Quote: (Hena @ 08 Dec. 2008, 07:14 )
Bit iffy reason that. Normal marines don't get Razorbacks to formations which take LRs, except in case of Devs. To me it just gives out this "same but a bit boosted for equal cost" feel which I don't like. This same thing is applicaple to Dread and Attack Bike.
I don't think and haven't found so in games. Advantages - heavier armour, guns, transport - disadvantages cost, speed (both of which are fairly important in an assault army).
Normal marines ge to add a lot more armour to formations and have a higher activation count as well as fast attack options to supplement them. Salamanders get viable mechanised formations and nothing else. The formations aren't taken in isolation but as a whole army working together. Remember the marine mechanised army is not exactly a great choice curently. And even with heavy use of these boosts their performance is still less than steller.
I obviously dissagree with the dred. The assault dred is 99.9% used by airborn assault formations. Here that costs 50 points more. You can't take it in isolation. FF5+ MW just wasn't worth it in comparison to other options, especially when you already pay a preium to air assault it.
And again the attack bike. I still fell its inferior to a land speeder. Actually I'm glad someone dissagres as they are supposed to be balanced. To me the ability to garrison forward, or around a key formation on overwatch more than makes up for 5+FF. I can with speeders teleport in terminators turn 1, then double my forward pseeders up to support, laying a bm and then supporting. Can't do that with bikes. Bikes are a better choice to support slower formations that start in your deployment zone, but its a further bite into your support allocation then to get regular scouts as no army now can really afford to be without them.
Note that the SC on one Dev would make that to be the BTS. That one would be deployed on ground. I'm not too sure it's light on AA. 2 sets of Tbolts and Hunter is pretty good in my books. I don't consider LC to be risky with air assault. It's tough enough to weather fire unless you get the crit.
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