Quote: (Rug @ Sep. 24 2009, 02:22 )
Terminators are already the best of the best, deathwing arn't markably better.
Heresy!!!DW are supposed to be the amazing Termies of the Adeptus Astartes. We only field veterans in TDA and/or as leaders. Ours 1st company trains
Exclusively in them. making them a DA trademark and notably better. Therefore something should make them stick out even if its highly priced. Also as noted their painted differently, Bleached Bone not white.
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This is what I think and I like aspects of both lists (but not EpicUK's). Anything not mentioned defaults to Generic SM.
Deathwing Terminators - Either Standard Marine Stats (inc 2x AC's) or with added Fearless and an appropriate points hike (although above 400pts is getting excessive for such a small formation)
Deathwing Dreads - Probably not required (Character upgrade is a great idea to represent these)
Deathwing Land Raiders - Again probably not needed.
I like keeping the same number AC's and adding points increase. Alternatively we could make an Assault variants that could be mixed with a formation also. Character upgrade is a nice touch. I may paint mine up as DW LR's but I don't think any differences really with standard DA ones.
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Plasma Pred - I do have 2 pred plasma sponsons but I feel it isn't needed.
Tactical/Devs - If plasma is going in (not that it is a must have) then these two units should have the option and I prefer AP4+/AT6+ as the version to use followed by AP5+/AT5+ but not a slow firing version
Pred would be neat but I think its the least of priority. If we can't get the DW/RW and basic DA fluffly-ness in then why even bother with a variant most ppl don't know about.
I feel that the Tac's and Dev's should have the same weapons loadout. I agree with the AP+4/AT+6 or even MW +4 or +5. But we should name it differently or change the stat in all aspects as BL suggest in another thread. And salamanders have MM Tac's and Dev's so why couldn't DA have Plasma?
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Ravenwing - I like Scout and Teleport Homer as abilities (Bikes/Atk bikes only). Attack Bikes get MM instead of HB. 3 Landspeeder versions (HB, HB/AC and HB/Typ) all with Skimmer and Scout. Two formations
1) Ravenwing Attack Squadron - 6 Ravenwing Bikes ~250pts, may add 1-2 Atk Bikes +50pts each and 1-2 Tornadoes (HB/AC) +60pts each
2) Ravenwing Support Squadron - 5 Ravenwing Landspeeders (HB) ~200pts (HB is weaker than MM), may upgrade upto 2 Landspeeders to Tornadoes (HB/AC) +10pts or Typhoons (HB/Typ) +25pts
I like most of the RW above except there should only be the "Tornado" option. Typhoons aren't really RW-ish and fluff wise a vanguard strike force is going to take a fully loaded speeder not one with one less weapon. They are pros not 8th company noobs driving after all. I also believe they should be able to use T-Hawks, well the attack formation not the support one. The base formation should fit but you can add on more bikes, A Bikes or speeders to make it a stronger detachment.
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Allies - I haven't seen any information that DA and Navy/Titans refuse to work together. So in a nod to the more secretive nature the full range of ally options would be in but with a 1/4 restriction.
Its not that we wouldn't fight alongside them is just we generally do not as were secretive and paranoid. Also most forces don't want to support someone that might just leave in the middle of a battle because a Fallen Angel is a system away. I like cheaper Hunters and possibly the idea of 0-2 per formation. I would be okay with 1/5 Allies or 1/4 only Titans Allies as SM don't have any WE to throw out on there own.
BTW did anyone think about the Ares Land Raider Variant?
Just my thoughts...