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'Fluffy' Marine lists http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=15726 |
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Author: | Ginger [ Sun May 31, 2009 5:53 pm ] |
Post subject: | 'Fluffy' Marine lists |
Guys While bemoaning the omni-present "air-assault" marine lists, what should a "fluffy" ground pounding list actually contain? Some seem to think it should be a mixture of Tacticals and Devastators with very limited numbers of Bikes or Land Speeders while the rulebook also suggests that all Bike / Land Speeder lists can be appropriate to the 6th and 7th companies respectively. The omni-present Terminator squads are only available to the 1st company while Scouts (of which there seems to be an unlimited number) are only to be found in the 10th company, and apparently do not get Rhinos or Razorbacks! Nothing is actually quantified for artillery or armour other than the availability of "a vast range of other military hardware" that the Chapter may call on and unless I am mistaken, each company has only a single Captain, Chaplain and several Librarians. So, in terms of creating "Fluffy" army lists;
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Author: | Evil and Chaos [ Sun May 31, 2009 5:57 pm ] |
Post subject: | 'Fluffy' Marine lists |
At least theoretically, a 'fluffy' list would depict a Battle Company at war, so the core of the list would be: - Tactical Formation - Tactical Formation - Assault Formation - Devestator Formation That's your 60 Tactical, 20 Assault and 20 Devestator Marines that form a standard Battle Company right there... ...and you never really see that in competative lists, just lots of Devestator and Assault Marines. The rest of the force would be support formations drawn from the armoury or other companies, so extra tanks, or extra tactical marines, or whatever... strictly speaking the majority of Formations should probably be Tactical Marines, as they form the main strength of the Chapter (60% of all Marines are Tactical Marines IIRC), yet you don't see anywhere near that many Tactical Marines in competetive lists. ...but a 'fluffy' Marine army should have a Battle Company at its heart. |
Author: | Ginger [ Sun May 31, 2009 6:59 pm ] |
Post subject: | 'Fluffy' Marine lists |
I think you may have missed the point here E&C. While a single Battle Company is 'Fluffy' as a ground-pounding force, this would mean getting 5-6 armoured formations in a 3000 point army: is that also appropraitely 'Fluffy'? Put another way, do we have any information on how 'armoured companies' are organised, and at what point they should be given a second Battle company etc? |
Author: | Evil and Chaos [ Sun May 31, 2009 7:09 pm ] |
Post subject: | 'Fluffy' Marine lists |
I'm not sure I follow what you mean by 'armoured formation'. Like a Tank formation? If we are to take Warhammer 40,000 as an example, in the standard Force Organisation chart (which was designed to allow the fielding of one Battle Company of Marines, plus some extra support choices), for each full roster you took, you could take 3 battle tanks like Predators, Vindicators or Land Raiders. Which would sorta imply that for each Battle Company in your army, you should take one tank formation, be it Predator, Vindicator or Land Raider to remain 'fluffy'. Kinda flimsy really. ![]() Overwhelmingly in the background Marines will field whatever tool they feel is best for the job at hand. Imperial Armour III has a full Epic order of battle for one of its scenarios, in which the Marines take: - Tactical Formation - Captain - Dreadnought - Tactical Formation - Chaplain - Dreadnought - Devestator Formation - 4x Razorbacks - Assault Formation Whirlwind Formation - 3x Whirlwinds - 1x Hyperios (what we call a 'Hunter') Land Raider Detachment - 3x Land Raiders Thunderhawk Gunship Thunderhawk Gunship Battle Barge ---- Which is roughly 2700pts of 'fluffy' 2nd (battle) Company Marines. Roughly. ![]() To take a 6th (Tactical) Company army, it recommends: - Drop the Devestator, Assault and Land Raider Detachments and replace them with 3x Tactical formations. - Add 2x formations of 4 Land Speeder Tornados. |
Author: | Ginger [ Sun May 31, 2009 9:35 pm ] |
Post subject: | 'Fluffy' Marine lists |
Interesting - - - so the Imperial Armour III recommends an Air assault list (personally I would never take the Battle barge - it is just too slow), while the 6th (tactical) company is suggesting 5x Tactical Marines, Whirlwinds, two THawks and a Spaceship! Ok, so the 6th is much closer to a "ground-pounder" with some air support. Weak as anything as it has virtually no AT or AA capabilities, and woe betide if it bumps into a Titan of any size. However, both of these lists still have two THawks and a spaceship!! Do we have anything without Marine air support at all?? (If not, then this would certainly seem to imply that there is no such thing as a "Fluffy Ground-pounding" marine force) |
Author: | vytzka [ Mon Jun 01, 2009 9:56 am ] |
Post subject: | 'Fluffy' Marine lists |
Quote: (Ginger @ 31 May 2009, 19:53 ) Guys While bemoaning the omni-present "air-assault" marine lists, what should a "fluffy" ground pounding list actually contain? Some seem to think it should be a mixture of Tacticals and Devastators with very limited numbers of Bikes or Land Speeders while the rulebook also suggests that all Bike / Land Speeder lists can be appropriate to the 6th and 7th companies respectively. The omni-present Terminator squads are only available to the 1st company while Scouts (of which there seems to be an unlimited number) are only to be found in the 10th company, and apparently do not get Rhinos or Razorbacks! Nothing is actually quantified for artillery or armour other than the availability of "a vast range of other military hardware" that the Chapter may call on I'll try and tackle this as a Marine fluff nut ![]() and unless I am mistaken, each company has only a single Captain, Chaplain and several Librarians. Librarians (and Techmarines) form separate organizational structures outside Battle Company hierarchy. A Codex Astartes company has a Captain, Chaplain, Apothecary, Standard Bearer and Champion members in addition to a semi-optional command squad of fluctuating size (that the latter three are members of) and 10 squads (20 for scouts and 10-20 for First Company adding up to 100). So, in terms of creating "Fluffy" army lists;
Ideally it shouldn't be necessary, and this is a kind of thing not expanded upon very much in the fluff, but AdMech and Marines, both being naturally snobby elite types, would probably tend to congregate together. Overall command is again probably decided on a case to case basis, and no one short of a Chapter Master or a Legio Titanicus Grand Master would be as arrogant as to try and actually order another side around instead of giving suggestions (God help everyone if there's both at the same place). Same thing with the Navy, probably. |
Author: | vytzka [ Mon Jun 01, 2009 10:26 am ] |
Post subject: | 'Fluffy' Marine lists |
Quote: (Hena @ 01 Jun. 2009, 12:03 ) Quote: (Ginger @ 31 May 2009, 19:53 ) Should the "Fluffy" marines always get Titan Legion and Imperial Navy support, and if so, who is in  overall command? If Forge Worlds books are to be believed, it seems that there is no overall commander. On Taros (IA3) there was Ad Mech, Marines and IG Joint operation. IG was overall commander, but couldn't order Marines or Adeptus Mechanicus to do much. He requested their help and in most cases got it. However Marines did refuse to do a fake flanking maneuver that was asked by the IG overall commander, as that was not worthy of Adeptus Astartes ![]() The whole imperial campaign in Taros was however such a cluster**** that it should probably not be considered a proper example of them fighting ![]() |
Author: | arkturas [ Mon Jun 01, 2009 12:16 pm ] |
Post subject: | 'Fluffy' Marine lists |
In the thin Codex:SM on the 2nd to back page there is the current UM force disposition as of 6500745.M41 The total amount of stuff they have at there disposal listed there is as follows (Ignoring general troops and noting that bikes require riders) 3 Battlebarges 8 Strike Cruisers 12 Rapid Strike Vessels 32 Thunderhawks 21 Land Raiders 19 Razorbacks 129 Rhinos 14 Predator Destructors 11 Predator Annihilators 8 Vindicators 9 Whirlwinds 74 Terminator Suits 31 Dreadnoughts 26 Landspeeders 16 Landspeeder Tornadoes 19 Landspeeder Typhoon 124 Bikes 22 Attack Bikes 10 Captains 28 Librarians 10 Chaplains More interesting is the 3 force listings also given A) Retaliation Force 4 Librarians Armoury: 4 Predator Annihilators, 6 Predator Destructors, 6 Razorbacks, 3 Land Raiders, 4 Vindicators, 3 Whirlwinds, 5 Rhinos Fleet: 2 Strike Cruisers, 12 Thunderhawks 1st Company: 10 Terminators, 2 Land Raiders 3rd Company: Captain, Chaplain, Apothecary, Standard Bearer, 1 Veteran Sergeant, 35 Tactical, 20 Devastator, 8 Assault, 2 Dreadnoughts, 6 Rhinos, 6 Landspeeders (2 of Each), 10 Bikes, 2 Attack Bikes 10th Company: 20 Scouts B) Protection Force 1 Librarian Fleet: 3 Thunderhawks 1st Company: 10 Veterans, 1 Rhino 4th Company: Captain, Chaplain, Apothecary, 2 Veteran Sergeants, 30 Tactical, 20 Assault, 6 Rhinos 10th Company: 5 Scouts C) Counter-Incursion Force 1 Librarian Armoury: 2 Predator Annihilators, 1 Vindicator, 1 Razorback Fleet: 1 Strike Cruiser, 3 Thunderhawks 1st Company: 5 Terminators 6th Company: Captain, Apothecary, Standard Bearer, 2 Veteran Sergeants, 15 Tactical, 1 Dreadnought, 1 Rhino, 2 Landspeeders, 5 Bikes, 1 Attack Bike 8th Company: 10 Assault 9th Company: 5 Devastator 10th Company: 5 Scouts The Epic style vehicle squadrons would be almost non-existent, and Thunderhawks are definitely strong components. It's also a very mixed bag of different companies providing troops with characters limited to around 1 of each. |
Author: | The_Real_Chris [ Mon Jun 01, 2009 12:23 pm ] |
Post subject: | 'Fluffy' Marine lists |
They are 3rd edition style detachments (or the ones in the rulebook given as examples of making your own!). Just highlights the difference between Epic and 40k really. I bet following apocalpyse they would give a different listing ![]() |
Author: | Mephiston [ Mon Jun 01, 2009 12:27 pm ] |
Post subject: | 'Fluffy' Marine lists |
Quote: (The_Real_Chris @ 01 Jun. 2009, 12:23 ) They are 3rd edition style detachments (or the ones in the rulebook given as examples of making your own!). Just highlights the difference between Epic and 40k really. I bet following apocalpyse they would give a different listing ![]() Yes, I bet every marine chapter has a baneblade or 20 kicking about ![]() |
Author: | vytzka [ Mon Jun 01, 2009 12:33 pm ] |
Post subject: | 'Fluffy' Marine lists |
Quote: (Mephiston @ 01 Jun. 2009, 14:27 ) Yes, I bet every marine chapter has a baneblade or 20 kicking about  ![]() Yeah, they just call them Fellblades ![]() (hey, it's not Marine players' fault we still haven't got the damn plastic T-hawk and apparently won't for at least a year) |
Author: | Evil and Chaos [ Mon Jun 01, 2009 12:37 pm ] |
Post subject: | 'Fluffy' Marine lists |
I'd expect to see a plastic 40k Warhound Titan before a plastic 40k Thunderhawk happens. |
Author: | Evil and Chaos [ Mon Jun 01, 2009 3:00 pm ] |
Post subject: | 'Fluffy' Marine lists |
I just cracked open my Vraks I book, here's the Dark Angels Strike Force that was involved: - Head Quarters: - Chapter Master Azrael (Supreme Commander) - 5x Librarians - 1x Chaplain in Terminator Armour - Land Raider Prometheus - Damocles Command Rhino - 1st Company forces: - 25x Terminators - 2x Land Raiders - 2nd Company forces: - 15x Land Speeders - 3rd Company forces: - Captain, Chaplain - 20x Tactical Marines - 20x Assault Marines - 20x Devestator Marines - 6x Rhino - 1x Dreadnought - 5th Company forces: - Captain - Chaplain - 60x Tactical Marines - 20x Assault Marines - 20x Devestator Marines - 10x Rhino - 4x Dreadnought - 6th Company - Chaplain - 70x Tactical Marines - 7x Rhino - 8th Company - 50x Assault Marines (on foot, no jump packs) - 5x Rhinos - 9th Company - 40x Devestator - 4x Rhino - 'Armoury' - 8x Land Raider - 2x Land Raider Crusader - 4x Predator Annihilators - 8x Predator Destructors - 15x Whirlwinds - 9x Vindicators - 10x Razorbacks - 'Fleet' - Battle Barge - 2x Strike Cruiser - 15x Thunderhawk Gunships - 22x Thunderhawk Transporter - 42x Drop Pods Which in Epic would roughly equate to: - 1st Company forces: Terminator Formation in 4x Land Raiders with Chaplain - 775 - 2nd Company forces: Land Speeder Formation - 200 Land Speeder Formation - 200 Land Speeder Formation - 200 - 3rd Company forces: Tactical formation with Supreme Commander, 3x Rhino - 400 Assault formation with Chaplain - 225 Devestator formation with Dreadnought and Librarian, 2x Rhino - 350 - 5th Company forces: Tactical Formation with Captain, 3x Rhino - 350 Tactical Formation with two Dreadnoughts and a Librarian, 3x Rhino - 450 Tactical Formation with Dreadnought and a Librarian, 3x Rhino - 400 Assault formation with Chaplain - 225 - 6th Company Tactical Formation with Chaplain, 3x Rhinos - 350 Tactical Formation, 3x Rhinos - 300 - 8th Company Assault Formation - 225 Assault Formation - 225 - 9th Company Devestator Formation with Librarian, 2x Rhinos - 300 Devestator Formation with Librarian, 2x Rhinos - 300 - 'Armoury' Land Raider formation - 400 Land Raider formation - 400 Predator Annihilator formation - 300 Predator Destructor formation - 300 Predator Destructor formation - 300 Whirlwind formation - 300 Whirlwind formation - 300 Whirlwind formation - 300 Vindicator Formation - 300 Vindicator Formation - 300 Also 10x Razorbacks to scatter about the army - 250 - 'Fleet' Battle Barge - 350 Strike Cruiser - 200 Strike Cruiser - 200 15x Thunderhawk Gunships - 3000 22x Thunderhawk Transporter (flying in pairs) - 3300 42x Drop Pods - Free ======== All of which yields a 8925pt army, not including the 'Fleet' assets. Cut that into three chunks and you have 3x Epic tournament armies. Fleet assets are worth 7050pts. So, that's what a fluffy Dark Angels Vraks Strike Force would look like in Epic. Notable items include: - A preponderance of Tactical Marines. - Armoury detachments showing that Marines do field seperate armoured formations in larger battles. |
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