 30, 2011 12:21 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Agreed. Well, if you have any thoughts on the list I've posted above, feel free to hit me up. I'm keen to hear peeps' thoughts. ![]() By the way, I should have mentioned that I've broken down the company size and structure based on the current articles on the Lexicanium wiki, so it should be _somewhat_ accurate (inclusion of the Mournival notwithstanding). ![]() |
Author: | Simulated Knave [ Sun Jan 30, 2011 12:51 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
A few things spring to mind - there's a shortage of small formations. Having a Dread formation feels...odd - I'd expect them as upgrades. Not much flexibility in size and configuration, either. Also, no Assault Marines/Raptors. |
Author: | GR00V3R [ Sun Jan 30, 2011 2:35 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Nice one. Thanks for the feedback. ![]() Simulated Knave wrote: A few things spring to mind - there's a shortage of small formations. Yes. This is by intent. I wanted the Legion army list to be less flexible than the Codex list (giving the Legion list a disadvantage in this regard). This is also why Thunderhawks can only be taken as transport replacements, not as a distinct formation—although it occurs to me this may prove impractical. Your thoughts? Simulated Knave wrote: Having a Dread formation feels...odd - I'd expect them as upgrades. Not much flexibility in size and configuration, either. One of the IA Apocalypse books, I think, made provision for Dread-only formations. I took that idea from there. Simulated Knave wrote: Also, no Assault Marines/Raptors. My understanding is that there were no Jump Packs during the Heresy, and that these were developed later (possibly as part of the Codex Astartes). I think their absense provides some of that "different flavour" to the Codex list that I'm looking for, too. ![]() |
Author: | GlynG [ Sun Jan 30, 2011 2:48 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Just a quick comment but you're wrong on the no jump-packs thing e.g. see here. See if you can find the horus heresy CCG cards online somewhere (there used to be a site with them all on about) or download the art books or something, as that should show you what they do and don't have as well as inspiring you and having cool artwork. |
Author: | GR00V3R [ Sun Jan 30, 2011 3:02 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
I stand corrected. Thanks, Glynn. ![]() |
Author: | Simulated Knave [ Sun Jan 30, 2011 3:25 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Quote: Yes. This is by intent. I wanted the Legion army list to be less flexible than the Codex list (giving the Legion list a disadvantage in this regard). This is also why Thunderhawks can only be taken as transport replacements, not as a distinct formation—although it occurs to me this may prove impractical. Your thoughts? Makes sense, at least to a point. That said, even the Black Legion list allowed some smaller formations. In regard to Thunderhawks - it's an interesting choice. Though I'm having a very hard time how you can make aircraft a part of a normal formation within the rules. Quote: One of the IA Apocalypse books, I think, made provision for Dread-only formations. I took that idea from there. I just would expect Dreads to be rarer in the Heresy, when there hasn't been several thousand years of warfare to build up a backlog of them. |
Author: | Legion 4 [ Sun Jan 30, 2011 6:46 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
In SM1 ... the original fluff ... the SMs in the Dreads were healthy and fully functional ... They climbed in and were in the fetal position in the dreadnaughts. And after combat, they climbed out. And there were jump packs. See the SM1 & AT1 rules for more Heresy fluff and scenarios ... There are "historical" scenarios and a random scenario generation system. We still used that system when we gamed ... Check out both the SM1 & AT1 rules ... |
Author: | GR00V3R [ Sun Jan 30, 2011 8:48 am ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Don't s'pose there is a PDF of such a thing lying around anywhere on the intertoobs...? ![]() |
Author: | Legion 4 [ Sun Jan 30, 2011 4:44 pm ] |
Post subject: | Re: Is there a Heresy-era army book around for E:A somewhere |
Not that I know of ... However ... In the SM1 rules see pages - 29, 30, 35, 46, 52 & 58 ... in the AT1 Rules - 29, 30, 40-42 ... And there is fluff through out ... Also Codex Titanicus has a lot of fluff as well, like mentioning that many Dreads were used during the Heresy, etc. ... |
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