okay, please ignore the siege assault vanguard list posted before xmas..... I've rebooted it with some of the community suggestions
I have based it on the codex marine list with the following changes
Added Land Raider Crusader - transport options for terminators and centurions Land Raider Achilles - classic IF tank Thunderfire Cannons - static defence Centurions - siege infantry, very common in IF armies Assault Terminators - commonly seen in IF armies Fellblade - late addition, IF most likely to still have functioning ones in 40k, yin to the yang of the iron warriors Ordinatus Castellum Stronghold (in name only, represents a generic fortress!!) - to ensure solid defence Siege Dreadnoughts - replacing the assault cannon/power fist version Fortifications - no siege list is complete without them!
Removed Thunderhawks - don't synergise with the more static nature of the list, needed to remove air-assault capability to preserve theme Terminators - replaced with assault version Landing craft - same reason as thunderhawk Bikes - not typically a siege type of troop choice Spacecraft - while I thought of just including the battle barge for the 'hold out until reinforcements arrive' type theme, I dropped it to help balance all the other additions, this MAY see reintroduction in time, if playtesting shows a need for it Warhounds - Scout titans have no place in a siege list.....
I thought very hard about the two 'modes' for the list and decided against it, with the terminators in crusaders, as well as centurions, you can still attack when required, as a result I've omitted the Assault Rams, even though it pained me to do so
I also feel that there are plenty of good siege-assault options even within the Codex list, as well as other chapter-specific lists so catering to that here would be repeating myself
You may disagree and I welcome friendly and constructive discussion.... and playtests!
I'm planning on playtesting the list this coming week, I'd really appreciate anyone else having a go and seeing how it feels, I'm sure stuff will need tweaking and playing around with, but the list is only experimental at present
thanks for reading!
*LATEST VERSION (0.3) UPLOADED 27/06/2014*
Change Log
v0.2 -added techmarine character as upgrade for bastions and thunderfires -added tarantula and hyperios platforms -removed trenches -removed bastion upgrade and replaced with bastion formation -removed sniper ability from scouts, replaced with upgrade option -changed Fellblade main gun to 2xMW3+ shots from single TK(1) -added missing extra attacks to LR crusader on QuickRef sheet
v0.3 -removed assault marine formation -remove centurion upgrades -added centurion formation -added support battery option -added trenches -added IF 'masters of siege' rules to QuickRef sheet -altered weapon loadouts on reaver and warlord titans -changed assault terminators to regular terminators
Statement of Theme
-This list is intended to represent a marine chapter defending in a siege-setting as exemplified by the Imperial Fists -To this end, many of the deep-striking and attacking options have been removed, such as thunderhawks and spacecraft -The list is envisioned to play either as a full-blown siege defense setup, with large amounts of fortifications, or alternatively as a planetary task force type approach using turrets and bastions to hold ground and deny territory, while the marines carry out a ground-based assault
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