Tactical Command
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Blood Angels v2.04
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=15447
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Author:  Evil and Chaos [ Mon Apr 27, 2009 8:46 pm ]
Post subject:  Blood Angels v2.04

V2.04 changes:

Split Land Raider upgrade up so you can’t take 4 Land Raider Crusaders (And thus gain 4 spare transport slots).
Adopted the EpicUK Death Company rule.
Fixed Furioso Dreadnought typo.
Restricted Hunters back to 1 per formation.


Cut it to shreds please chaps!




Author:  BlackLegion [ Mon Apr 27, 2009 8:57 pm ]
Post subject:  Blood Angels v2.04

Looks good...but...still Furiso Dreadnought in the Upgrades section.... :whistle:

Author:  Evil and Chaos [ Mon Apr 27, 2009 8:58 pm ]
Post subject:  Blood Angels v2.04

Quote: (BlackLegion @ 27 Apr. 2009, 20:57 )

Looks good...but...still Furiso Dreadnought in the Upgrades section.... :whistle:

Gorramit!

Fixed. :)

Author:  BlackLegion [ Mon Apr 27, 2009 9:03 pm ]
Post subject:  Blood Angels v2.04

:agree:  :agree:  :agree:

And i like the list more than before...but still...the fixed 6 strong Assault Detachment... :whistle:
But it seems i'm the only one which has an issue with this.

Author:  Chroma [ Mon Apr 27, 2009 9:03 pm ]
Post subject:  Blood Angels v2.04

For the increase of the Assault Detachment from the "normal" four to six in the Blood Angel list, are two Assault Marines really worth 100 points?  I realize straight multiplication gives "262.5", but I feel this should be a "round down" to 250 case, not round up to 275...

Or just keep a base 4 units Assault Detachment and allow it to be bulked up to 6 via the Assault Upgrade?

(BTW, Hunter is listed twice for the Assault's upgrades...)




Author:  Evil and Chaos [ Mon Apr 27, 2009 9:24 pm ]
Post subject:  Blood Angels v2.04

Quote: (Chroma @ 27 Apr. 2009, 21:03 )

(BTW, Hunter is listed twice for the Assault's upgrades...)

Fixed

Quote: (Hena @ 27 Apr. 2009, 21:13 )

You would need to point out that Death Company with Jump Packs counts as Assault Marines with regards to transport and without Jump Packs as Tacticals.

Fixed.




Author:  Chroma [ Mon Apr 27, 2009 9:45 pm ]
Post subject:  Blood Angels v2.04

Quote: (BlackLegion @ 27 Apr. 2009, 21:03 )

And i like the list more than before...but still...the fixed 6 strong Assault Detachment... :whistle:
But it seems i'm the only one which has an issue with this.

You're not the only one... *laugh*

Author:  Evil and Chaos [ Mon Apr 27, 2009 9:49 pm ]
Post subject:  Blood Angels v2.04

Note that you can still field a Battle Company by taking:

- Tactical formation with Assault Upgrade
- Tactical formation with Assault Upgrade
- Devestator formation

Tadaa. :)

Author:  BlackLegion [ Mon Apr 27, 2009 9:56 pm ]
Post subject:  Blood Angels v2.04

Hmmm...hmmm....but...hmm...damn!  :laugh:

Ok time to finish my Blood Angels Chapter, 3rd Company Task Force, 3rd Armageddon War as pictured in Imperial Armour 2 :))
Only problem is that this Task Forc eonly has 10 Scouts (2 units in Epic).

But Brother Captain Tycho with Command Squad is ready. At least a start  :laugh:

Author:  vytzka [ Tue Apr 28, 2009 7:12 am ]
Post subject:  Blood Angels v2.04

Oooooh, mechanized Terminators for 450 points? Lovely!

I'm not a fan of the fixed at 6 Assault detachment structure. Now you can't fit two of them in a thunderhawk, you can't fill the space remaining from DC, and they cost more per unit than a standard Assault detachment. Time to pad them out with FA/HS options and try running them on the ground, I guess. I like the addition of dreadnoughts though, a lone attached Furioso can dish out a lot of MW hurt and absorb hits better with his 3+ armor save to boot.

Death Company seems to have become quite a bit more manageable, though my opponent never took the effort to bait them properly.

Am I missing something, or is the Baal Predator worse in a lot of ways and merely equal in some to Land Raider Redeemer despite costing the same? Is it because of additional capacity in Landing Craft? I'd a lot rather take Baal Preds over Redeemers to pad out my ground formations for fluff purposes, and yet it's pretty silly to do that as it is.

Don't care about the bikes change, I don't have any (let alone five) attack bikes and never used them.

Never used Storms so far either, though it looked a bit underpriced before so I have no beef with this. At least the name was fixed  :)) Didn't Sniper upgrade cost +50 before?

Why were the double Hunters dropped so fast? They're not an overly imposing AA vehicle in my experience.

Anyway, the Flesh Tearers are getting ready to cause some carnage again :)

Author:  vytzka [ Tue Apr 28, 2009 7:57 am ]
Post subject:  Blood Angels v2.04

Quote: (Hena @ 28 Apr. 2009, 09:44 )

Quote: (vytzka @ 28 Apr. 2009, 09:12 )

Oooooh, mechanized Terminators for 450 points? Lovely!

How that cheap? Terminators + Crusaders are total of 350+175 = 525 points.

Nope, Terminators + Land Raiders = 350 + 50 + 50

Also I seem to be operating at the assumption that "2x Furioso's Power Fist" gives 2 extra attacks with MW per unit. Is it incorrect?

Author:  dptdexys [ Tue Apr 28, 2009 8:01 am ]
Post subject:  Blood Angels v2.04

Quote: (Hena @ 28 Apr. 2009, 07:44 )

Quote: (vytzka @ 28 Apr. 2009, 09:12 )

Oooooh, mechanized Terminators for 450 points? Lovely!

How that cheap? Terminators + Crusaders are total of 350+175 = 525 points.

Terminators don't get Heavy Support. They get Land Raider upgrade which allows 2 crusaders for 50 points each.

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